Page 1169 - Shot Into the Wind

15th Jan 2019, 6:00 AM
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Shot Into the Wind
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Author Notes:

Newbiespud 15th Jan 2019, 6:00 AM edit delete
Newbiespud
I never would have predicted I'd entertain myself by randomly dunking on movie-one Sunset Shimmer out of nowhere, but here we are.

42 Comments:

Achtungnight 15th Jan 2019, 6:18 AM edit delete reply
Ah come on. Sunset Shimmer deserves a whole arc with guest player and everything! If this is just my preference never mind.
Rastaba 15th Jan 2019, 6:37 AM edit delete reply
Rastaba
I am of the same mind, but I do admit this is rather funny.
LoganAura 15th Jan 2019, 7:25 AM edit delete reply
I love equestria girls, but it's kind of... Not translatable to any tabletop I know of. Maybe fate, but it is still heavily focused on having Twi or Sunset as the "Protagonist" with the other 5/6 being the "secondary" characters. Not the easiest to pull.
Anvildude 15th Jan 2019, 11:39 AM edit delete reply
I imagine you could probably run a pretty good BESM for it- seeing as BESM probably has rules for high-school shenanigans. Honestly, any general Anime RPG would work, or even a Superhero RPG in later... seasons? Are they seasons?
Valtharr 15th Jan 2019, 4:46 PM edit delete reply
There *is* a "High School RPG" based on the "Maid RPG" rules
Hariman 16th Jan 2019, 1:13 AM edit delete reply
Third DM gameplay! A third DM (Principal Celestia?) convinces the group to play a High School theme game, but there's a new friend who used to antagonize various members of the group, and has since reformed.

Hence, Sunset Shimmer, former demon and randomly zapped by an Orbital Rainbow Cannon, becomes a main character in the new game.
Warlock 16th Jan 2019, 6:16 AM edit delete reply
Mutants and Masterminds has a whole expansion called 'hero high' which pretty much deals with superpowered teens in school settings too.

Heck, then there's good ol' fashioned GURPS. Never go wrong with that system.
Warlock 16th Jan 2019, 6:16 AM edit delete reply
Mutants and Masterminds has a whole expansion called 'hero high' which pretty much deals with superpowered teens in school settings too.

Heck, then there's good ol' fashioned GURPS. Never go wrong with that system.
Guest 15th Jan 2019, 6:57 AM edit delete reply
Somewhere out there, someone's campaign was just completely derailed by a random rainbow smiting the final boss. And I love it.
Kyu 15th Jan 2019, 7:20 AM edit delete reply
I could totally see DiscordDM using that in one of his campaigns.
LoganAura 15th Jan 2019, 7:24 AM edit delete reply
Ah Rod of Wonders, a remarkable thing
Greenhornet 15th Jan 2019, 8:49 AM edit delete reply
This reminds me of the EIGHT BIT THEATER episode where Thief prepares for a battle against a demon and the Black Mage's teleport spell causes them to switch places.
THIEF (Looking around an empty room): "Did I win?"
HappyEevee 15th Jan 2019, 9:02 AM edit delete reply
So THAT'S why my Arcane Trickster ended up in the Abyss after getting hit out of nowhere with Prismatic Spray! (That happened about 3 months back. Saves were failed, bad percentile rolls happened, you know. Dice stuff.)
Joe the Rat 16th Jan 2019, 9:18 PM edit delete reply
I am *this* close to having a random rainbow friendship laser randomly take out one of the major villains in my game.

Can't decide between the "I Can't Believe It's Not Strahd," the Lich Queen - yes, *that* one, or the Tower Card Archfey.
albedoequals1 15th Jan 2019, 7:13 AM edit delete reply
albedoequals1
This page has been taking a really long time to connect to of late. Almost like it's starting with the address for page one, and getting redirected 1168 times. Any thoughts on what might be going on?
Guest 15th Jan 2019, 7:32 AM edit delete reply
I don't know about anybody else, but I'm not having any problems, so we might be able to at least say the issue isn't with the site itself.
Hankroyd 15th Jan 2019, 8:02 AM edit delete reply
no problem for me either.

