Page 1183 - Gin & Doctor, Part 3

16th Feb 2019, 6:00 AM
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Gin & Doctor, Part 3
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 16th Feb 2019, 6:00 AM edit delete
Newbiespud
Author: Winged Cat
Artist: Digo Dragon

Guest Author's Note: "If you don't recognize what they're doing, search on 'light cycle game'. The example referenced here dates back to 1982, and the one player 'snake game' version back to 1976.

But they weren't winning in this fashion back then."

17 Comments:

GrayGriffin 16th Feb 2019, 6:34 AM edit delete reply
GrayGriffin
Huh, are there any rules for tabletop light cycle games? Those do involve a lot of reflex, after all.
Summoned Singer 16th Feb 2019, 8:42 AM edit delete reply
Summoned Singer
For Light Cycle, I'd imagine that it plays almost like Diplomacy. Everyone plots the course of their bikes in secret for the round, and reveals simultaneously. On reveal, if any bike would collide with another's trail, that player rolls a dexterity check, where the DC scales based on how recently the track was laid. Upon success, that player gets to rechart their path, while failure is immediate destruction. Critical success in this allows the player to jump their bike and continue their original trajectory. A bike to bike collision initiates an opposed reflex challenge with the victor not exploding.

The bikes have two vehicle actions: Go the Distance, and Change the Lighting. Go the distance is the standard assumption, and acts like a Dash, while change the lighting allows you to turn on or off your wall, erasing any parts you may have laid when turned off. How you use these actions can mean the difference between defeat and victory.
DeS_Tructive 16th Feb 2019, 9:51 AM edit delete reply
DeS_Tructive
I played this for years in school:

- You need graph paper and a pen/pencil
- Start on opposite sides of a sheet of graph paper
- Alternate in taking turns
- You can accelerate and decelerate by one square and turn by 45° each turn.
- Keep in mind that diagonal movement is only half the amount of squares that it would be orthogonally

We did all kinds of crazy stuff with those core rules: Race tracks, skill points to improve stats, using a geo ruler for more varied turning, weapons like missile launchers and mines, skill checks, and so on
Winged Cat 16th Feb 2019, 2:47 PM edit delete reply
Winged Cat
If you're adding weapons, you almost may as well just use Car Wars (limited to motorcycles). The only thing you'd need to add would be the trailing walls.
PlotSpackle 18th Feb 2019, 9:45 AM edit delete reply
I recommend checking out Lazer Ryderz by Greater Than Games. It's a weirdly physical tabletop light cycle game, where your entire tabletop becomes the play area.
TheStratovarian 16th Feb 2019, 8:32 AM edit delete reply
TheStratovarian
There's a reason in 3.5 they gave gnomes a literal lethal joke class.

Done right, oh my, puns will burn. And every single one here was a beauty!

At least here, their chance of losing didn't go up in a puff of smoke. Traffic wasn't gridlocked either. But their wordplay certainly didn't leave them on cloud 9, though with the numerical advantage some systems place on height, it took their breath away.
Digo 16th Feb 2019, 8:40 AM edit delete reply
That was some amazing bumper to bumper pun traffic.
LoganAura 16th Feb 2019, 9:49 AM edit delete reply
Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuns <3
Brigid 16th Feb 2019, 12:15 PM edit delete reply
What rock would someone have to live under *not* to recognize what they're doing?

Granted, I'm a huge nerd and only a year younger than the movie in question.

I feel so old.
Winged Cat 16th Feb 2019, 2:45 PM edit delete reply
Winged Cat
I wasn't 100% sure how widely known this was. I figured it was a safer bet among this comic's audience, but I still leaned away from too much cycle content.
Guest 16th Feb 2019, 2:41 PM edit delete reply
Technically, the version pictured is from the 2010 movie; OG lightcycles could only do right angles.

Yes, this comment is superfluous, but hey, my favorite thing got a cameo, I'm allowed to be excited.
Winged Cat 16th Feb 2019, 2:54 PM edit delete reply
Winged Cat
Once outside the arena, OG lightcycles were more maneuverable. But yeah: the more recent version is fresher in peoples' minds. Besides, these are cloudcycles, so they're allowed to be softer.

And if you like this, I suspect you'll recognize what scene the next comic was inspired by. (If heavily modified for this arc's plot.)
Digo 16th Feb 2019, 3:37 PM edit delete reply
I feel that Tron 2 failed because it didn't have enough of these vehicle games like the cycles, or a Recognizer chase or something. The movie felt like it was 85% talking.
Guest 17th Feb 2019, 9:31 PM edit delete reply
As someone who absolutely loves it, Legacy failed because almost everyone in it is a dumbass and it makes zero sense. It's pretty and that's about it. It's the kind of thing you have a lot of fun fixing if you're in the fandom.
Cheerful_Dragon 18th Feb 2019, 9:00 AM edit delete reply
Not only are they moving in curves, but panel 7 looks like a hill or non-flat surface.

Legacy ...

You can argue that Legacy was about the horrors/problems of trusting a badly programed computer. The key plot point revolved around 2 concepts:

1, a programmer who continued to use a system that had no real failsafe and pushed the time involved near the failure point (believable), and

2, a computer program/AI that followed it's instructions and programming. Heck, it even was smart enough to ask "Hey, have our goals changed?".

When told "No, the goals have not changed", well, it just went ahead and enforced the goals.

Conclusion?

If it was an attempt to tell a "Don't trust AI's without an override", it did a bad job -- that plot was buried, and not well fleshed out.

If it was an attempt to tell ... umm ... what else was it attempting to tell ... boy meets girl, boy loves girl, boy takes girl home to "caretakers"?

Actually, now that I think about it, who was taking care of the kid while his dad was gone again? There was someone, just completely unimportant.

"Legacy" failed for me because it felt more like a setup for a series, and less like a completed story.
Digo Dragon 18th Feb 2019, 9:26 AM edit delete reply
Digo Dragon
There was also a lot of dialog about the ISOs being the... answer to solve a lot of problems, but I was confused as to what exactly made them so special for that role.
THE OTHER GUEST 18th Feb 2019, 9:07 PM edit delete reply
The way I understood it, ISO's were essentially the computer equivalent of "naturally evolved life". A true Computer Intelligence without the "Artificial" tag appended to the front like C.L.U.E. or the M.C.P. would have had, and so, similar to the in-setting "Users" they were unbound by the constraints of the system or any programming they may oversee, but since they were programs they could interface, interact, and be interacted with, through the underlying nature of the system more directly than a User could, and so, like geneticists studying DNA, a programmer could examine an ISO's Code (which for some reason takes the form of a triple helix DNA structure) and gain a better understanding of the fundamental nature of the universe... or something...