Page 1018 - Now You Don't

27th Jan 2018, 6:00 AM
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Now You Don't
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Newbiespud 27th Jan 2018, 6:00 AM edit delete
Newbiespud
Artist: ChrisTheS

Heck of a thing to detonate a ninja smoke bomb purely in your opponent's mind, I reckon. That actually sounds rad when I say it out loud in a vacuum.

36 Comments:

IceHawk 27th Jan 2018, 6:51 AM edit delete reply
Wow I'm early for once
ZhonLord 27th Jan 2018, 6:55 AM edit delete reply
And it effectively negates Fluttershy's semi-vision from the vines because it's all in their heads. Clever.
Greenhornet 27th Jan 2018, 6:57 AM edit delete reply
Out of sound effects? How about "RACOON!"?
Blyndpwn 27th Jan 2018, 7:17 AM edit delete reply
I'm partial to "SPOOOOOON!" myself.
kmouse 28th Jan 2018, 11:27 AM edit delete reply
did someone say the one true touhou death sound
Destrustor 27th Jan 2018, 7:20 AM edit delete reply
Destrustor
SHABAMZO
Wulfraed 27th Jan 2018, 7:43 AM edit delete reply
Or the forever infamous "POW!"


But grabbing Rarity... Once again Blueblood puts himself right where they want him.
Gindranis 27th Jan 2018, 7:58 AM edit delete reply
What's wrong with good old POMF
Digo Dragon 27th Jan 2018, 8:39 AM edit delete reply
Digo Dragon
I've seen "BA-THROOM!" as a sound effect for an explosion.
Joe the Rat 27th Jan 2018, 9:49 PM edit delete reply
That was an exploding toilet, yes?

Then there's Thor's infamous "Nurp!"
Digo Dragon 29th Jan 2018, 7:06 AM edit delete reply
Digo Dragon
I think it was a house exploding, but maybe the blast started in the toilet. I don't remember the details.
The Old One 27th Jan 2018, 12:18 PM edit delete reply
Wasn't there an old Captain America comic that used "WANK!"?
jy3 27th Jan 2018, 12:49 PM edit delete reply
Here you go:
https://www.superdickery.com/captain-america-i-command-you-to-wank/
Dragonflight 28th Jan 2018, 1:33 AM edit delete reply
This reminds me of an old Balderdash game, where for those who don't know, the objective is to say something which may or may not be true, and convince the other side of it. Whichever it is, if the other team guesses wrong, you get a point.

Anyway, this guy I know is really convincing, and had the other team tied up in knots for a good five minutes trying to decide if "PIFFERO" really was the sound Batman makes when he punches an armored car.
Winged Cat 28th Jan 2018, 9:55 PM edit delete reply
Winged Cat
Better "GRAB" than "CRACK" or "SNAP", at least.
Guest 29th Jan 2018, 1:12 AM edit delete reply
I'm partial to BEEEEETRAYYYAL
Greenhornet 29th Jan 2018, 10:50 AM edit delete reply
Firing a shotgun in a saloon: "BARROOM!"
Hariman 29th Jan 2018, 11:22 PM edit delete reply
...The opposite of Betrayal is Loyalty, and the opposite of Loyalty is that 3rd person XCom that everyone has mostly forgotten by now.
ChrisTheS 27th Jan 2018, 8:36 AM edit delete reply
Full-res shots here.

I've always liked 'yoink'.
Digo Dragon 27th Jan 2018, 8:41 AM edit delete reply
Digo Dragon
I like that AJ and Dash are ones not scared by this ability but angered. Seems appropriate. :3
Guest 27th Jan 2018, 9:05 AM edit delete reply
How many actions does he have?
Godzfirefly 27th Jan 2018, 10:48 AM edit delete reply
If he's a Solo encounter, 2 that can't both be used in the same turn. That said, there are plenty of abilities that grant multiple attacks.
Makaira 28th Jan 2018, 3:30 AM edit delete reply
https://youtu.be/tOUksDJCijw?t=27m30s
Hariman 27th Jan 2018, 10:56 AM edit delete reply
At least 5. The usual Standard/Move/Minor of 4th edition D&D, plus at least 2 action points.

