Page 1019 - Damsel in Success

30th Jan 2018, 6:00 AM
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Damsel in Success
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Author Notes:

Newbiespud 30th Jan 2018, 6:00 AM edit delete
Artist: ChrisTheS

The Pinkie/Twilight image up there was labeled "Jedi Mind Trick I Mean Words of Friendship + Suggestion," and all I could think was "yeah, pretty much."


ANW 30th Jan 2018, 6:14 AM edit delete reply
Story time:
This could have easily turn into a hostage situation.
Ever had one of your players in said situation?
Digo Dragon 30th Jan 2018, 6:43 AM edit delete reply
Digo Dragon
Nah. My players always had the "Shoot the hostage" mindset from the movie Speed.
Greenhornet 30th Jan 2018, 7:55 AM edit delete reply
That worked in an ST Enterprise episode because they had a STUN setting on their phasers.
I thought it would have been nice for the "evil cowboy" in that situation to angrily shoot the crewman. And then blubber "He shot you. In cold blood!" over "the corpse".
Digo Dragon 31st Jan 2018, 8:26 AM edit delete reply
Digo Dragon
I always carry some kind of stun weapon or gel rounds in Shadowrun for the same reason. If a mage, the Stunball spell is good too. Knock out both hostage and hostage taker.
Hariman 31st Jan 2018, 11:05 PM edit delete reply
For the few rounds of Shadowrun I played, Stick and Shock was my Technomancer's ammo of choice.

Not only was it nonlethal, which came in VERY handy during a critical botch, where the bullets hit the girl we were being paid to kidnap.

Also, you know, Stick and Shock was a +2 Dice against most armors/enemies, AND it had a chance to hit magical summons. So it was all kinds of goodness!
Annikabell 30th Jan 2018, 6:50 AM edit delete reply
I had that happen to me as a player:
I was playing a Fate Witch in 7th Sea and the guy we were fighting decides to grab me to use me a as hostage. Bad idea! I had a spider hidden in my dress who I had trained to bite anyone who grabbed me. This spider also had a poisonous bite and had a habit of rolling really, really well on said bites. The guy didn't last long after that.
Akouma 30th Jan 2018, 7:55 AM edit delete reply
Closest I've ever really been to dealing with a hostage situation on the player end is being the hostage taker. So I'm playing Iron Kingdoms, and we're in a seedier-than-usual border mercenary town. My character finds out that a noted traitor to the crown of his homeland (to which he is fiercely loyal) is out here buying up every mercenary company he can afford for a major assault on that country. So he hires a messenger to take a note saying as much to the capital so they can marshal a good enough defense. The messenger reads the message, and one very lucky Detection check later I've discovered he intends to bring it instead to the guy who's going to attack my home, selling us out.

So I pull out the most exotic and terrifying weapon I have on my person for that added intimidation factor, point it at his face and say "hey buddy, let's go for a walk."

I take him back to the rooms my party was staying in, and needless to say they were not thrilled. We ended up taking him with us for the next leg of our journey, and dropped him off in a different town so if he wanted to contact the bad guy still we'd be long gone in the middle of a landmarkless desert. Come to think of it, never did hear back on how that whole debacle went for my friends back home. Should probably take some time to check on them.