Page 1043 - Success Risk

27th Mar 2018, 6:00 AM
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Success Risk
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Author Notes:

Newbiespud 27th Mar 2018, 6:00 AM edit delete
Newbiespud
I just bet Xencarn's gonna be all, "This comic is about me, isn't it." And I'm gonna have to be like, "No. Yes, but no."

It's funny; I had just started this webcomic by the time the second season premiered. So while I got the joke that the writers were kind of parodying the "Twilight has a spell for everything" trope (and getting some wordplay in for good measure with "failsafe failed!")... in my head, the reasoning was always "No, you did not clear this with me first, Twilight. Stop making things up."

23 Comments:

Digo Dragon 27th Mar 2018, 6:22 AM edit delete reply
Digo Dragon
This is precisely why I try to remember and post actions that set up future fail-safes in the pbp games I'm a part of. Keep links to those posts too. Cause it's hilariously frustrating to be all "I remember setting up for this contingency!" and then you have to go back through 2 years of pbp posts to find that. Oops. XD

With my local tabletop it's just a matter of booking notes. For example, my Ranger has the leadership feat and I only took that because we needed an extra healer to help us overcome the fact the GM doesn't understand the concept of CRs. But the GM follows the feat's extra property to the letter of the DMG, specifically that I have a bunch of followers that I have to feed and put a roof over their heads. Well then. Since I have been working with other PCs to brand ourselves as an adventuring guild, I decided to put those followers to work. I bought an old tavern/inn to house the followers, hired an accountant to track expenses and a scholar with knowledge on contracts to ensure we get work coming in with a paper trail. I now document the entire thing in a notebook and I can easily track profits. I probably make twice the money running that business than I do adventuring.
Mykin 27th Mar 2018, 9:30 AM edit delete reply
Mykin
Heh, at this point, you could probably just throw money/people at your problems to make them go away. GM probably wouldn't appreciate it if, at the final battle to save the world from the evil lich that he spent months planning, you just put out a call to arms and show up with an army of adventurers that you have been collecting since you opened that guild. Would make for an awesome story, though.

Anyway, the groups that I'm in never really plan anything that far out for this kind of a situation to happen. It's usually just us grabbing an item or two and carrying it around with us for most of the adventure before being reminded that it exists and would be perfect for the situation at hand. And what plans we do actually prepared for some kind of future problem, our GM is usually great at remembering and actually keeps it in mind when he plans out his next few sessions.

To be honest, the only time the above comic is pulled is when someone is trying to do something that would be considered jumping the shark and they attempt to pull in past actions to justify the insanity. No pre-planning or anything like that, just people trying to do cool things. It never ends well for them.
Evilbob 27th Mar 2018, 10:12 AM edit delete reply
Evilbob
Not surprised that you'd make more money doing business than adventuring... The sole point of business is to make money, not so for adventuring.

Besides, it's like gold-mining. Those who wanted to get-rich-quick mined gold. Those who understood the importance of steady, if slow wealth accumulation, mined the gold-miners and sold them necessities.

lol@Mykin. Basically, "F*** adventuring. Let's be quest-givers instead with quest rewards." right?
Digo Dragon 27th Mar 2018, 11:00 AM edit delete reply
Digo Dragon
Haha, yeah Mykin has it right. Quest givers are loaded, and i'll bet all those rewards are tax deductible. ;)

Our GM for 3.5 has a terrible memory. He never writes down any magic items we get, so if we didn't take notes, then we lose out. I've created a little database of all the items I and my minion have collected just so I'm prepared. And yes, I had a few instances of "I'll use this X item to defeat the miniboss" and the GM will question where I got it. I show him my clear notes and ask where he keeps his. Haven't lost a challenge yet.

(he should be lucky I haven't cheated the system. Too easy to do so as this is practically merit-based)
Dragonflight 27th Mar 2018, 2:13 PM edit delete reply
That can backfire, you know.

There was a time a long time back when I didn't write down house rulings. And in a Mekton game, I made two different decisions on two different days for the same event.

One of the players jumped up, grabbed a model Starship Enterprise nearby, and had it orbit my head while saying in a mock-Scotty voice, "Captain! It's one huge Contrrrrradiction!"

The rest of the group lost it, I was *very* embarrassed... and I never made that mistake again. Now, I write down every house decision I make, and keep checking old notes to make sure my gaming is consistent.

On one hand, I'm sure my gaming style has gotten a lot better, and I'm sure the players enjoy a more consistent universe. On the other, I *never* let people get away with changing decisions on me, because I don't want a repeat of the Enterprise Incident.

So, yeah. Embarrassing your GM like that can have consequences if you do it too many times.