Page 1006 - Trick the Trickster

30th Dec 2017, 6:00 AM
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Trick the Trickster
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Newbiespud 30th Dec 2017, 6:00 AM edit delete
Newbiespud
Artist: ChrisTheS

Hey! We made it to the last comic update of 2017. That's something.

I'm a big fan of a lot of the images on this page. Applejack whacking Isabela with her braid. The "Rarity's missing" outline in the trick rose gas. Blueblood being tripped. Rarity's smug smirk with her horn gleaming almost sharply. It looks like this fight scene would be so fun to watch animated – if it wouldn't be exponentially more nightmarish to stage, let alone animate, than it already is.

34 Comments:

Kinrah 30th Dec 2017, 6:17 AM edit delete reply
Sounds like it's the GM's turn to have cursed dice.
ChaoticNeutral4Life 3rd Jan 2018, 4:58 PM edit delete reply
That or the DM rolled a d12 accidentally :)
Referee 30th Dec 2017, 6:20 AM edit delete reply
That's my Rarity!
FanOfMostEverything 30th Dec 2017, 6:35 AM edit delete reply
Yeah, if D&D combat time is hard to get across in comic form, I can only imagine how the separate yet simultaneous actions would carry across to animation.

Still, awesome stuff on display.
Anvildude 30th Dec 2017, 12:58 PM edit delete reply
I think you could actually do this pretty well in a Flash or 3D animated environment.

First off, block the whole scene out and create the animation for it- simultaneous action across the board.

Then, you have a designated camera focused on each character, and you can shoot the whole thing from each individual 'perspective', so to speak.

Once you have that, it's a matter of editing the six-second segments together in a way that makes narrative and combat cause-and-effect sense.

Actually, the voiceover narration style would probably be the best for clarifying the action in this case.



... I wanna try this, now. I think I've got a new project to work on.
Winged Cat 30th Dec 2017, 1:59 PM edit delete reply
Winged Cat
Add in at least one shot that's a little zoomed back, showing a snippet of all of the action at once, to emphasize that all of the individual segments are indeed happening at once.

Also perhaps do a few (don't go overboard) rapid cuts or pans from one segment to another.

Bonus if you sprinkle in segments where one fight interacts with another. A classic example: PC A sends mook X flying. Cut to PC B sparring with enemy Y; B and Y duck or break off to let X fly through (or B ducks and Y gets smacked with X).
Pibald 1st Jan 2018, 2:30 PM edit delete reply
Actually, getting across a D&D turn based combat HAS been done in an animation form. Though the art is simplistic, the entire thing is great, particularly for it's story. Worth watching.
Check out this channel here for it: https://www.youtube.com/channel/UCRaiBp2xB1LK9_RFPmcj7xg