Page 1216 - Demanding Nicely

4th May 2019, 6:00 AM
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Demanding Nicely
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Author Notes:

Newbiespud 4th May 2019, 6:00 AM edit delete
Newbiespud
Sometimes you hear a line from the show and the joke just writes itself.

25 Comments:

Anon 4th May 2019, 6:06 AM edit delete reply
Natural 20s on ability checks aren't a thing in 5e.
Guest 4th May 2019, 6:12 AM edit delete reply
Um, yes? They are? They’re not necessarily an auto success; for example if you roll a nat 20 on perception but have a negative Wisdom modifier, you could still end up failing the check if the enemy rolls high enough. But there is absolutely nothing preventing you from rolling a Nat 20
Jannard 4th May 2019, 6:42 AM edit delete reply
Of course you can roll a Nat 20, technically, as long as you only mean "rolling 20 on the die", which is kinda obvious because it's not like the die loses a face.

In practice, "Nat 20" on an ability check is "I rolled 20 and now add my modifiers", which means you are (usually) still expected to communicate your final result. I think that's what Anon might have been hinting at by pointing it out.
Emptybee 4th May 2019, 6:55 AM edit delete reply
And or course, since rolling a 20 is the absolute best you can do, any GM who calls for a die roll when a 20 won't succeed is a jerk.
you know that guy 4th May 2019, 7:46 AM edit delete reply
True, assuming you're the only player and the GM knows your stats.
Pablo360 4th May 2019, 9:57 AM edit delete reply
Pablo360
Actually, it's common practice to call for rolls when your players ask to do something ridiculous with a natural 20 representing a mitigated success, especially if you don't want to give away that something is impossible.
Dragonflight 4th May 2019, 11:32 PM edit delete reply
That works with any game, really. I was in a Mekton game a long time ago, for instance. We were attempting to stop an alien race from stealing the lost human super-battleship (this is mekton, after all.)

They were in a combat dropship, and had a substantial lead on us, and would almost certainly reach the command area first. We were all in mecha with booster rockets attached to our backs. Lacking any other means of stopping them, I told the GM that I would uncouple the rocket and use it as a dumbfire missile to knock the alien ship off course, and buy us a better chance against them.

The GM just sort of gave me this *look* and said there was no point calculating how impossible this was. I needed a critical success to do this, and no matter what happened, I would get to the fight last, having decoupled my booster rocket.

I agreed, and rolled percentiles. I rolled a critical hit on a random roll. The GM just snickered, and said that the bad guys get their dropship hit by this giant booster rocket that flew drunkenly across the battlefield to hit their dropship and knock them off course. They still got to the ship first, and we still had a fight on our hands. But it wasn't a mad rush to the command deck.

A good GM will roll with stuff like that, especially when the dice roll in the players' favour.
DeS_Tructive 7th May 2019, 9:28 AM edit