Page 1259 - Green Is Your Color

13th Aug 2019, 6:00 AM in School Raze
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Green Is Your Color
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Author Notes:

Newbiespud 13th Aug 2019, 6:00 AM edit delete
Newbiespud
"Gosh, wish I could use some of these cool Queen Chrysalis screencaps from future seasons, but where am I going to find the opportunity to waaaiiit a minute..."

24 Comments:

ANW 13th Aug 2019, 6:26 AM edit delete reply
They are the protectors of nature.
Flora and Fauna are their weapons and shields.
Let's have some stories about Druids.
Digo 13th Aug 2019, 7:23 AM edit delete reply
Protectors of nature? Pfft. Let's see what the druids in my old campaigns did...

Silvia slept with any intelligent bipedal creature she could Charm Person on and managed to burn down her own druidic circle in a prank gone wrong. After getting kicked out of her circle, she switched to rogue, had a medeocre career thieving for the party, and ended up being written out of the campaign as having left on a ship sailing across the ocean.

Eddie spent most of his downtime drunk and stealing people's domestic pets to release into the wild, only for most of the poor animals to be eaten by wild predators. He ended up sentenced to 25 years hard labor in the mines after he slaughtered half the king's personal horses in a stable just to find a werewolf. Pretty much written out of the campaign at that point.

Xandi started promising. A good party scout and healer, her one odd issue was protesting in the cities for animal rights. Eventually hatched a scheme to SOMEHOW possess a forest and use it to force the animals rights issue. Well that plan didn't work and instead she killed the "heart" of the forest, which got the nature deity's attention and the wrath of a giant shambling mound monster. She died fighting the creature, although the party did stop it from destroying most of the city.

... yeah I dunno why my past players liked murderhoboing so much as a druid.
terrycloth 13th Aug 2019, 10:34 AM edit delete reply
All the best druid spells set things on fire. Most of my druids end up being pyromaniacs.

You're also *not allowed to be good*. "Oh sorry, I'd like to help that village but that would violate the balance. Circle of life says the goblins get to eat them."
Solitary Performance 13th Aug 2019, 12:44 PM edit delete reply
To extend on this, Druids (and arcane casters) get one of the best fire spells at like, spell level 2... Flaming Sphere.
Imagine, if you will, a 5ft diameter spongy foam ball. Perpetually on fire. That can be moved within 30ft (including ascending and jumping up as part of that movement) at the cost of your own movement. And it can be as far away from the caster as 100ft (+10 for each level, so minimum of 130ft for max range) and still be bouncing merrily along, burning for many, many seconds.
Greenhornet 13th Aug 2019, 10:39 AM edit delete reply
"...and ended up being written out of the campaign as having left on a ship sailing across the ocean."

That made me think.
Druids are known for being forest people, but are there druids for other environments? Think of it: druids in deserets, mountains, tundra, SEAS.

Is there anything like this, or did I just do something right?
Digo 13th Aug 2019, 1:05 PM edit delete reply
I've always assumed that druids cake in different biome flavors. I think forest was just the default one due to lack of player imagination.

I played a druid once in D&D 3.5 and I was trying to make my character a more agriculture/small town kind of druid. Worked with farm animals and such. So a bit of plains there in the flavor.
Spoony Viking 13th Aug 2019, 2:12 PM edit delete reply
Imagine the FROSTing on Druids from icy regions!

(You said "CAKE in different biome flavors". :-P)
Veylon 13th Aug 2019, 3:02 PM edit delete reply
I like to imagine that in a big enough city there are urban druids raising crocodiles in the sewers or something.
GhostThatHauntsYou 13th Aug 2019, 4:25 PM edit delete reply
There can be, at least in 5e. Circle of the Land lets you pick from any terrain you've listed, plus grasslands, swamps, the Underdark, and probably a few I'm forgetting. They get extra spells based on their home turf.
Guest 14th Aug 2019, 6:40 AM edit delete reply
Yes, there are. "Druid of X biome" is a known and oft-used way to differenciate them.
Brigid 14th Aug 2019, 5:47 PM edit delete reply
Never did understand that 'true neutral' requirement. Besides the near impossibility of a sentient creature being true neutral, the definition of the good side in D&D includes 'respect life.' Isn't that what druids are all about?
Enigmatic Jack 13th Aug 2019, 10:32 AM edit delete reply
We ran into an evil Druid that was obsessed with death and entropy at one point. He was living like your standard NPC Hermit out in the woods and everything seemed normal enough when we started talking to him. Our Wizard was trying to find out something specific and magic-y about the surrounding area, and the Druid told him that there was a great secret that he felt the Wizard had been sent to him to learn.

The secret, as it turned out, was "Everything dies."

The Druid stabbed him in the gut with a dagger, summoned a mountain lion to attack the party (which included a Druid of our own) and started cackling like a madman as he did his best to kill us. Our Druid ended up rolling exceptionally well to try and charm the mountain lion before it ate her face (leading to a very confused kitty) and without his feline backup the evil Druid came down with a horrible case of Projectile Weapons to the Face and Body.

