Page 1183 - Gin & Doctor, Part 3

16th Feb 2019, 6:00 AM
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Gin & Doctor, Part 3
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Author Notes:

Newbiespud 16th Feb 2019, 6:00 AM edit delete
Newbiespud
Author: Winged Cat
Artist: Digo Dragon

Guest Author's Note: "If you don't recognize what they're doing, search on 'light cycle game'. The example referenced here dates back to 1982, and the one player 'snake game' version back to 1976.

But they weren't winning in this fashion back then."

17 Comments:

GrayGriffin 16th Feb 2019, 6:34 AM edit delete reply
GrayGriffin
Huh, are there any rules for tabletop light cycle games? Those do involve a lot of reflex, after all.
Summoned Singer 16th Feb 2019, 8:42 AM edit delete reply
Summoned Singer
For Light Cycle, I'd imagine that it plays almost like Diplomacy. Everyone plots the course of their bikes in secret for the round, and reveals simultaneously. On reveal, if any bike would collide with another's trail, that player rolls a dexterity check, where the DC scales based on how recently the track was laid. Upon success, that player gets to rechart their path, while failure is immediate destruction. Critical success in this allows the player to jump their bike and continue their original trajectory. A bike to bike collision initiates an opposed reflex challenge with the victor not exploding.

The bikes have two vehicle actions: Go the Distance, and Change the Lighting. Go the distance is the standard assumption, and acts like a Dash, while change the lighting allows you to turn on or off your wall, erasing any parts you may have laid when turned off. How you use these actions can mean the difference between defeat and victory.
DeS_Tructive 16th Feb 2019, 9:51 AM edit delete reply
DeS_Tructive
I played this for years in school:

- You need graph paper and a pen/pencil
- Start on opposite sides of a sheet of graph paper
- Alternate in taking turns
- You can accelerate and decelerate by one square and turn by 45° each turn.
- Keep in mind that diagonal movement is only half the amount of squares that it would be orthogonally

We did all kinds of crazy stuff with those core rules: Race tracks, skill points to improve stats, using a geo ruler for more varied turning, weapons like missile launchers and mines, skill checks, and so on
Winged Cat 16th Feb 2019, 2:47 PM edit delete reply
Winged Cat
If you're adding weapons, you almost may as well just use Car Wars (limited to motorcycles). The only thing you'd need to add would be the trailing walls.
PlotSpackle 18th Feb 2019, 9:45 AM edit delete reply
I recommend checking out Lazer Ryderz by Greater Than Games. It's a weirdly physical tabletop light cycle game, where your entire tabletop becomes the play area.
TheStratovarian 16th Feb 2019, 8:32 AM edit delete reply
TheStratovarian
There's a reason in 3.5 they gave gnomes a literal lethal joke class.

Done right, oh my, puns will burn. And every single one here was a beauty!

At least here, their chance of losing didn't go up in a puff of smoke. Traffic wasn't gridlocked either. But their wordplay certainly didn't leave them on cloud 9, though with the numerical advantage some systems place on height, it took their breath away.
Digo 16th Feb 2019, 8:40 AM