Page 1333 - Flashback & Forth

1st Feb 2020, 5:00 AM in Guest Arc: Equestria Girls
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Flashback & Forth
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Author Notes:

Newbiespud 1st Feb 2020, 5:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note: "And now, to really throw you all off and show this is a guest arc, a double-width comic, instead of a double-length! And it's a flashback! From an entirely different medium to boot! Are you not surprised? (I am, this way way more finicky than I imagined it would be.)

Character creation is a heck of a lot of fun, but it's a lot to throw at people who are new to the game and only know it based on what they've heard about D&D. Especially since D&D stories tend to skimp on the mechanical details. My experiences with new players making characters is that pre-built is a very, very good option and that the options added to 5e to make character building quick and dirty are also useful if you want a little more flexibility with the players. If newbies wanna expand their horizons, it's good to be ready to guide them, help them with their materials, but when you're DMing a group of five to six new players...Well, best hope everyone's good waiting for a bit.

Story Time: Any interesting stories about just the process of character creation with a group?"

18 Comments:

Guest 1st Feb 2020, 7:59 AM edit delete reply
I don't understand what's happening between the start and end of this comic.
BackSet 1st Feb 2020, 8:26 AM edit delete reply
You and me both, buddy.
Toric 1st Feb 2020, 9:00 AM edit delete reply
I think left to right is the transition between the players’ starting concept and them getting the premades. I think the pink hair and blonde hair characters might be normal and guest DM.
BackSet 1st Feb 2020, 12:32 PM edit delete reply
Ooohhhh...

Yeah, it's making so much more sense to me now.

Just about the only thing I got was that the girl with Redish-pinkish hair was Sunset (or, I guess sinc it's put of character, Sunset!GM) with a /radically/ different hairstyle.
Digo Dragon 1st Feb 2020, 1:09 PM edit delete reply
Digo Dragon
The two reoccurring characters on the left are obviously the BBEG and Dragon of team villainy. :D
Winged Cat 1st Feb 2020, 3:19 PM edit delete reply
Winged Cat
Pink skin blonde hair looks like she may have been the first incarnation of Rarity (possibly with Fluttershy's player confused at first, thus why she appears with Rarity at first in Fluttershy's strip). Pink/red hair bronze skin looks like she may have been the first incarnation of Applejack. As in: Applejack and Rarity were meant to be good friends from the start, and Fluttershy started off as "wished she could be in that circle".

My read of the 5 strips:

RD: loner athlete -> juggle -> "Athlete, that's me!" -> refinement of concept

FS: "Wish I could be in that circle" -> "loner in her own thoughts" -> refinement of concept (this would be a red flag for an experienced DM, as this is the type of character who often winds up with no reason to go with the party on adventures)

AJ: "friend with proto-Rarity" -> "okay, but what exactly is she?" going through cheerleader and formal and cowgirlish -> "f' it, she's cowgirl" -> "but I still don't really know who she is - does she even know who she is?"

Rarity: "friend with proto-AJ" -> try a few versions -> realize this is fashion, so how about someone who presents fashions -> her own lady -> "hmm...not the friendliest, but that's her"

