Page 1029 - Raisin Debtor

22nd Feb 2018, 6:00 AM
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Raisin Debtor
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Author Notes:

Newbiespud 22nd Feb 2018, 6:00 AM edit delete
It always feels good to finish something big. And this whole arc, culminating in that custom boss fight, this has been pretty big.

The challenge is planning for the start of the next big thing while you're still celebrating in the victory lane.


Clifford Snow 22nd Feb 2018, 6:38 AM edit delete reply
Who else wants Discord to be the subject of the next arc?

Also, any thoughts on moving the party to 5e? The end of an arc seems like an excellent place to do that.
Rastaba 22nd Feb 2018, 7:15 AM edit delete reply
Me! Me! I wanna see it! Me!!!
albedoequals1 22nd Feb 2018, 7:20 AM edit delete reply
Bleh, 5E is so boring. No variety.
Guest 22nd Feb 2018, 7:34 AM edit delete reply
What about tales of equestria
you know that guy 22nd Feb 2018, 8:24 AM edit delete reply
5e has no variety? You realize they're playing 4e, the edition where all the character classes use the same mechanics?
cyborg7221 22nd Feb 2018, 8:42 AM edit delete reply do realize that "all classes using the same mechanics" is just consistent game design, right? Even putting that aside, there's still something unique introduced in every single class.

For the sake of example, let's look at how Leaders heal, using the Cleric, Warlord, Bard, and Shaman- the first four that were introduced to the game.

Clerics and Warlords just have a basic Heal power: twice per encounter, an ally in range can spend a healing surge and regain 1d6 extra HP. However, Clerics can add their Wisdom modifier to that, while Warlords don't; instead, they get a different feature that lets them boost their allies' Initiative. Their leadership is less focussed on heals, and more on other combat buffs.

Bards get a similar power, but instead of rolling 1d6, they just add their Charisma modifier instead. They also slide their target 1 square, which can have a wide range of tactical use.

Shamans also have a heal, but they have one target spend a healing surge and a second target adjacent to their Spirit Companion regain 1d6 hp.

So as you can see, each of these classes' heals behave very differently, despite using the same underlying mechanic (ally spends healing surge + extra). And that's just one feature, out of one role, out of four different roles to choose from. If you look at Defenders, Strikers, and Controllers, you'll find that every single class brings something new to the table. I don't know enough about 5e to comment on it, but I think it's safe to say that 4e faces no shortage of variety.
Hariman 22nd Feb 2018, 11:44 AM edit delete reply