Page 123 - Ghost of Villains Past

19th May 2012, 6:00 AM
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Ghost of Villains Past
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Author Notes:

Newbiespud 19th May 2012, 6:00 AM edit delete
Newbiespud
Referencing old NPCs or dungeon traps can be a great way to mess with players you've run with for a long time. If the players who know what you're referencing will expect certain things from your copy-and-paste, you can subvert that and exploit their metagaming by changing it up.

63 Comments:

darkwulf23 19th May 2012, 6:03 AM edit delete reply
darkwulf23
So Angel is a little demon Imp incarnate. Nope not surprised. Still love the little guy, putting your hoof down notwithstanding.
Ember_Glow 19th May 2012, 6:15 AM edit delete reply
Now all Angle needs is a cold pop and he will be a true creature of the underworld.
Anon 19th May 2012, 6:53 AM edit delete reply
I do wonder why familiars and animal companions are even created in this comic... as seen with Spike in ep1, they don't get to come along on the adventure. I mean yeah, it makes for a few funny strips now, but you can only ditch a familiar so many times until the excuses become old.
darkwulf23 19th May 2012, 6:57 AM edit delete reply
darkwulf23
Well they do have an entire episode dedicated to everybody's pets. We could say that is mane six's familiar day. But I see your point though, why have a familiar that you are not going to use?

Speaking of which anyone want to script that role play go ahead.
Chakat Firepaw 21st May 2012, 5:58 PM edit delete reply
This is the main reason why Pathfinder gives most classes that have a companion animal a non-animal option. Of the three exceptions, one even lets you do the whole 'vanishing pet' thing that OotS sometimes makes fun of.
MirrorImage 19th May 2012, 7:29 AM edit delete reply
MirrorImage
Depends on how you play the familiar. The always-at-your-side-henchman style of familiar is good when the characters don't stay in one place for very long, but a familiar really is just a glorified pet (because lets face it, that's what a Guard Dog is as well). But when each of the characters has their own home and their (mis)adventures rarely take them more than a day's travel away from it, it becomes a case of "Why should Angel be riding on my shoulder 24-7?"


You have to admit, walking around with a snake familiar coiled around your neck 24-7 is going to get you strange looks wherever you go. Of course, the DM could also just come around and say "Nope, Angel is being stubborn and refuses to join you today."
darkwulf23 19th May 2012, 7:48 AM edit delete reply
darkwulf23
My mage has a lesser air elemental possessing a fairy puppet (a marionette that can move on it's own). Whenever we are in a town I usually role play him going off and doing his own thing in detail. It was so much fun my group got into it as well and started describing the epic adventures that he would face while we are talking to the inn keeper about the cemetery being haunted because a necromancer is disturbing the dead.
darkwulf23 19th May 2012, 10:26 AM