PP: Perky-goth -> party girl -> can speak with animals -> considering if there is anything else she even needs to define
GD 1st Feb 2020, 10:41 AM edit delete reply
It's supposed to be a montage of the general confusion and frustration they had with their character creation process and the many things they tried before they settled on pre-gen characters. Any additional characters are SS!DM. (And the one talking to PP at the end is Twilight.)
GD 1st Feb 2020, 10:43 AM edit delete reply
Sorry about the confusion, this has been in my head long enough that I didn't think about how it might look from an outside perspective.
keybounce 1st Feb 2020, 3:18 PM edit delete reply
You succeeded at general confusion.
Guest 1st Feb 2020, 8:11 AM edit delete reply
Myself and a friend have a rotation going during character creation. We trade which of us has to play the reasonable character(for a given value of reasonable) who keeps the other from getting everyone killed. This is often brought up as little more than one looking at the other and declaring “it’s my turn”. In a recent example it was her turn. So I built a stoic butler/Igor (who’s initials were exactly that) with a touch of necromancy and she built the “eccentric” full on necromancer little girl who makes all her own friends. And then we went forth to solve mysteries in our hearse packed with skeletons.
tipulsar85 1st Feb 2020, 10:36 AM edit delete reply
I think that I might gain this story once that Cybergen one shot happens. For those of who are unaware Cyberpunk 2020 has an offshoot called Cybergeneration, where you play as a the kids of the edgerunners. The entire core book is setup like an intro adventure where you build your character along the way. To complicate the process, once you have your background and stats, you get told by the gm what the carbon plague gave you in the form of nanite based superpowers. That is not a typo. Also you get to save the dying earth. Maybe.
Digo Dragon 1st Feb 2020, 1:06 PM edit delete reply
Digo Dragon
I've had both good and bad experiences with pre-made characters. I've even had both experiences as the GM making pre-made characters.

I once stared off a super heroic Teen Titans campaign by giving my players high-powered pre-made adult heroes that was part of a team (like, Justice League level). This adventure was to assault a mad scientist's lab and stop him from using a death ray on a city. The players had a blast with this, enjoying playing characters outside their usual types and just wreaking the villain's day. The actual campaign itself took place about 30 years later from that first session. The pre-mades had cameo appearances in the campaign as retired heroes that helped out now and then.

On the opposite side, I once ran a post-apocalypse campaign, with the first session about some pre-made soldiers who were fighting in the "last war". The players didn't really get into the characters much, and in the end they ended up splitting the party over an IC argument on how to finish the mission and it pretty much went TPK. Thankfully I quickly turned the mood around with a fun intro of their actual post characters and we went on to have fun wasteland times.
BackSet 1st Feb 2020, 2:47 PM edit delete reply
Applejack should have kept the cravat after she ditched the rest of the outfit.

In fact, everyone should have cravats.

I just really like cravats.
Winged Cat 1st Feb 2020, 3:07 PM edit delete reply
Winged Cat
From the Root Spudventure, that was linked a while back: "My backstory is tragic, but not for me."

Certain games, such as Traveller, offer a character creation minigame. In certain of those, this minigame can be entertaining enough that some people sometimes just play that (solo or in groups), and don't bother with a campaign. I even know a person who rolled up a group's adventures this way (automating the campaign too) and turned them into a short series of novellas. It was not a plot deep in metaphor, but in entertainment value it was easily the equal of many modern movies.
Wulfraed 2nd Feb 2020, 9:36 AM edit delete reply
Especially those Traveller rules with skill rolls for each year of service, rather than just for the four-year tour of duty (a typical Traveller character will be 38+ years before getting out of the character generation system -- start at 18, and run 5 4-year tours in a service).

The newest RuneQuest set may have characters at a mere 21 years after generation phase, but the system has one rolling family history for a grandparent and a parent (possibly for a second of each if the initial one is killed) covering years 1582-1625.
Jennifer 2nd Feb 2020, 11:23 AM edit delete reply
My first work attempt at GMing was with total and utter newbies, who all had different and incompatible ideas for their characters.

One, another staff member, had never gotten to play before but had always dreamed of running a female wizard with elemental powers.

Another wanted a knight in shining armour - but he had to be an orc.

Another insisted on playing an anthropomorphic cat.

Another wanted a necromancer.

It got worse from there. Ultimately, I started the campaign in a jail cell; the non-felons were offered treasure for their assistance to the civil power, while the criminals were told they could be cannon fodder for monsters or take a long walk off a short gallows, their choice.
UrsaMajor 5th Feb 2020, 8:58 AM edit delete reply
Which comic is this from? I don't recognize the characters who aren't part of the HuMane 7.
GD 8th Feb 2020, 12:29 AM edit delete reply
It's from the My Little Pony Annual 2013 comic, which was Equestria Girls themed.

The two "villains" of the story were AJ's cousins: Sunflower and Babs Seed.