Bap Fluttershy, zap AJ and Twilight, kick Rainbow, then move and grab Rarity.

Some attacks in 4th ed allow you to move, so 5 is the minimum. 6 is possible, as some very tough enemies have 3 action points. Also, the Alicorn Amulet might be adding stats/action points too.
Digo 27th Jan 2018, 4:45 PM edit delete reply
That is one heck of a way to manipulate the action economy.
Hariman 27th Jan 2018, 7:14 PM edit delete reply
It's one of the kind of meh things about 4E. Three actions per round, and a variety of attacks, movement skills, and odd little weird skills for minor actions.

They all started to blend together after a while, because all the classes had the exact same structure.
albedoequals1 27th Jan 2018, 11:56 AM edit delete reply
albedoequals1
Well, if this is how fights play out in 4E, I'm glad I've never been in a game with this system. Why would anyone sign up for a game where the enemy takes 6 turns in a row while you just wait?
Malroth 27th Jan 2018, 12:11 PM edit delete reply
Malroth
Well minus the action points it's not too bad, its usually, one attack, move a couple spaces and either draw a weapon or get a potion ready for next round. Most of the attention has been on his minor actions thus far "he uses his supernatural allure to try to get you to turn and it fails" while his standard action has been "by the way he also filled the room with lightnig"
This turn he's using Action Points which are a once per story arc resource
ChrisTheS 27th Jan 2018, 7:16 PM edit delete reply
Blame my sense of drama rather than the system. I gave no consideration whatsoever to turn order or action economy when devising this sequence - I'm honestly astonished that it could be made to fit one at all.

(I was also kind of envisioning this more as a Final Fantasy boss fight than a D&D one.)
Hariman 27th Jan 2018, 8:02 PM edit delete reply
Well, enemies can't do this too often, as Malroth mentioned. It's typically only bosses/stronger monsters that get an action point, and usually only 1 or 2, with instructions to use them at certain thresholds, not all at once. Mostly.

The action system worked reasonably well, especially since using a Minor Reaction would eat your Minor Action from your next turn.
CrowMagnon 27th Jan 2018, 5:22 PM edit delete reply
So, following up on the story time from strip #1015, my group managed to get through the encounter.

Half of us were paralyzed, thanks to the aboleth we were hunting having mind-whammied us before we had a chance to prepare. Between the two who were still active, though, one was an Oracle with Dispel Magic, and the other was a vishkanya Brawler with the Dispelling Blood feat. (We have no arcane casters in our group, so we've all got counter-caster measures like that to mitigate that weakness.) So our brawler literally punches the mind-control out of our warpriest, who immediately casts the Protection From Evil he'd been holding for this encounter so that at least the aboleth can't do any NEW mind-control on us. Shortly thereafter, it's dispelled from my constable as well, so she and the warpriest team up to start carving up some calamari.

Unfortunately, we weren't able to finish it off because after we sliced off enough tentacles to convince it fighting us was a bad idea, it turned invisible and everyone flubbed their AoO attempts as it swam away as fast as it could. Still, we drove it off and shut down what it was trying to do in the area, as well as giving the locals a chance to bolster their defenses, so while it wasn't a perfect win, it was still a solid one.
Composer99 28th Jan 2018, 6:33 AM edit delete reply
If this arc ends with the gang eating doughnuts at Donut Joe's (e.g. back with screencaps), all I have to say is: they'll really have earned those doughnuts.

(I'd have written "Doughnut Joe", but I usually like to preserve the American English spelling of proper nouns - e.g. Shining Armor when I normally write armour.)
Hariman 28th Jan 2018, 3:03 PM edit delete reply
I'll laugh out loud if Donut Joe is actually a secret agent assigned to provide a safe place for private Royal meetings.
BackSet 30th Jan 2018, 5:44 AM edit delete reply
BackSet
Let this happen.
Sporkaganza 30th Jan 2018, 1:11 AM edit delete reply
I just binged this entire comic over a couple days and I can't help but feel as though I've discovered it at the exact right time.
Needling Haystacks 30th Jan 2018, 12:19 PM edit delete reply
I sometimes say random things out loud, but they typically sound silly. I find I can't say them in a vacuum, though, because sound doesn't travel through one. :P

I kid. It does sound rad.