Page 1072 - No-Fly Groan

2nd Jun 2018, 6:00 AM
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No-Fly Groan
Average Rating: 4.5 (2 votes)
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Author Notes:

Newbiespud 2nd Jun 2018, 6:00 AM edit delete
This is why, from a game design perspective, you don't just give players flight and teleportation willy-nilly. Because then you feel compelled to drag out this old chestnut: "Uhhhhhh, this ability would break just about any puzzle I try to throw at you, and any attempt to design around it would be madness-inducing, so... it doesn't work here. Because reasons." And even if all you do is put a wall up, they try to break directly through them anyway.

By comparison, navigating a dramatic improvisational story scene with four rookie self-absorbed actors is easy mode. At least to me.


Discord 2nd Jun 2018, 6:13 AM edit delete reply
I've also remove your strength, so no smashing your way the walls.
And for the pink one, no Pinkie senses.
Pablo360 2nd Jun 2018, 8:32 AM edit delete reply
“Also, DM, I stole your notes.”

“Wait what!?”

“No cheating!”
Digo 2nd Jun 2018, 12:27 PM edit delete reply
What if the GM committed the info to memory?
Specter 2nd Jun 2018, 10:28 AM edit delete reply
Shovels, matches, fire resist potions, dream catchers, ladders, divining rod, fifty pieces of blank parchment with several ink vials and a feather pen, months worth of rations, picks, axes, oil, some kind of pestilence... I have several things that will either help me, or get me killed... I like these odds.
aylatrigger 2nd Jun 2018, 8:52 PM edit delete reply
...That would have made sense for my 34 Strength at level 8 character. But she was a spell caster. ...With spells based off strength. Muscle wizard! (Eldritch Godling in case you are wondering on what class gives the Strength based casting. ...The 34 strength was a mixture of things, mostly her being a huge-sized Noble Monitor Lizard)
Archone 4th Jun 2018, 2:16 AM edit delete reply
Major Alex Armstrong has found the woman of his dreams! :p
Jennifer 2nd Jun 2018, 7:15 AM edit delete reply
Recently I answered a Quora question about DnD puzzles with the following two:

- The party finds itself at a chasm, next to a pile of lumber. Hand the players a sheet of paper and a handful of Jenga blocks. They must build a bridge over the paper, with none of the blocks touching it.

To forestall jumping the chasm, there is an anti-flying charm present and running.

- From Martin Gardner, the party finds itself in a cathedral bell-tower. There are two valuable bell-ropes hanging from the 100-foot ceiling. The party cannot get into the belfry, nor can they climb the walls or levitate. They must climb the ropes and cut both of them without breaking their legs on the way down.

Respondents facetiously suggested Aaracokra PCs or complained that carpentry skills and magic should be allowed and rolled for. I responded with anti-air batteries. Seriously, though, we ended up in a fruitful discussion about the nature of puzzles and how, on the one hand, PC skills allow the players to bypass them, while on the other, they need to remain because they are an important element of the genre.

I suggested using the two puzzles above at low level when the party would not yet have flying spells. Also, neither would be a "do-or-die" situation, they should be bypassable side-quests if the players don't want to figure them out. The second could have cliff-kobolds in the walls for if the rogue and monk insist on climbing the walls - a different challenge but just as challenging.
Greenhornet 2nd Jun 2018, 8:49 AM