Page 1044 - Unheeded Oracle

29th Mar 2018, 6:00 AM
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Unheeded Oracle
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Author Notes:

Newbiespud 29th Mar 2018, 6:00 AM edit delete
Newbiespud
As a DM, NPC companions are great if you want a direct line to your party members' ears so you can inject things like "hunches" and "common sense" and "no, that will get you all arrested/killed" into the conversation without being too obvious.

16 Comments:

Rastaba 29th Mar 2018, 6:12 AM edit delete reply
Rastaba
...but plans that will get you all arrested/killed usually end up being the most fun...*pouts*
Guest 29th Mar 2018, 8:56 AM edit delete reply
Hey, the GM can talk, they can't make you listen.
Mocchi 29th Mar 2018, 11:15 PM edit delete reply
Hehe, one of my group's games started out with a scripted bar fight that caused the town guard to show up... I'm pretty sure the GM wanted us arrested for the plot, but instead we subdued all the guards and booked it the hell outta there lol
Specter 29th Mar 2018, 6:13 AM edit delete reply
Specter
"Hark my fair companions, if we do this we will destroy the world!"

...

"Dude, did your dog just talk?"

"Told you I was training him."

NPC companion immersion may vary.
Digo Dragon 29th Mar 2018, 7:00 AM edit delete reply
Digo Dragon
In an old D&D campaign I ran, the party carried with them for a while a talking skull named Paco. He made no bones about being evil and his advice to any conundrum would include murdering the person causing the party problems. Not an issue if they're talking about thwarting the BBEG, but bad advice when it's the city watch just doing their job to keep people out of private offices. :D
Snacker 30th Mar 2018, 6:55 AM edit delete reply
Was that a Dragonlance campaign? I think I know that skull! I ran the same one for a while.
albedoequals1 29th Mar 2018, 6:15 AM edit delete reply
albedoequals1
A common sense NPC is always good to have around. I always try to have a bad advice NPC to balance things out so I seem impartial.

"This looks like something the queen would want to be told about."

"I'm sure she already knows. Hey, that's not all that far, you should jump."

:P
Masterweaver 29th Mar 2018, 6:48 AM edit delete reply