Page 121 - Home Impairment

15th May 2012, 6:00 AM
<<First Latest>>
Home Impairment
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 15th May 2012, 6:00 AM edit delete
Newbiespud
Story time!

Adventurers are usually traveling constantly, but tell a story in the comments about players having a home base to call their own.

101 Comments:

Leo 15th May 2012, 6:12 AM edit delete reply
Almost every game I play, our party seems to have a home base. Warehouse, gambling hall, flying air ship, etc.
Ariamaki 15th May 2012, 6:14 AM edit delete reply
Most of my player's games are based out of a single united place-- Those set in modern times usually have them all in college, living together in on-campus housing. Games of Exalted or other fantastic settings lean towards travel, but with a solid fallback / home to touch down on between jags of travel. All bases, all the time here.
Digo 15th May 2012, 6:18 AM edit delete reply
Woohoo! New FiD comic, and on my birthday! :D
My first D&D 3.5 game many years back took the party up into level 21+. Around level 16, the party had so much money that they really wanted a way to stop carrying it around. For some, the raw loot was causing swim check penaties greater than their armor!

The party often passed through the town of "Summerset" in their many adventurers they decided to purchase an abandoned tavern there. Spending some good coin, the PCs rebuilt it into a base of operations. They kept it as a Tavern, but added on private rooms above for themselves. Then they decorated the tavern with items from their past adventurers, kinda like a "Rogues Gallery". Finally they had a name:
"Off the Wall Tavern & INN"

It was a big hit in particular with new 1st level adventurers who wanted to hear the party tales and see the trophies of their many adventurers. Being level 15, they had a good reputation preceeding them.
And with the tavern bringing in money, the place was paying for itself.

It did so well that a former villain (back at level 10, since reformed) purchased the old blacksmith shop next door and built an Adventurer's Guild where new adventurers could meet up, form their own party, and network with higher level adventurers to set off on campaigns.

It was a lot of fun, and I even had a villainous devil come by once to challenge the PCs at the tavern. It played out like a western, the PCs stepping out of their tavern, lining up wit the devil and its henchment across from them.
Dozens of new adventurers and townsfolk watching.

Good times.
Masterweaver 15th May 2012, 7:18 AM edit delete reply
Happy birthday!
XandZero2 15th May 2012, 8:33 AM edit delete reply
Yeah, Happy B-Day to you Digo!

That sounds like an awesome group. I might have to steal your idea sometime for my Dragon Age campaign.
Thud 15th May 2012, 6:20 AM edit delete reply
In my first campeign as DM i ran the party thrpugh riven roar. They were picking out drapes before the second level was cleared out.
Mecryte 15th May 2012, 11:16 AM edit delete reply
Woah! Did your English have a train wreck or something?