Page 1221 - Spotted Check

16th May 2019, 6:00 AM
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Spotted Check
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Author Notes:

Newbiespud 16th May 2019, 6:00 AM edit delete
Newbiespud
In my experience, NPCs or enemies rolling specific checks rather than just a generic d20 is always a cause for concern... because it means they have detailed stats.

15 Comments:

Gamemaster80 16th May 2019, 6:02 AM edit delete reply
This is why it's always, always, advised to say "I talk softly/in a whisper" instead of just talking, when you speak in character while hiding behind a door or around a corner. Never count on the GM assuming that you are.
Digo Dragon 16th May 2019, 6:03 AM edit delete reply
Digo Dragon
On the other hoof, if it has stats, the party can slay it. :D
Winged Cat 16th May 2019, 1:30 PM edit delete reply
Winged Cat
I was recently semi-challenged to make something a typical party in the setting could not slay, to weed out the dedicated murderhoboes from those with a lick of sense.

The result: the collopha, a 100,000 ton 8-legged* biotech land animal, around the size of a middling skyscraper. With a stomp, it can wreck small starships (that are disabled or otherwise not out of its path in time), or utterly flatten a main battle tank. Slaying such a beast is possible from a distance, but you need starship-grade weapons; "can it be done at all under optimal circumstances" is not the issue.

* I did the math, and made the legs large enough that the ground pressure per unit area is a bit less than a RL elephant's. Bigger leg-to-body volume ratio, but not physically impossibly so. Similar considerations for heat (skin is an engineered refrigerator, heart is distributed throughout the body, and it can vent hot gas in an emergency), energy input (skin also has biotech solar panels), and so on.

The typical party would have, at most, powered combat armor and rifles, and can not outrun it on foot (it has massively longer strides, and thus land speed, than a human-sized person), which is how it would usually be encountered. In the setting there is no concept of "party level" or such narrative balancers; anyone might encounter such a titan, and most who do will be as powerful as commoners in the sense that most people are as powerful as commoners (thus the name).

Merciful GMs, if they run this encounter and a murderhobo attacks without waiting to hear what a collopha is, might have it simply not notice the attack - not as in "stealth/surprise", but as in "not only did you inflict no damage, you inflicted no sensation that registered". It explicitly has more healing resources than natural creatures, so even trying to just chip away at it all day won't work.

Insignificance is such a worse fate for heroes than martyrdom, especially when they have no one to blame for it but themselves.
Guest 16th May 2019, 3:16 PM edit delete reply
speaking as an occasional murderhobo, you don't slay a beast like that...

you TAME it!
or figure it is large enough that if we set up camp on it, it isn't going to notice, and we use it as a base of operations. Makes a great guard dog. anyone we piss off is probably going to have to get through it to get to us.
Winged Cat 16th May 2019, 8:30 PM edit delete reply
Winged Cat
Well said. That is, in fact, an optimal solution. The fact that it's introduced as part of an article on domestic animals should be a clue - as should the fact that the image features a small fortress with machine guns riding it.

Not so good of a guard dog, though. Not too smart on its own, and again, size. A guard dog does not casually squish the entire party by stepping on them. This can.
Dakkath 17th May 2019, 12:13 AM edit delete reply
I need stats for this big bug across several game systems.
Digo Dragon 17th May 2019, 9:24 AM