Page 113 - Lost Chickens, Part 3

26th Apr 2012, 6:00 AM
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Lost Chickens, Part 3
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 26th Apr 2012, 6:00 AM edit delete
Newbiespud
Guest author: Digo

"One thing that makes me happy as a Game Master is when my players read the rules pertaining to their character abilities. This way we don't have a situation like the party jumping off a mountain and clinging to the wizard with the Feather Fall spell - only to find too late that they exceeded the maximum weight of the spell. Again."

83 Comments:

darkwulf23 26th Apr 2012, 6:07 AM edit delete reply
darkwulf23
It's not like we don't read the rules,it's more like we forget the minor details of the rules and try to abuse the perceived loopholes. Doesn't always work but we try anyway.

Any way the next panel is when rocks fall, isn't it. Or at least the symbolic two by four to get them in line.
Digo 26th Apr 2012, 7:00 AM edit delete reply
Forgetting minor details is alright. Even I as a Dungeon Master will forget details.

In my example, I recall that the issue was that no one in the party recalled that Feather Fall has a weight limit. At least in this particular case it was because no one read the spell. They just went on the context of the spell's name and description in the spell index.
But they were new players at the time so it happens. :)
MirrorImage 26th Apr 2012, 8:11 PM edit delete reply
MirrorImage
Ah, but sometimes the rules serve as a hindrance and ignoring them makes for a better story. That's half the fun of being the DM - selective ignorance.

Had fun with that a long while ago. Was playing a Chaos Magic Sorcerer (4e), and one of my powers was Chaos Bolt - 1d10+CHA damage, and if I rolled even on the d20 to attack, I could make an additional attack each time it came up even against a different target. Mind you, this power is At-Will; it was essentially the Magic Missile of Chaos Sorcerers.

Of course, what I failed to notice is that the second attack was not 1d10+CHA damage, but rather a flat 1d6. Took about 4 sessions for me to realize it.

Besides, it's Magic. It works because I say it does.
Dragonfodder 26th Apr 2012, 9:14 PM edit delete reply
I've been playing a Chaos Magic Sorcerer at epic level (25th as of this writing) and It is such a fun class, barring you remember ALL of your random, conditional modifiers. That being said, another fun thing on the rules with chaos bolt- it ALWAYS jumps when you roll an even on a hit, regardless if you have run out of enemies. Don't worry though, you tend to make new enemies when the party gets the wrong end of your +30 dmg bonus.
Dragonfodder 26th Apr 2012, 9:22 PM edit delete reply
Speaking of which, the DM tends to overlook a few more rules that should be nerfing you a bit if you are almost as much of a danger to the party as you are to the enemies. Of my entire spell list, I believe there is only 2 damage based powers I have that have a 0% chance of harming party members that are too close to me :P
Ranubis 26th Apr 2012, 6:11 AM edit delete reply
Ranubis
No! Not Angel!

Wait, hold on...
*Remembers 'Putting Your Hoof Down'*

Yes! Destroy that vile offspring of the Killer Rabbit! MWAHAHA!
Zuche 26th Apr 2012, 6:23 AM edit delete reply
Ow. I have hurt my ribs from the laughing.
Jason Shadow 26th Apr 2012, 4:32 PM