Page 1033 - Not A Trap

3rd Mar 2018, 6:00 AM
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Not A Trap
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Author Notes:

Newbiespud 3rd Mar 2018, 6:00 AM edit delete
Newbiespud
Author: Winged Cat

Guest Author's Note: "Anyone have stories of when a filler session, just messing around, randomly turned into plot?"

Newbiespud's Note: And now the other half, where things take a turn for the serious.
Tales of New Dunhaven Session 15-2 - The Til Death Job, Part 2: Podcast Video

13 Comments:

Matt Reverse 3rd Mar 2018, 7:53 AM edit delete reply
Are you kidding? That's basically how we roll.
I can't even think of a singular example right now.
Digo 3rd Mar 2018, 12:55 PM edit delete reply
I remember being off on a trip one weekend and my players made up a one shot adventure doing some weird pirate-theme dungeon. When I came back it ended up being a full campaign that was actually imaginative. We still play it once in a while.
aylatrigger 3rd Mar 2018, 5:31 PM edit delete reply
I learned to never give plot to my Loony group. They just avoid it. So I focused on world building, and let them randomly make plot.
Alias Unknown 3rd Mar 2018, 6:56 PM edit delete reply
I had two player for one session so I made a short investigation based on a youtuber's joke and now I have two more plot points and defined the vague goal of one of the character from their backstory.
Kira 3rd Mar 2018, 9:15 AM edit delete reply
not really randomly if you all agree to make a thing a thing.
BuffaloBrony 3rd Mar 2018, 10:06 AM edit delete reply
Are you kidding? That's actually one of my wife's early campaign "tests" for new groups when she runs a game.

The simple milk run. Literally a trip to the store where she has planned NOTHING bad to happen except the natural outcome of PC actions. No planned traps, none of the shopkeepers are secretly evil, none of the items are uncommon or rare. Just give the party a list, some cash, and sit back and watch the chaos...

In one campaign, the party "accidentally" burned two city blocks to the ground, caused a death feud between two factions, and nearly killed twenty civilians. Because they were sent to get a perfectly ordinary bottle of milk.

I honestly can't tell you how many have ended with the party fleeing the town/city/space station from police/irate shopkeepers/store security.

I think we've only ever accomplished the mundane task of "commerce" once in all the times I've played. SOMEONE in the party always tries something stupid, illegal, immoral, or otherwise contraindicated because "it's in character!".

No plan survives contact with a player...
LegendofMoriad 3rd Mar 2018, 3:02 PM edit delete reply
That's actually really clever. It gives a good feel for the play style the party is looking for, without a heavy script. I might have to adopt that idea.
you know that guy 3rd Mar 2018, 10:37 AM edit delete