Page charged like always.

Maybe it was a waird fluke.
you know that guy 15th Jan 2019, 3:59 PM edit delete reply
What DNS server are you using? If you're not using Google (8.8.8.8), try using it. If you are using it, try using something else.
Redwings1340 15th Jan 2019, 7:39 AM edit delete reply
Rainbow dash asking the important questions!

I think exp is probably earned after a session like this. Even if the rainbow didn't hit anything, I think there was definitely a lot of learning going on in this episode that would level them up. After all, there's no real reason exp should only come from defeating enemies, in life you gain exp from trying and failing to achieve something, studying, and practicing too.

Actually, I wonder, are there any exp systems in place in any d+d games that give exp in different ways like this? I'm curious!
Zengar 15th Jan 2019, 7:50 AM edit delete reply
In the system that Chaosium uses for Call of Chuthulu (among others) you put a mark next to each skill you use during a session and at the end you roll a check on each of those skills and any that you fail go up. This means that if you try things you aren't good at you get better but if you're already an expert it's hard to improve.

I personally have a few problems with the system as written, but most of them would be easy enough to fix with house rules.
Redwings1340 15th Jan 2019, 8:26 AM edit delete reply
I'm in a coc game right now actually, don't you only get the chance to level up the skill of you succeed? It's possible we misread the rules on that, I should probably tell the gm if it's not, that would definitely encourage me to use my worse skills more often if all you need to do is try to use them.
Wulfraed 15th Jan 2019, 11:38 AM edit delete reply
As I recall, the Chaosium system started in RuneQuest, and carried over to the other RPGs they spawned.

Successfully using the skill during the session earns one the chance for skill improvement -- improvement is basically a "roll to fail"; if one is currently at 25% with skill, they have a 75% chance to improve it. Conversely, if one is a master of the skill, at 90%, they only have a 10% chance to improve it.

RuneQuest (and I suspect the rest of the RPGs based on the same %ile system) does not use artificial levels based upon "experience points" (in which one suddenly becomes better with every weapon, whether they ever use it or not), nor does one have hard limited character classes -- any character can learn any skill; which includes the 2 (or 3) magic systems (RQ2 only had Spirit and Divine; RQ3 and 4 add Sorcery) alongside picking up weapon skills. It is possible to have a mastery of, say, 1H broadsword, while being a total klutz with 2H greatsword.
Anvildude 15th Jan 2019, 11:41 AM edit delete reply
The game system I'm developing (very slowly, sadly) is looking at using this method. I'm trying a "If you Fail, you get a tic" instead of counting successes- as they say, you learn more from failure than success!
Wulfraed 15th Jan 2019, 12:21 PM edit delete reply
Ehhh... You'd learn what doesn't work, but not what works. And given RQ's fumble tables -- something that really doesn't work would be learned quite soon <G>

The "succeed to get chance to improve" focuses more on positive reinforcement; or to borrow from various martial arts: muscle memory... "That worked, I need to repeat that move in the future" vs your proposal of "I did something wrong, guess I'll have to try something else next time" with no hint of what "something else" should be.

For those with no exposure to Chaosium's %ile system, there is a simplified RQ4 quickstart as a free PDF near the bottom of https://www.chaosium.com/runequest-roleplaying-in-glorantha-quickstart/
gamemaster80 15th Jan 2019, 7:40 AM edit delete reply
"hahahaha! Now I shall rule over this pitiful..." *hit by rainbow beam and dead*

"Um...did anyone else just see that?"

"So what do we do?"

"Are we...saved?"

"GOD EXISTS! ALL HAIL THE RAINBOW GOD!"

