Page 1209 - Background Crisis

18th Apr 2019, 6:00 AM
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Background Crisis
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Author Notes:

Newbiespud 18th Apr 2019, 6:00 AM edit delete
It's not often one gets to do the whole "drop a critical and shocking piece of information in a casual sentence" bit in a game, but boy do I love it.


UrzaMTG 18th Apr 2019, 6:02 AM edit delete reply
Fluttershy-player is taking to her yak role _extremely_ well, I am impressed!
Guest 18th Apr 2019, 3:41 PM edit delete reply
having not seen the episode these screencaps are from, I'm imagining the voice of the yak to sound like Fluttershy when she was under the curse in the episode that introduced Zacora. (the episode that sold me on the series to be honest)
Anvildude 18th Apr 2019, 5:08 PM edit delete reply
You're... not too far off, actually. A little higher pitched, a little rougher...

Of course, I'm trying to imagine Yona's lines being done in Fluttershy's voice, and it's hilarious.
Techwatcher 18th Apr 2019, 6:21 AM edit delete reply
This is a classic set-up for PCs to immediately:
1) instantly be suspicious of the NPC for revealing such sensitive info carelessly
2) capture said NPC for interrogation
3) interrogate said NPC to find out what nefarious plan they are up to
4) kill said NPC for being suspicious
5) watch helplessly as GM fiat prevents them from carrying out items 2 - 4.
6) face TPK when GM decides to reveal that this really is the Big Bad they are supposed to fight several levels later
Gamemaster80 18th Apr 2019, 6:27 AM edit delete reply
And this is why I use pre-made adventures. Every time I try to run a homebrew, the players see right through everything and try to bum-rush the main bad guy.
Luna 18th Apr 2019, 9:11 AM edit delete reply
I tend to let them if they knowingly try to do so just to either spite me or prove a point (oh noes, we don't want to be railroaded). Either they're not prepared and face TPK, or they somehow win this and hey, congrats, we have no longer a campaign to play ! Who likes monopoly ? :D

Hopefuly, they'll think it twice next time. ^^

To clarify and avoid confusion, I usually try to be as "loose" as possible in my dming, making the game as open as I can, but I always find it annoying when player invoke the damn "railroads" at everything happening even when I'm more than half improvising, just because they think trying to follow the plot in itself is submitting to railroading. I mean, if they don't want a plot, they can just say so. But whenever I did go for a plotless game, letting them do what they really wanted to do... well, players usually complains about nothing happening XD
NoOneofConsequence 18th Apr 2019, 12:39 PM edit delete reply
I think a good tactic might be to have "save points" so to speak.
They rush the big bad, they die. "You aren't gonna that again yet are you?"
They rush him and win, "Welp game over. Either 'reload a save' to actually play the game or get out the playing cards."

Might be a bit video-gamey, but as long as you don't let them save-scum it could work well enough.
Techwatcher 18th Apr 2019, 6:22 PM edit delete