Page 1011 - Henchman Resources

11th Jan 2018, 6:00 AM
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Henchman Resources
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Author Notes:

Newbiespud 11th Jan 2018, 6:00 AM edit delete
Artist: ChrisTheS

Garrett was supposed to have a slightly different exit, almost a background gag, but I ended up cropping it out because it appeared a little too early in how the battle flow turned out. Once ChrisTheS noticed this, he came up with an alternate payoff. I like how it worked out.


Rastaba 11th Jan 2018, 6:11 AM edit delete reply
In spite of the old...whatever you wanna call it, it seems honor among thieves, even of the same guild is a pipe’s dream.

Tell a story of a time you, a party member, or an enemy has had cohorts/companions/mercenaries/whatever basically just walk out on you for any number of reasons.
Digo Dragon 11th Jan 2018, 6:20 AM edit delete reply
Digo Dragon
The PCs were fighting a pirate and his crew at the docks of a port town. Early in the fight the wizard got off the luckiest shot with an Otto's Irresistible Dance spell on the captain (we're talking 5% success rate!) and then this was followed up by the ranger and monk both scoring crits on their attacks against the captain.

So the captain is now on the floor, bloodied, still twitching as he tries to still get jiggy with it. The pirate crew look at the PCs, look at each other, and then decide to just walk away, leaving the captain to the PCs. :D
ChrisTheS 11th Jan 2018, 8:13 AM edit delete reply
During the 3.5 Shadowdale module, a party member and his cohort decided in the middle of a planning session for how to assault a keep that the whole thing was a suicide mission and decided to just leave... ensuring that it would then BECOME a suicide mission if we went through with it.

So next session the GM decided that everything we'd done the previous session hadn't happened.

Incidentally, this is the same player who later, upon being struck by a poisoned needle on the bedroom door of some psycho who kept undead basilisks in his bed, decided to just die and started playing the cohort instead.

I'm still not really impressed by that campaign in general.
Boris Carlot 11th Jan 2018, 8:59 AM edit delete reply
Enemy hitting the "**** this" threshold happens a lot in Shadowrun games 'cause the GM is expected to make them start getting second thoughts once enough buddies hit the deck.
Fire Flyer 11th Jan 2018, 1:15 PM edit delete reply
I imagine the loyalty problem has less to do with them being thieves and more to do with Elusive/Blueblood being... well, Blueblood. I mean, would YOU feel all that loyal to a stuck-up jerk who clearly has no qualms about throwing his own people under the bus?
Joe the Rat 12th Jan 2018, 5:58 AM edit delete reply
"Hey, come back here and die for my fleeting tactical advantage!"
albedoequals1 12th Jan 2018, 12:18 AM edit delete reply
In the campaign I ran, I had a team of three that were supposed to be nemeses to the players. I had a