Our Druid ended up keeping the mountain lion as a companion animal.
Dakkath 14th Aug 2019, 12:00 AM edit delete reply
Cayen spent a lot of time before the adventure wandering up and down the Sword Coast on the lookout for signs of necromancers or just undead popping up. He also was a grower, trader, and partaker of particular 'medicinal herbs'. This didn't really stop when he got sucked into Ravenloft. Made quite a few friends with those herbs. Also despite being a circle of the land druid he used wildshape for quite a lot of utility forms.
Happy Balor 14th Aug 2019, 6:46 AM edit delete reply
So, I'm playing a Druid in 5e right now, and initially I was kind of bummed at the loss of the animal companion feature, but luckily in the first encounter of the campaign we came across a group of slavers who were using what is best described as a dire ox to move prisoners in iron cages strapped to the beast's back. We killed the slavers, freed the prisoners, and my druid made friends with the dire ox, so now it's *kind of* my companion? It's friendly to me, anyway, and the stat sheet the DM wrote up for it is pretty nasty. It can charge like a rhino for extra damage and a knockdown, with even more damage if the enemy doesn't save vs the knockdown.
Digo 13th Aug 2019, 6:37 AM edit delete reply
This went in the direction I totally thought it would go. XD

Though, the down side is that it could just be all in her head, and she really isn't more powerful. As a DM, I think it would be a total copout to not give this play a taste of some real power. Just for a little bit to see if they manage to keep on task and break free, or blow themselves up. I'm usually expecting the latter based on my past groups.
Eclipse Wing 13th Aug 2019, 6:49 AM edit delete reply
Well, I mean, it makes sense. A lot of players, if given a free power boost, will think, "Hey, this is great! There's no logical reason not to use it! Huh, it comes with a corrupting effect? Eh, that's what Will saving throws are for."
Digo 13th Aug 2019, 7:25 AM edit delete reply
Doesn't always need the corrupting effect. Sometimes they just overuse the powers and get themselves/others killed in the process.
Guest 14th Aug 2019, 6:42 AM edit delete reply
"It is not that power corrupt, it's that the corruptible ones tend to seek power".
Wulfraed 13th Aug 2019, 9:14 AM edit delete reply
Heck... As long as the opposing forces see her as a queen...

"There are a group of students down here. They may be a problem. I command you to escort me to the nearest exit from these caverns."
The Old One 13th Aug 2019, 10:00 AM edit delete reply
Well, this seems a bit Faustian, doesn't it? Give her the body and potential power of a BBG, in the middle of a scenario where having that kind of juice could be super useful, and see if she turns down the power in favor of her own abilites.

I hope she does better with this than Varsuvius did.
rem 13th Aug 2019, 10:38 AM edit delete reply
ok, so Earthdawn doesn't have druids as such. They have 2 classes that fill the role. The first is the Elementalist, they are the ones who cast spells that call upon nature. They are cool, but they aren't who my story is about.
My story is about the Beastmaster class, they can make connections with animals and do some limited shapeshifting to take on animal aspects.
Earthdawn also has a creature called the Quirrel, they are basically a squirrel that has bone plates on their faces and spines, and they can move through earth like a fish through water. They can also move through metal like that as well, and attack in swarms.
We were fighting our way through the remains of an underground city that was built as a massive fallout shelter to protect against the demon invasion. This was a city that had been breached by the demons, and there was a nasty one still living in the depths of the city. Being heroes, we went to kill it.
We were WAY outmatched. This thing was way more powerful than we had expected, and not only that it was trapped in the city, bored and hungry, and was looking at us as its next happy meal.
The beastmaster passes a note to the GM, and starts rolling. Earthdawn has a system where if you roll the max on a die, you can keep rolling and add the result to the total. He gets a result in the hundreds, not uncommon when you are rolling a couple d20, a few d10s, d12s and d8s, but way better than anyone had gotten before this.
The beastmaster then tells us to step back from the opening of the passage that is being blocked by the demon.
The GM tells us that we see the head of a quirrel pop its head out of the ground at the feet of the demon. it looks at the beastmaster, chitters at him, and leaps up into the air, passing through the roof of the tunnel.
Then another flies up through the air. And another. Then 2, 5, 10, 15. All around the demon. More and more furry little rodents, soon there is a reverse waterfall of fur, bones and squeaks in front of us. Then the demon starts screaming.
Quirrels can move through flesh and bone as easily as earth, but it hurts. Only a couple hit points, and armor doesn't protect against it. Our beastmaster had summoned thousands of these little bastards, and they ripped that demon to shreds.
We never made fun of the beastmaster again after that.
Classic Steve 13th Aug 2019, 11:09 AM edit delete reply
Nice reversed episode title.
T 14th Aug 2019, 5:52 AM edit delete reply
And that is Squirrel Girl’s backstory!
Guest 13th Aug 2019, 2:25 PM edit delete reply
So, she is going to go insane with power now? Do we see the mean 6? Does she go down into the insanity of talking to a log?

I can almost see the "return to normal". There's a scene where twilight is offering a hoof of friendship to Chryssie. Real show Chryssie didn't take it, but Ocelus-Chryssie might.