Page 1051 - Hollowed Halls

14th Apr 2018, 6:00 AM
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Hollowed Halls
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 14th Apr 2018, 6:00 AM edit delete
"Questgivers That Can Roll With The Punches / Have Had Nearly Enough of Your Crap" as a fantasy aesthetic will never not be funny to me.


ShadowLDrago 14th Apr 2018, 6:39 AM edit delete reply
Celestia rolling with the punches is a joy.
Winged Cat 15th Apr 2018, 11:46 AM edit delete reply
Winged Cat
That may be how she came to give as good as she got. Doubtless, Twilight is not the first she has had to deal with.
Space Jawa 14th Apr 2018, 8:51 AM edit delete reply
Reminder of what "that one question" is?
Boris Carlot 14th Apr 2018, 8:58 AM edit delete reply
"What the heck is going on, Princess?"
DeS_Tructive 14th Apr 2018, 9:59 AM edit delete reply
Have we done a story time about that? "Times NPCs did not put up with PCBS."

My secret agent / superhero campaign: A teenage punk who happened to be the most powerful precog in the world and a telepath who also had the remnants of a recently deceased ally in his mind were the cause of endless drama.

And then, one day, while still in the "warmup" part of the game session, those two went for a drink. The punk cause she was a punk and the telepath in an attempt to forget about his co-pilot.

This resulted in the telepath being posessed by the ghost and the punk picking a fight with skinheads, which was -finally- the point where they realised they couldn't actually win the fight without blowing their cover (officially, metas don't exist in this world). They got the snot beat out of them.

So when they stumbled in to their base the next day, freshly released from the hospital, their superior handed them their letters of termination.

In retrospect, I don't know which was worse: That my players were surprised by the consequences, or that I'd already had notes prepared for the game session where they get themselves fired.
Dragonflight 14th Apr 2018, 2:20 PM edit delete reply
Reminds me of a Mekton Battletech 4100AD game I ran a long time ago. The players were in the second generation, playing the children of their first characters. The first group became a successful and celebrated mercenary group in the new Star League, with one of them becoming a Duke in Davion space, responsible for a star system.

Anyway, the kids on their first semi-official deployment managed to cause such a diplomatic incident that the Star League had to intervene directly to keep them from starting a war with the other alien races in the still-fledgling Interstellar Alliance (one of the players was a huge Babylon 5 fan.)

So, after the PC's get the riot act read to them, they get shifted into the espionage department, and are sent *very* far away into uncharted territory to look into a lost Human colony dating back to the original Diaspora days of the first K-F Jumpships.

What they found was a stable cluster of human star systems at war with a cat race, both bent on exterminating each other, with no knowledge anyone else was out there. Yep, that's right. The trouble PC's found themselves in Wing Commander.

In typically PC style, they became a touring rock band, and used that as a cover to figure out what was going on and try to stop the war.
Captain Snark 15th Apr 2018, 8:58 PM edit