Page 1030 - Pink Horizons

24th Feb 2018, 6:00 AM
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Pink Horizons
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Newbiespud 24th Feb 2018, 6:00 AM edit delete
Newbiespud
And thus ends my version of The Best Night Ever. Fun fact: This took 100 updates, tying for longest arc with the Parts 1 and 2 of the pilot!

So what's next, indeed? A no-brainer there, but it was inevitable for me. Waaaaay back when I started and had established that I wasn't burning out anytime soon, I was compelled to promise (to others and myself) that I'd at least make it to one particular character before quitting...

Five or six years later, it's time for The Return of Harmony.

37 Comments:

Guest 24th Feb 2018, 6:02 AM edit delete reply
Yes! Discord!

Hey look. I'm first to comment.

Story time: tell a story about the very end of an arc.
BackSet 24th Feb 2018, 6:03 AM edit delete reply
BackSet
This is my comment. Accidentally commented as a guest. Whoops.
SureenInk 24th Feb 2018, 11:01 PM edit delete reply
At the end of the first arc of my current campaign, my group had managed to discover that the most powerful being in the world was actually a psion (as opposed to a very powerful archmage as they thought) and uncovered a plot to make the most powerful wizards in the world basically conquer the world. One of the fighters ended up in the debt of said wizards because he freed the most powerful djinn from his prison.

This was all well and good... until, after they did all of this, they then got captured and imprisoned by a lich and are now trying to free themselves.
albedoequals1 24th Feb 2018, 10:04 AM edit delete reply
albedoequals1
I had an arc end a lot like this one. After the party had saved the whole nation from invasion, they found themselves invited to a private tea with the queen. This was actually quite awkward, since the bard was an anarchist that was opposed to the monarchy, and the cleric was a reformed thief that the queen had ordered flogged a few days ago. Still, as one of my players likes to say, tea makes everything better. By the end of that session, everyone was good friends and relaxed.

Then the queen gave them a hook for the next arc. :P
SilverShadow4 24th Feb 2018, 11:24 PM edit delete reply
I was the DM and this was one of my first campaigns (I think second or third).

Context: The universe is run by dragons that can open portals to other dimensions (worlds). The majority of them are good, but one went mad and destroyed the planet which he ruled. The warping of these magics gave him the ability to cast (breathe) the portal spell on a much bigger scale (essentially creating black holes) which he would use to destroy other worlds just because. Eventually he was consumed by his own warped magic which made him easy to bring down. The other rulers killed him and buried his body (now just bones) on, you guessed it, the planet the party is on.

Fast forward several hundred years and there is a cult that has found a way to ressurrect the mad king by sacrificing a dragon hatchling of the same type (bronze) and gender during an eclipse. Through a series of bizzare events the party is recruited to help rescue the baby in order to literally save the planet.

End Game: The party finally reaches the burial site to find the cultists beginning the ritual. The eclipse was upon them. Out of game I started a timer that I reasonably adjusted to account for out-of-game discussions. The party needed to prevent the cultists from sacrificing the baby during the eclipse, which the timer was counting the length of. During the fight, the baby was cut free of its bonds but it was too young and weak to get off the altar by itself. One of the players managed to get the sacrificial dagger away from the cultist that had it. I honestly thought the players had this. The dice gods said otherwise. With only a few minutes left on the clock, the player that had the dagger was knocked out, dropping it and there was nobody else close enough to stop the cultist from reaching the baby. In a horrible warping sound the bones of the massive dragon rose out of the ground glowing with necromantic power and assembled themselves. The efforts of the party at this point were futile. The dragon roared in triumph, interrupted the cultists' praises (by killing one, I think), and the last the players' characters saw was the dragon's maw open wide and a swirling black energy poured out. And then there was nothing.

It definitely didn't end how anyone expected but we all had fun and that's the important part lol
ANW 24th Feb 2018, 6:33 AM edit delete