Page 1006 - Trick the Trickster

30th Dec 2017, 6:00 AM
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Trick the Trickster
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Author Notes:

Newbiespud 30th Dec 2017, 6:00 AM edit delete
Newbiespud
Artist: ChrisTheS

Hey! We made it to the last comic update of 2017. That's something.

I'm a big fan of a lot of the images on this page. Applejack whacking Isabela with her braid. The "Rarity's missing" outline in the trick rose gas. Blueblood being tripped. Rarity's smug smirk with her horn gleaming almost sharply. It looks like this fight scene would be so fun to watch animated – if it wouldn't be exponentially more nightmarish to stage, let alone animate, than it already is.

34 Comments:

Kinrah 30th Dec 2017, 6:17 AM edit delete reply
Sounds like it's the GM's turn to have cursed dice.
ChaoticNeutral4Life 3rd Jan 2018, 4:58 PM edit delete reply
That or the DM rolled a d12 accidentally :)
Referee 30th Dec 2017, 6:20 AM edit delete reply
That's my Rarity!
FanOfMostEverything 30th Dec 2017, 6:35 AM edit delete reply
Yeah, if D&D combat time is hard to get across in comic form, I can only imagine how the separate yet simultaneous actions would carry across to animation.

Still, awesome stuff on display.
Anvildude 30th Dec 2017, 12:58 PM edit delete reply
I think you could actually do this pretty well in a Flash or 3D animated environment.

First off, block the whole scene out and create the animation for it- simultaneous action across the board.

Then, you have a designated camera focused on each character, and you can shoot the whole thing from each individual 'perspective', so to speak.

Once you have that, it's a matter of editing the six-second segments together in a way that makes narrative and combat cause-and-effect sense.

Actually, the voiceover narration style would probably be the best for clarifying the action in this case.



... I wanna try this, now. I think I've got a new project to work on.
Winged Cat 30th Dec 2017, 1:59 PM edit delete reply
Winged Cat
Add in at least one shot that's a little zoomed back, showing a snippet of all of the action at once, to emphasize that all of the individual segments are indeed happening at once.

Also perhaps do a few (don't go overboard) rapid cuts or pans from one segment to another.

Bonus if you sprinkle in segments where one fight interacts with another. A classic example: PC A sends mook X flying. Cut to PC B sparring with enemy Y; B and Y duck or break off to let X fly through (or B ducks and Y gets smacked with X).
Pibald 1st Jan 2018, 2:30 PM edit delete reply
Actually, getting across a D&D turn based combat HAS been done in an animation form. Though the art is simplistic, the entire thing is great, particularly for it's story. Worth watching.
Check out this channel here for it: https://www.youtube.com/channel/UCRaiBp2xB1LK9_RFPmcj7xg
Zaranthan 2nd Jan 2018, 7:09 AM edit delete reply
Well, add that one to my already massive list of YT subscriptions.
BackSet 30th Dec 2017, 7:36 AM edit delete reply
BackSet
I don't mean to be a downer or anything but I predict that he'll probably get back up. He has to have some sort of second phase or something. There's no way they beat him that easily.
Boris Carlot 30th Dec 2017, 2:21 PM edit delete reply
Yeah, I think Rarity just gave him the pony equivalent of a leg sweep; embarrassing, uncomfortable, but probably not going to knock you out cold.
ChrisTheS 30th Dec 2017, 5:27 PM edit delete reply
He's not going to want to sit down again for a while, shall we say...
Robin Bobcat 30th Dec 2017, 5:41 PM edit delete reply
That's... not a leg sweep. That's a crotch shot. With a horn.

Best place to hide when someone is looking for you? Right underneath them.
Digo 31st Dec 2017, 9:39 AM edit delete reply
Old saying goes: never play leapfrog with a unicorn.
ChaoticNeutral4Life 3rd Jan 2018, 5:00 PM edit delete reply
"And lo, if thou playeth leapfrog with a unicorn, thou shalt be regretting thine decision very shortly."

Amen.
Hariman 31st Dec 2017, 4:45 PM edit delete reply
This isn't the "Rarity ganked him in one hit" moment... this is the "Rarity is starting her plan to slowly tear him apart, piece by bloody piece, stripping him of ego, pretension, and any delusions of grandeur he might have had, until he's a broken wreck, begging her and her friends for mercy!" moment.

What?

