Page 1275 - Final Countdown

19th Sep 2019, 6:00 AM in School Raze
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Final Countdown
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Newbiespud 19th Sep 2019, 6:00 AM edit delete
Newbiespud
Nothing like defusing a magical world-ending bomb to raise the stakes for your campaign or season finale.

9 Comments:

Enigmatic Jack 19th Sep 2019, 6:06 AM edit delete reply
I'm reminded of a time when our party made its way to a Dwarven stronghold that was under siege by a massive horde of orcs. It was looking like the walls were going to give, and there was some discussion about using the Extremely Powerful But Very Bad artifact that we had in our possession (a sword containing basically a godlike amount of negative energy.) The party went back and forth on it, so my character feigned ignorance (I was new to the party, and none of them knew that I had any knowledge of the sword or others like it), took a 'what's the downside?' approach and said that if everyone was too afraid of it then I'd do it.

In my defense, the horde of undead that the sword created DID break the orc siege. It may have created a tiiiiiny number of greater undead who fled into the surrounding countryside once they were no longer under the sword's influence, but I'm sure that some roving band of adventurers could take care of that. If nothing else, it could be considered job security. ;)
Digo 19th Sep 2019, 6:18 AM edit delete reply
"Haha, I gave you liches."

Well if anything, you just created more adventure plots for the campaign.
The downside? 19th Sep 2019, 8:12 AM edit delete reply
"IF you fail, it could turn into a bomb that could kill many innocents and a important relic" ... "What is the downside?" Any story when the players did not care about what could happen if they fail?
The Old One 19th Sep 2019, 10:50 AM edit delete reply
I believe the typical Murderhobo response is, "But we'll be ok, right?"
Guest 19th Sep 2019, 3:10 PM edit delete reply
no that would be
"We get xp for everyone that dies in the blast, right?"
BackSet 19th Sep 2019, 2:06 PM edit delete reply
I believe the downside is that you'll die too.

Or at least be severely injured depending on your hit point total and luck at die rolls.
Destrustor 20th Sep 2019, 4:59 PM edit delete reply
Destrustor
There was one time I actually did that.

Big epic showdown with the big bad. He's chock-full of artifacts and magic items, we're just as loaded as he is.

My character casts Disjunction, which is like dispel magic but way stronger. Permanently disenchants items who fail the save. Artifacts tend to explode into a sphere of annihilation when destroyed. Permanently disenchanting an artifact tends to count as "destroying" it.

One or more of the artifacts present fails the save, gets destroyed, and the whole party plus the villain get engulfed in a sphere of annihilation.

I don't quite remember why my character was so desperate that he would do such a thing, but I sure did done do it.
Ross Van Loan 20th Sep 2019, 3:07 AM edit delete reply
My Sunday night Weird World War 2 game, which is best described as a mix of The Man in the High Tower & Percy Jackson and the [Dead] Olympians, we'd find a way to <i>almost</i> totally fix this issue with high explosives & horrible violence ; then the GM, after recovering from shock, would spin the plot off regarding the resulting consequences.
Jason 22nd Sep 2019, 2:52 PM edit delete reply
So we're playing a home brew high fantasy game based on the idea of Escaflowne (giant mage-punk mecha, dragons, cat- and wolf-people, in addition to humans) mixed with classic Final Fantasy (a knightly order who learned to super-jump with their lances as an anti-Dragon technique, elemental spell casting, summoning magic). We finally managed to confront the Empress of the Empress of evil. Turns out her entire Empire was evil dark elves because she had tried to seal away the embodiment of evil centuries ago, and the leakage mutated the citizens. By killing her we accidentally removed the seal. Cause what kind of FF-inspired game would it be if the final boss didn't mutate into some kind of Eldritch abomination?