Page 11 - Welcome Wagon

1st Sep 2011, 6:00 AM
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Welcome Wagon
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 1st Sep 2011, 6:00 AM edit delete
In your group, keeping information secret via note-passing or one-on-one conversation might not be cause for concern. But when you're dealing with a new player (or character) whose motivations and intentions are completely unknown to you... that might be a good time to ask what their deal is.

Story time! If you like, leave a comment with a story of a player (not an NPC) who ended up backstabbing the party in some way.


Marrock 1st Sep 2011, 6:06 AM edit delete reply
Hells, our DM used to have a pair of blank dice he'd use to fake rolls behind his screen... I should know, I still have them. ;)
littlebeast 15th Nov 2011, 11:40 PM edit delete reply
Why not just use real dice and ignore the result?
Majora 1st Jul 2012, 7:30 AM edit delete reply
Because that's no fun.
bobrony 1st Sep 2011, 6:38 AM edit delete reply
Once someone playing a rogue decided to hide in the crowd as a homeless guy, but none of us was informed. Then, as our Chaotic-Evil orc barbarian was robbed by someone, he killed the first homeless in his way - and ofcoure it was that player. (It's not backstabbing the party, I know, he rather backstabbed himself.)
Hmm 28th Sep 2012, 3:05 AM edit delete reply
Thats basically what happened in one of the games my friend was in... Actually, word for word, that's what happened! o.o
PriffyViole 20th Jun 2015, 11:34 AM edit delete reply
Wow. Maybe it was the same game?
SammiRei 1st Sep 2011, 6:51 AM edit delete reply
We had a ranger whose backstory meant he owed a rather large amount of money to someone, possibly as a ransom for a family member. However, he'd kept this secret from the rest of us. First dungeon we looted, guess where the money disappeared to? My character (a sorceress) decided that the best response was to cast magic missile at his face.
Chris 1st Sep 2011, 8:58 AM edit delete reply
Hmm...sadly, I've got too many stories about backstabbing players to count. If you play long enough, it isn't hard to find players who both 1) think that good is cliche and boring, and 2) think that being evil means 'lololol when it's my watch I cut everyone's throats and loot the bodies.'

Sometimes this can be solved with a polite but firm talking-to after the session. Other times, kicking the person out of the group is the only option. As strange as it seems (to me), there are many people, even experienced players, who don't seem to realize that having your character killed by a PC for no reason better than 'because I'm evil' isn't fun. Or maybe they do realize that, and just don't care about anyone's fun but their own.
Pastshelfdate 23rd Jul 2013, 8:01 AM edit