Rarity is cold as ice, at least to people who burn her as bad as "Elusive" did.
Dragonflight 30th Dec 2017, 8:22 AM edit delete reply
He could be faking his own death until his next action, where he might try to run for it. Assuming someone doesn't do something underhooved and kick him into the magma beast's fire. :)
Newbiespud 30th Dec 2017, 9:48 AM edit delete reply
Newbiespud
I should probably clarify - "on the floor" here means "prone," not "dead." That's what Unbalancing Trick does.
BackSet 30th Dec 2017, 1:56 PM edit delete reply
BackSet
OH right. But you can't move while prone so now they have a window of opportunity.
Digo 31st Dec 2017, 9:41 AM edit delete reply
Can't move when prone in 4e? Interesting oddity. Probably the only game I've heard of like that. Certainly removes the tricks with fighting from prone I liked to use.
BackSet 1st Jan 2018, 1:30 PM edit delete reply
BackSet
Well, too be fair my knowledge of 4e is limited. I've only played 5e and I'm going off of what I've learned from pathfinder (which takes the 3/3.5e rules and builds on them) so I'm probably wrong.
ChaoticNeutral4Life 3rd Jan 2018, 5:02 PM edit delete reply
Note: I looked this up in my collection of two battered 4e books, and it appears that prone means you have to spend your turn getting back up. Probably wrong though.
ChrisTheS 30th Dec 2017, 9:05 AM edit delete reply
Full-res shots here.

'Dainty Dove' my **** (well, Blueblood's actually).
hariman 31st Dec 2017, 12:06 AM edit delete reply
Prince Blueblood had a wish fulfillment fantasy of being ruler of Equestria with his grateful and subservient chosen thief mare by his side...

And Rarity is showing him just how much of a douchenozzle he really is, via punches, bruises, kicks, and probably a lot of stabbing.

In fact, after this, Prince Blueblood's new cutie mark might just be a picture of Ruben Studdard singing "I'm Sorry!"
ShenkyeiRambo 30th Dec 2017, 2:54 PM edit delete reply
yay
Truthkeeper 30th Dec 2017, 4:35 PM edit delete reply
This same thing happens to me all the time. The more I try to point out how good an enemy is at something, or how unlikely the party's latest crazy plan is to succeed, the dice always conspire against me, to the point where my current party actively tries to get me to say stuff like that.
Alias Unknown 1st Jan 2018, 12:41 AM edit delete reply
I would like that to happen to me occasionally because my enemies start out sh*t and then after running or rallying kill the party or start out strong and kill the party, like a Cyclops that could only hit things after being blinded and knocked out three out of the four party members or a group of six goblins that I could have played better while still being in character would have killed the party if the bard didn't deus ex machina so more spell slots
ChaoticNeutral4Life 3rd Jan 2018, 5:04 PM edit delete reply
...

This happens to other people too?
Thank Gygax! I'm not the only one!
Classic Steve 30th Dec 2017, 7:48 PM edit delete reply
Well, that puts Foreigner on my mental jukebox.
BackSet 31st Dec 2017, 4:20 PM edit delete reply
BackSet
Haha. Wow. Usually this would be around the time someone made a joke about my name but I didn't pick Foreigner55 as my screen name this time around.
Digo 31st Dec 2017, 9:37 AM edit delete reply
I feel the lack of posting numbers weakens the actions. Like, you know there are dice rolled, but not seeing the results makes this feel more like freeform RP, which isn't my thing for tabletop.
BackSet 1st Jan 2018, 9:28 AM edit delete reply
BackSet
I don't think anyone does tabletop free form.
Hariman 1st Jan 2018, 4:06 PM edit delete reply
Eh, the numbers would REALLY clog up the panels, and even mentioning rolling would add a lot of narration/lost comic space.

Some wording could be changed, but we know it's an RPG, and we know the rolls are happening.

Especially with Rainbow's dice being in their land of cursedness.
color switch 2nd Jan 2018, 2:18 AM edit delete reply
"Simplicity" is probably the first goal that Color Switch is aiming for with the reminder engine pretty much to Swing Copters. There, players only have to press on the screen to help small dots can move up and down. All only that, do not move left or right, not swinging eight yawed the four directions on the screen ... just interested gamers a unique vertical.

But Color Switch is just like the name, taking color as the main weapon to knock down the player. This factor is expressed through continuous spinning circles, with borders arranged in many colors. Your job? That is how to control the other dots right where the color of the circle, then eat point.
It sounds simple but "dead" at the point, each circle you will have to pass twice, once inside and once out. And yet, the layout of these circles will change as we move deeper into the Color Switch (assuming we are so good), such as two circles in a circle round within the triangle, circle within the square ... Even through each "death's door" of the dot would change color completely, making us more crazy colors to exactly match ahead.
As such, Color Switch crazy change before the eyes of players .. continuously, continuously, constantly filled with challenges forever. And every time a failure, the percentage change of the player's phone again phen team up the rank. The decision to play or not to play Color Switch depends entirely on you. But if you decide to head straight into this wall, be prepared for the most depressing and addictive game - a phenomenon we've seen on mobile for a long time.

http://colorswitch2.com
Boris Carlot 2nd Jan 2018, 3:41 AM edit delete reply
Here's a colour for you, spambot: Fuck You Blue.