And thus religion is born.
Digo Dragon 15th Jan 2019, 7:57 AM edit delete reply
Digo Dragon
The danger of this is now some PCs will want to fire off shots into town to see how many dimensions they can "fix".
Guest 15th Jan 2019, 8:00 AM edit delete reply
The DM thought of this, hence the "...Just this once."
Digo Dragon 15th Jan 2019, 8:38 AM edit delete reply
Digo Dragon
That statement was in reference to awarding xp. Nothing stops the party from throwing more magic at the town warp.
Toric 15th Jan 2019, 8:40 AM edit delete reply
Meh, that only stops greed. Altruism is still a very real threat here.
Borg 15th Jan 2019, 11:15 AM edit delete reply
The good-aligned ones would have reason to do so, but I don't see any motive for Dash or Rarity.
GrayGriffin 16th Jan 2019, 7:30 PM edit delete reply
GrayGriffin
I mean, Rarity would probably think a lot of those bad end universes are super-tacky.
Anon 15th Jan 2019, 4:20 PM edit delete reply
Gives a whole new meaning to "spray and pray".
TheStratovarian 15th Jan 2019, 8:17 AM edit delete reply
TheStratovarian
Artifact grade splash damage is a terrible thing if you are anywhere near the planar blast zone.

"Fire!" *Rainbow beam blasts and planet moves*

"You missed!"

"RAAAGH!" *Headless flailing*

And in some various dimensional rift many ways removed..

"I'm free! I'm free!"

*queue rainbow purification beam ska-DOOM!*
Crisis 15th Jan 2019, 8:55 AM edit delete reply
"Ah, after ten thousand years, I'm free! It's time to conquer-" *Rainbow nuke*
Balrighty 15th Jan 2019, 10:13 AM edit delete reply
So that's how this came to be.

https://m.youtube.com/watch?v=U-J5Bs4yYOI
Gamemaster80 15th Jan 2019, 10:35 AM edit delete reply
That... Was glorious!
Freelance 15th Jan 2019, 7:35 PM edit delete reply
This, recruits, is a prismatic blast that covers the entirety of the light spectrum. Read the radiation waves. Every time Equis Sapiens are endangered, a purple pony and her friends launches one to half the speed of light. It impacts with the force of 38 Smite Evils at once. That THREE TIMES the number that Orcus took before he called it quits in his last attempt at the Prime Material Plane! That means Sir Isaac Newton and James Clerk Maxwell are the deadliest SoBs in light!
I dare to assume that you ignorant jackasses know that space is empty! Once you fire that rainbow, it keeps going until it hits something! It might be that outsider, or it might be that tree-shaped library _behind_ that outsider! It might end up going into deep space and hit somebody else in ten thousand years! If you assent to launching this, you are ruining somebody's day some where at sometime!
THAT is why you check your dang targets! THAT is why you wait until your necklaces give you a dang lock-on! THAT IS WHY, Service Horse Dash, we *do not* 'eyeball it'! This is a weapon of massive friendship! You are not a cowboy shooting from the hip! That means you, Service Horse Jack!
GrayGriffin 16th Jan 2019, 12:26 AM edit delete reply
GrayGriffin
Wait, is this implying all the alternate Ponyvilles are actual alternate universes that have been connected to this one? Man, it feels like the morally right thing to do would be to repeatedly fire the rainbow to actually fix them up.
Hariman 16th Jan 2019, 1:16 AM edit delete reply
I think this is only possible because Discord is altering Ponyville.
ZhonLord 16th Jan 2019, 3:47 AM edit delete reply
Except for one problem Gray: Discord's connected this Ponyville barrier to the entire multiverse. If they just fired off the Elements repeatedly each one would just be redirected away from this universe's Discord and there'd be no resolution here. It's an infinite number of connections, so even if they fire the beam infinite times it'll never reach THIS Discord.

That "Morally right" feeling is exactly what he's playing for, it's a tempting target to try and be the savior of the multiverse and lose track of one's own. But every universe needs to take care of itself in this case.
Hariman 16th Jan 2019, 1:17 AM edit delete reply
I'm still waiting for a specific, somewhat obvious solution to this dilemma to be used.

I am SOOOOOOOOOOOOO waiting for the obvious but not obvious option. And if it arrives... I shall say "yay".
SweetKaiser 16th Jan 2019, 10:08 PM edit delete reply
SweetKaiser
Reminds me of the time the GM gave us exp for avoiding a bandit encounter by chucking a bag of gold at one of their faces and scolding them on their manners.