Page 1129 - Switch Hitter

13th Oct 2018, 6:00 AM
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Switch Hitter
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Author Notes:

Newbiespud 13th Oct 2018, 6:00 AM edit delete
This might end up being a rare situation where I steal a concept from myself, because "imaginary damage" sounds like an interesting way to handle mostly-unavoidable, tension-ratcheting events without actually stealing player resources and wasting their time healing minor injuries.


Discord 13th Oct 2018, 6:08 AM edit delete reply
Anyone here has some good mummy stories?
Dealing with a pack of writer's blockers can drain just about anyone.
I need some inspiration.
the White Wolf 13th Oct 2018, 10:25 AM edit delete reply
well I certainly don't have any good Mummy stories
Freelance 13th Oct 2018, 11:31 AM edit delete reply
Do I? Our party were a bunch that were alumni from this university, friends that ended up grouped together as we were hired as night watch to guard a warehouse as shenanigans were taking place there.
So we're on our shift when all of a sudden a coffin opens up and the mummy rises out. Now, we're all level 1s here, basic equipment and everything. In ADnD, weapons need to be +1 or better to hurt mummies, and we certainly didn't have those. But we DID have oil, torches, stairs, and a better movement speed. So yeah, our party got to some stairs and oiled up the steps. As the mummy struggled to climb up, we lit the oil on fire, setting the mummy ablaze, too. Took a few turns to get through all the HP, but that's how a party of level 1 characters take down something outside their weight class.
aylatrigger 13th Oct 2018, 12:40 PM edit delete reply
No real good story, but just remember:
If the party doesn't check that is is undead, it could be anything under those bandages. Construct that looks like a mummy works easily. Unspeakable abomination under heavy bandages would also work.
Maybe even sentient bandages just moving a lifeless corpse.
malroth`s phone 14th Oct 2018, 9:49 AM edit delete reply
kidnapped heiress just trying to escape
HappyEevee 13th Oct 2018, 10:09 PM edit delete reply
Well, I was once in a party doing a dungeon crawl when we entered a room with a treasure chest, guarded by two mummies slowly rising from their sarcophagi as we came in.

GM: Okay, let's have some initiatives.
Monk: Uh, you said they look like mummies, right?
GM: Yep. They look like ancient corpses wrapped in long cloth bands.
Barbarian: But if they're mummies, they have...
All Players: MUMMY ROT!
Wizard: My character runs back out the door.
Cleric: Me too.
Monk: Mine is right behind him. Wait, I have better speed, I'm in front of him.
Barbarian: I'm running after them.
GM: Um...
Wizard: Hey, remember those empty sarcophagi in the hall? We can barricade the door shut.
Barbarian: Great! My barbarian grabs the nearest sarcophagus and tries to push it in front of the door. Strength check, right?
GM: Let me get this straight: you all ran back out of the room and now you're barricading the door? From the outside?
Monk: Cast Haste on the barbarian, the mummies shouldn't have a lot of move speed but we can't take chances.
GM: So you want to seal the mummies inside, with the treasure chest?
GM: Not ALL mummies have that ability.
Cleric: We're level 6. I do not have the spell slots to cure more than one party member per day, two if I load nothing but Remove Curse and Remove Disease in my level 3's. You want us to go 48 hours in this undead dungeon without Prayer or Magic Circle vs. Evil?
GM: Well since you mention it, yes, but that's not the point. Are you guys seriously trying to skip this room?
Monk: Absolutely.
GM: Free hint, that treasure chest has some nice gear in it.
Wizard: I'm sure we'll sit there and admire our loot lovingly when we're all dying from CON damage.
GM: Sigh. Okay, then, continuing on down the hall?
Monk: You bet!

We never did go back for that chest. But at least we didn't get Mummy Rot.
Xelmon 15th Oct 2018, 12:15 AM edit delete reply
Hehe, Eevee, that story got a good chuckle out of me.

So that we may have a proper scale as to how valid your paranoia was, w