Page 1279 - Ride or Die Roll

28th Sep 2019, 6:00 AM in School Raze
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Ride or Die Roll
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Newbiespud 28th Sep 2019, 6:00 AM edit delete
Newbiespud
Honestly, in regards to this season, I'm just kind of impressed the show managed to make the "next generation campaign" work as well as it did.

I've been a part of one such campaign, long long ago in the days of Pony Tales, which was... alright, and one of my characters appeared in a follow-up campaign in our world run by a different group. He... did not meet a pleasant fate.

13 Comments:

ANW 28th Sep 2019, 6:08 AM edit delete reply
Story time
Missing by one.
You was so close, if only that die was one higher.
Balrighty 28th Sep 2019, 6:34 AM edit delete reply
That's a regular tradition in our group. If one of us rolls damage and the target is one hp away from being downed, the player who missed by one has to wear a Burger King crown until that target is finally taken out.
TheStratovarian 28th Sep 2019, 7:18 AM edit delete reply
TheStratovarian
We've had often more than a few shares of someone actually providing that one extra to hit/damage that downed or let folks hit the big nasty.

Far too often its more that, given we tend to be buff/debuff heavy in our parties.

And with that kind of approach we tend to really have the "Yes!" often enough that we are happy to do that.
Jennifer 28th Sep 2019, 8:02 AM edit delete reply
In my pickup games for kids at work, I often let them have the success - in exchange for some small disadvantage. For example, stretching just that bit farther might have strained a muscle, taking off one hit point. Or managing to hit that orc allowed his buddy to get in behind you.
BackSet 28th Sep 2019, 8:25 AM edit delete reply
There's actually an rpg coming out that has a similwr system to what your describing. You can succeed at anything regardless of roll, assuming you can handle the consequences. If you roll poorly you can take either a major or minor twist (depending on how bad the roll was) to succeed or you can just choose to fail.
Sci 28th Sep 2019, 2:09 PM edit delete reply
What RPG? That sounds like the sort of thing my friends and I would have a lot of fun with... or is it NDA stuff?
BackSet 28th Sep 2019, 2:27 PM edit delete reply
https://www.kickstarter.com/projects/gtgames/sentinel-comics-the-roleplaying-game/description

Here's a link to the (funded fully in 15 minutes and no longer open) Kickstarter. It's based on a Super Hero themed card game I like to play.
Sci 29th Sep 2019, 7:21 PM edit delete reply
Thank you very much!
Guest 28th Sep 2019, 6:59 AM edit delete reply
Yeah I do apologize that the sequel campaign wasn't the best, but first time dm stepping up to a long-time DM's shoes wasn't gonna work out well :P
Akouma 28th Sep 2019, 1:13 PM edit delete reply
Akouma
Not exactly missing by one, but my current regular group has what we call "the 1 HP club" where monsters reliably survive a massive attack with 1 HP. Crit smite with an above average roll? You can bet that bad boy's got 1 HP left.

It got so bad that at one point our DM gave us an enchanted gun that automatically finishes off anything with 5 HP or less after damage. And then naturally monsters consistently had 6 HP left after attacks from that gun then the followup would do 5 because of course it did.
TheStratovarian 28th Sep 2019, 1:26 PM edit delete reply
TheStratovarian
Ouch Akouma, the Sinvicta Curse...

The one off lethal is a heck of an awful thing to get hit by.
Digo 28th Sep 2019, 2:57 PM edit delete reply
Yeah... unless a boss character I often ignore that last hp as a GM if the PC did a really amazing hit. Rule of cool situation. :3
Digo 28th Sep 2019, 2:55 PM edit delete reply
I didn't get into the student six concept as my preference for the show was adventuring out into the greater world, traveling to new places, worldbuilding...

Could also be the because Equestria Girls is also a school setting this felt like oversaturation. It has its moments at least.