Page 1039 - Recap Reduction

17th Mar 2018, 6:00 AM
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Recap Reduction
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Author Notes:

Newbiespud 17th Mar 2018, 6:00 AM edit delete
Story time! Any stories about a "trademark" of your GMing/playing style, omnipresent to the point where people notice its absence?


BackSet 17th Mar 2018, 6:10 AM edit delete reply
Oh look. I is first. That never happens. Ever.
Guest 17th Mar 2018, 11:27 AM edit delete reply
And you squandered it.
Hankroyd 18th Mar 2018, 11:25 AM edit delete reply
Never happens ever ... Whoaa, you must be one very unlucky guy ...

Crazy Tom 17th Mar 2018, 6:40 AM edit delete reply
Crazy Tom
My players always know my campaigns have a ton of setting behind them. Usually when I GM, I spend days or even weeks fleshing out the setting. Then I give the players a pretty open-ended quest to complete, and it's always a blast to see how they go about it.

I am also known for using the same world for my campaigns- so things will usually carry over between games. Sometimes the players will meet their old characters as NPCs and see how far they've come.

Also I GM'd a campaign for seven years, which was fun.
SilverShadow4 18th Mar 2018, 11:11 PM edit delete reply
All but the last sentence is me. That last part is my end-goal: a campaign that runs for a very long time without falling apart.

I've built my own world that's still mostly under construction but it's been functional enough to run campaigns in before. I give a fairly open quest that encourages exploration and travel and then the campaign usually starts with one or more of the PCs getting involved with brothels, drugs, arson, murder, and/or getting chased out of town. The last campaign I ran started with all but the murder and chasing, those came in session 2 lol
Crazy Tom 20th Mar 2018, 3:39 PM edit delete reply
Crazy Tom
More power to you! If there's one thing I can pass on from my experience, one nugget of wisdom I've gained in all this time, it is this:

Fix your problems early on, while they're still small. If a player is doing something that annoys people, bring it up like adults and settle it.

The biggest problem I had was that two of my players started to get on each other's nerves, unintentionally at first, but as it progressed they started pissing each other off on purpose. I tried to be too accommodating and ended up letting things get out of control.

Fortunately we still made it to the end, and we are still friends, but it made the end of the campaign less fun than it could've been.
Wrat 17th Mar 2018, 7:42 AM edit delete reply
Our DM took one look at the picture of a yeti in the MM, and fell in love with it. Now, not a single session goes by without fighting at least one yeti.
DuoScratch 17th Mar 2018, 7:58 AM edit