Page 1277 - Martyr Simple

24th Sep 2019, 6:00 AM in School Raze
<<First Latest>>
Martyr Simple
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 24th Sep 2019, 6:00 AM edit delete
Newbiespud
This is the dream of the pragmatist in a party full of roleplayers. You say "Nope, we're ignoring them / smashing through" and everyone just agrees because it's the obviously correct plan and does it without question. It only happens as often as the alignment of the stars.

16 Comments:

ANW 24th Sep 2019, 6:10 AM edit delete reply
Story Time

I love it when KISS is the correct answer.(Keep It Simple Stupid)

Ignore every thing else, and go straight for the goal.
Guest 24th Sep 2019, 7:38 AM edit delete reply
It's the mark of a good villain to make everyone buy into the convoluted scheme - even their enemies.

It's the mark of a good hero to keep everyone focused on the right goal - *except* their enemies.
albedoequals1 24th Sep 2019, 11:16 PM edit delete reply
albedoequals1
Keeping focused is always the right answer. It's the most important thing you can do in a tabletop game that they force you not to do in an MMO or whatever. In a computer game, this would be an unskippable cutscene where you are forced to watch helplessly as the villain takes her sweet time getting everything ready so she can have all the advantages.

In a tabletop game, you are free to do what any rational person would do in that situation, and make a lunge for the goal.
Xanderman1201 25th Sep 2019, 1:08 AM edit delete reply
I have learned, both as a player and a DM, that sometimes, when people threaten you with a grenade, the best solution is to pull the pin for them.
DeS_Tructive 25th Sep 2019, 4:36 AM edit delete reply
DeS_Tructive
I was thinking of telling one of the "I shoot the obvious villain" stories my group had, but then I remembered an even sillier one from a convention I visited with my best friend waay back in the day. It's basically a group running over an inexperienced GM:

We were at a local RPG convention, maybe 300-500 visitors over the weekend, and one of the games being offered was Aliens. We both loved the franchise and also had our characters with us.

So we settled down to play with the GM, his girlfriend and three strangers. My friend had a Sgt. with heavy weapons training, while I had a PFC with EVA training and a pet snake. Neither of them had had experience with Xenos, but had seen some freaky stuff like remote-controlled corpses. Two of the others HAD experienced Xenos. We also had a synthetic that was hanging out on our ship and a friendly NPC Lieutenant.

The scenario we were playing started off with the unit on "shore leave" on an eden world, we were near the town borders and had a beautiful lake nearby. Inofficially, the USMC had heard that the corp owning the planet was up to some shifty business that might have something to do with Xenos and we were to investigate discretely.

On the first evening, the corporation running the colony had the streets evacuated and drove a truck with a two vehicle escort from the launchpad in to the wilds. With the word "biohazard" falling, our unit reacted pretty fast.

Note: This is where the scenario flew off the rails. The GM didn't expect us to violate curfew, and after that, he was just overwhelmed with how efficiently our group of strangers meshed.

Most of the group blocked the caravan pretending to be drunk and disorderly soldiers. Two of us snuck in to the rear of the truck to find the payload, a single box with dozens of protective measures.

They dragged it off towards the lake and, after my character identified it as a powered container for a living creature (he used the same type for his snake during jumps), they took a boat to the lake and threw it over board, with my friend's sargeant overruling the NPCs objection because of rank.

We then headed back to our hotel and acted innocent when the corp came looking for their MacGuffin. As soon as the sun came up and we could contact our ship again, we headed back out, used SCUBA to grab the container and our synthetic picked us up with the dropship.

We opened the container, spaced the biomatter after two people independantly ID'd it as a Xeno egg, and proceeded nuke the colony from orbit, just to be safe.

Total play time? Roughly half an hour.

Luckily, The GM thought it was pretty hilarious after recovering from the shock and realizing the dozen ways he could have gotten us back to the "defend a colony from Xenos without any gear" story he'd intended.

We kept in contact with the GM and two of the other players and actually ran the scenario as intended a few weeks later. And then we formed a regular Cyberpunk group.
Jason 24th Sep 2019, 6:52 AM edit delete reply
We're playing Exalted - think high fantasy superheroes. A town in the desert is under attack by a faerie horde, led by a noble riding a giant sand worm. While our party fighter was relishing the chance to carve a bloody swath through the hob-goblins and other lesser far, I realized the number one problem was that the faerie lord was crafting a warfare narrative. So I pulled a giant stone column down and threw it into the worm's mouth, following up by leaping up after it, and putting the faerie lord in a friendly headlock. "Shhhhh.... The baby's full now, it's naptime." I crooned as I choked the faerie lord out. At which point the army of lesser faerie evaporated, since they were not actual individuals, but rather literally a dream of glory conjured by the faerie noble.
Kheldarson 24th Sep 2019, 7:08 AM edit delete reply
I am literally just seeing Peejee or Aubrey from S*P pulling this sort of move.
Digo 24th Sep 2019, 9:54 AM edit delete reply
"You could shoot the artifact, but I might blow up and take everyone in the room with it, or you could slowly peel off the layers of energy and disable it safely."

It was not a good day for me to be the pragmatic player in the group.
you know that guy 24th Sep 2019, 2:35 PM edit delete reply
Let me guess, everyone died?
Digo 25th Sep 2019, 7:36 AM edit delete reply
Nope, I actually took the time peeling off the dangerous energies so that the party wasn't killed. But all the while my pragmatic side is like,

"You know, everyone here has a decent armor class and plenty of HP."

It was an internal struggle to do the right thing. XD
Medicshy 24th Sep 2019, 12:35 PM edit delete reply
I normally am the pragmatist, but in this instance I would've gone with "ALRIGHT! Nobody move, we have a bomb here, and we're GOING to touch it. If you all want to survive, you'll let us focus while we do!"
Guest 24th Sep 2019, 4:31 PM edit delete reply
I was in a group in college that, for various convoluted reasons, needed to meet with the God Of Time in D&D. So we go to Mechanus, and wouldn't you know it? There are two Inevitables at the door! Their job, exactly as they phrase it, is to "warn people that they are not allowed to enter". I ask three times, just to be sure... and start walking past.

Or, I would have, if one of the other players didn't insist on stalling with yet more questions... We already knew they weren't going to actually stop us, but he went and convinced them to confirm with their superiors on how to handle people who try to ignore the warning and walk past them. At least the God Of Time made a point to say we were late... I would have kept walking, so I'm pretty sure I was still on time.
Story Time #2 24th Sep 2019, 5:07 PM edit delete reply
While there is already someone that asked a story time... I have another... Any story that the player don't let the GM/Boss talk?
BackSet 25th Sep 2019, 3:48 AM edit delete reply
But what alignment aere the stars? Neutral? Chaotic good? Lawful Evil? Lawful Pie?
Jason 25th Sep 2019, 6:41 AM edit delete reply
The stars are without alignment. They know nothing of the majesty of bacon, and have no necks. Ties are beyond their fathoming.
jdb1984 25th Sep 2019, 8:37 AM edit delete reply
In a room that we entered, there was a lone chest sitting in there with a few other things that suggested it was some kind of bedroom. I said that "I ignore the obvious trap", referring to the chest.

Everyone else ignored the chest too. The DM had to have an NPC open the chest and read the scroll inside, so we could get to the boss battle.