Page 1221 - Spotted Check

16th May 2019, 6:00 AM in School Raze
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Spotted Check
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Author Notes:

Newbiespud 16th May 2019, 6:00 AM edit delete
Newbiespud
In my experience, NPCs or enemies rolling specific checks rather than just a generic d20 is always a cause for concern... because it means they have detailed stats.

16 Comments:

Gamemaster80 16th May 2019, 6:02 AM edit delete reply
This is why it's always, always, advised to say "I talk softly/in a whisper" instead of just talking, when you speak in character while hiding behind a door or around a corner. Never count on the GM assuming that you are.
Digo Dragon 16th May 2019, 6:03 AM edit delete reply
Digo Dragon
On the other hoof, if it has stats, the party can slay it. :D
Winged Cat 16th May 2019, 1:30 PM edit delete reply
Winged Cat
I was recently semi-challenged to make something a typical party in the setting could not slay, to weed out the dedicated murderhoboes from those with a lick of sense.

The result: the collopha, a 100,000 ton 8-legged* biotech land animal, around the size of a middling skyscraper. With a stomp, it can wreck small starships (that are disabled or otherwise not out of its path in time), or utterly flatten a main battle tank. Slaying such a beast is possible from a distance, but you need starship-grade weapons; "can it be done at all under optimal circumstances" is not the issue.

* I did the math, and made the legs large enough that the ground pressure per unit area is a bit less than a RL elephant's. Bigger leg-to-body volume ratio, but not physically impossibly so. Similar considerations for heat (skin is an engineered refrigerator, heart is distributed throughout the body, and it can vent hot gas in an emergency), energy input (skin also has biotech solar panels), and so on.

The typical party would have, at most, powered combat armor and rifles, and can not outrun it on foot (it has massively longer strides, and thus land speed, than a human-sized person), which is how it would usually be encountered. In the setting there is no concept of "party level" or such narrative balancers; anyone might encounter such a titan, and most who do will be as powerful as commoners in the sense that most people are as powerful as commoners (thus the name).

Merciful GMs, if they run this encounter and a murderhobo attacks without waiting to hear what a collopha is, might have it simply not notice the attack - not as in "stealth/surprise", but as in "not only did you inflict no damage, you inflicted no sensation that registered". It explicitly has more healing resources than natural creatures, so even trying to just chip away at it all day won't work.

Insignificance is such a worse fate for heroes than martyrdom, especially when they have no one to blame for it but themselves.
Guest 16th May 2019, 3:16 PM edit delete reply
speaking as an occasional murderhobo, you don't slay a beast like that...

you TAME it!
or figure it is large enough that if we set up camp on it, it isn't going to notice, and we use it as a base of operations. Makes a great guard dog. anyone we piss off is probably going to have to get through it to get to us.
Winged Cat 16th May 2019, 8:30 PM edit delete reply
Winged Cat
Well said. That is, in fact, an optimal solution. The fact that it's introduced as part of an article on domestic animals should be a clue - as should the fact that the image features a small fortress with machine guns riding it.

Not so good of a guard dog, though. Not too smart on its own, and again, size. A guard dog does not casually squish the entire party by stepping on them. This can.
Dakkath 17th May 2019, 12:13 AM edit delete reply
I need stats for this big bug across several game systems.
Digo Dragon 17th May 2019, 9:24 AM edit delete reply
Digo Dragon
A typical nut would attack it head-on, but a truly dedicated murderhobo would find a way to destroy it with unconventional means; dimensional portal abuses, magical nukes, forced divine intervention. Gotta fear the creative players that figure out the really scary weapons. XD
VD 17th May 2019, 11:00 PM edit delete reply
How well would it hold up to an Arrow of Total Destruction? (if the setting happened to be DnD/Pathfinder)
Digo Dragon 19th May 2019, 11:29 AM edit delete reply
Digo Dragon
Could also utilize the Peasant Railgun.
Very-Interested Lurker 18th May 2019, 4:26 AM edit delete reply
Setting for this bug please? I've been tossing around the idea of getting into GM'ing and I would love to see how my friends react to this thing.
Mr. Guy 16th May 2019, 6:08 AM edit delete reply
True, though I have statted out entities that technically aren't gods but could still crush them, just in case the party is dumb enough to fight them when interacting.
Akouma 16th May 2019, 7:39 AM edit delete reply
Akouma
See, that's when you just need to be decent at spitballing numbers for what their check would be. The two games I have recent experience running make this super easy. World of Darkness just rares all stats and skills from 1-5 (unless you're a god-tier monstrosity of a villain), so you just go "okay, what's their [Base Stat] and does their job lend itself to having ranks in [Skill]?" And then 5e is about as easy with "what's their modifier, and are they proficient?" With those two systems at least, it's fairly easy to ad-hoc stats.
ANW 16th May 2019, 9:00 AM edit delete reply
Best threat you've ever gave to someone in-game.

Me:"You do this, and I'll find someway to bury you up to your ankles."
"That doesn't sound too bad."
"Head first"
"Nevermind"
Zorro362 16th May 2019, 9:31 AM edit delete reply
Now tell us what we want to know, or we let the cleric (who got a nay 20 religion check)keep preaching at you about the error of your ways!
Guest 17th May 2019, 4:55 AM edit delete reply
Well I sure hope they have detailed stats, that's what the Monster Manual and other statblock sources are for (along with DM tweaks). Nothing wrong with assigning a statblock to a NPC, even on the fly.
GrayGriffin 17th May 2019, 9:44 AM edit delete reply
GrayGriffin
I mean, considering who canon!Cozy Glow teams up with, it's perfectly IC for her to argue about the merits of nonponies as allies to ponies.