Page 1204 - There Will Be a Quiz

6th Apr 2019, 6:00 AM
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There Will Be a Quiz
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Newbiespud 6th Apr 2019, 6:00 AM edit delete
Newbiespud
If you haven't yet checked out the Spudventures, things are getting really interesting in our 5e campaign, and we're about to start a mini-campaign of Engine Hearts!
The Forgotten Ones, Session 3: Podcast | Video

17 Comments:

Rastaba 6th Apr 2019, 6:19 AM edit delete reply
Rastaba
Yay de-railing! I find it cute the GM apparently already knows this is where our lovable PCs will choose to jump tracks and take this straight off the rails.

Name a time where your GM actually did that, making a situation specifically where they knew you as the players would derail things, or where you yourself did it. I prefer stories with happy endings and muffins but beggars can’t be choosers.
Space Jawa 6th Apr 2019, 9:03 AM edit delete reply
PLOT TWIST!: The go off the rails by doing what they were actually supposed to do and find a way to study for the test!
DuoScratch 6th Apr 2019, 9:42 AM edit delete reply
EVERY! SINGLE! CAMPAIGN! I'VE! EVER! PLANNED!

Seriously though, I do plan on the rails being smashed the second I drop my PCs into their new world, because they always do, without fail. No matter how hard I plan for contingencies, if I make plans from A to Y, then find way Z to break things. It's usually a super interesting way that they break it, but break it they do.
Guest 6th Apr 2019, 10:20 AM edit delete reply
There's a reason I don't make plans, I make outlines. Can't derail something if I'm building it as we go.
Winged Cat 6th Apr 2019, 10:51 AM edit delete reply
Winged Cat
The campaign I am currently running. I have loose plans for each town the group comes across, its main NPCs and its problems. But I don't have much in the way of rails, because I know the players will usually invent their own solutions. I can make rails if the players don't, but most times I don't bother.

This includes one extended "city" where the different parts - the main city, a temple, and a cave - were far enough apart that they needed to use rails to traverse. One could say they jumped the rails by not jumping the rails.
Digo 7th Apr 2019, 11:32 AM edit delete reply
My Starfinder game has no rails. I gave the party a thrre-point fetch quest they can do for a really good prize, but I made the campaign practically open sandbox anyway.
Mr Wednesday 9th Apr 2019, 11:15 AM edit delete reply
Rails? Where we’re playing, we don’t NEED rails!
Evilbob 6th Apr 2019, 7:12 AM edit delete reply
Evilbob
Pretty much lampshading, if it were a story written by an author. Hmmmmmmmmmm...
zimmerwald1915 6th Apr 2019, 7:17 AM edit delete reply
Cozy doing some foreshadowing there.
Digo 6th Apr 2019, 7:56 AM edit delete reply
Wait, go back to the incident! Dang it, I hate when a story skips something that sounds like it would be awesome.
Emanate 6th Apr 2019, 9:46 AM edit delete reply
Oh... oh no. Study group?
I'm sensing vibes of Greendale Community College here. :-P
CharginChuck 6th Apr 2019, 10:59 AM edit delete reply
CharginChuck
Great, now you have me hoping that this somehow turns into a massive paintball war.
Beginning 6th Apr 2019, 1:04 PM edit delete reply
And so... We begin with the group... Getting ready for a exam.

Exist many ways to begin the story and the play, some good, some bad... Any good story about strange beginnings?
hankroyd 7th Apr 2019, 2:46 AM edit delete reply
During a three players campaign.

One of them started tied up with a woman holding him at gunpoint asking him for a key.
The stealthy one started just after his character jumped of a plane with a parachute ... a malfunctionning one.
The social one was in front of a computer with "Time before self-destruct : 54s" on the screen and some hacking devices he has no clue how to use it.

And they got earpiece allowing them to talk to each other and absolutely no clue how all of them just got there.


They used the earpieces the best they could, the flying one trying to explain how to hack, the one in the computer room searching for a key code ... and just before the TPK ... They ended up in a lab with one of their NCP friend telling them : Did it work? Did you see your future?

So they had 24 hours to be in the same condition they were in the vision or else temporal paradox would erase all the universe.
Meaning the big guy had to be willingly captured, the weak one has to willingly jump from a plane with a malfunctionning parachute and the one unable to use computer has to willingly risks his life ... and then they had to survive the last second.

It turned out rather well, better than I though because they figured out how to survive pretty quickly without me leaving clue.
Hariman 7th Apr 2019, 7:56 PM edit delete reply
...Very good disguises. Right hankroyd?
hankroyd 9th Apr 2019, 12:43 PM edit delete reply
Sorry, I guess I'm missing a reference here
Hariman 9th Apr 2019, 11:41 PM edit delete reply
No reference. I was just guessing that the solution was to disguise themselves to that they looked like the person in the future vision thingy.