Page 1339 - Pay Some Attention

15th Feb 2020, 5:00 AM in Guest Arc: Equestria Girls
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Pay Some Attention
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Author Notes:

Newbiespud 15th Feb 2020, 5:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "The biggest hang-up I have about DM-ing is that I hate and am generally terrible at keeping secrets. I really, really, really don't like it. I'm naturally a talkative person, and when I have an idea that I think is neat I want to share it with as many people as possible. (I also wish to share other people's neat ideas with proper credit.) That's why I absolutely love things like backstory and those moments where you get to just lay all the cards on the table and watch the reactions. It's why I also love doing little one on one sessions with players. It lets me start spilling beans without making too big a mess.

But when that doesn't work, I just find a friend to back and forth with about it. I have very good friends who let me talk at them way too much.

Story Time: Any times where a DM has let you in on their secrets?"


Jannard 15th Feb 2020, 5:17 AM edit delete reply
Well, In my case, all the time, but they were never secrets about *my* gaming table, so I don't know if it counts. Me and a friend are the ones who most often DMd for our group, but since a couple years ago, we've been DMng for different groups of people (with some cross-pollination by a couple players), and we often talked about our secrets, our plans for the future of our campaigns, the coming "big reveals", and even what we thought of the players and how our DMing was coming along.
It helps a ton, to run ideas over with someone, to have a second opinion, and... to vent, definitely to vent.
tipulsar85 15th Feb 2020, 7:48 AM edit delete reply
I have in the past explained after the fact why certain encounters in adventures didn't happen.
For example the 4e version of Beyond the Crystal Cave has you gaining one side or another's trust via a combat encounter. I let the party roll for diplomacy and Arcana, as there was a Hexblade with a Prton of the Archfey. Between the two rolls they kind of got the ball rolling on reunifying the camps of feywild troops that had due to the villains devolved into infighting.
hankroyd 15th Feb 2020, 9:18 AM edit delete reply
It was a plot point in the last campaign I mastered.

One of the good Gods was bored decided to do a 'reroll' as an evil minion ... And it happened that he was so competent the minion became an evil God a few millenia later.

So he played both roles, and it was the bestest hidden secret ... Because if one the pantheon knew, well he would killed for betrayal.

One of my PC was working for his evil side. In the campaign, the big bads needed a big distraction to go unnoticed. So they took this 'urban legend' and created enough proof to show it was true: There was a lot of confusion in both side, with the PC right in the middle discovering the truth: The Urban legend was true!

Campaign went on, all loose ends were cleared, XP were given ... And the "Good" God was captured and sent to judgment with the PC as main witness.
They have a lengthy discussionabout if they should tell the truth or not ... and in the end they didn't have to decide.

The god called his evil version as a witness, so they can prove they were two different people. Divine Truth were used to prove they both were what they said to be and the trial ended as soon as it started letting the pantheons (and the PC) confused.

After the game, I took the servant of the Evil God and gave it a little story :

"Three days after the trial the two Gods walked side by side, one of them with a red bag. They meet the God of Time and one of them said "I need you to send me back three monthes ago."
The Time God answered : "No way, the timeline is already in bad shape, something bad happened three monthes ago and ... oh crap, I already sent you back, didn't I? But ... I don't understand, the only way I would accept to do something that stupid would be if you gave me ..." and one of the God gave him the red bag.

He stand for his boss even when selling him would have given him some benefits, so he learnt the real truth ... and the existance of the 'Red Bag' that would be a major plot point in the next campaign.
Guest 15th Feb 2020, 3:43 PM edit delete reply
My players are real pros at keeping character knowledge and player knowledge separate, and we often collaborate on story ideas. For example, I let one player know he's going to be kidnapped so he can help me make the rescue mission fun for the other players. Everyone is more interested in crafting a compelling story than in "winning" so they tend to walk into defeats on purpose if it's something the character would do. With the understanding that if I give them a setback, I have something planned to let them recover and look awesome doing it.
BackSet 15th Feb 2020, 5:34 PM edit delete reply
Oh man, Human Celestia just looks wrong when not in motion. I think it's the eyes.

Oh yeah, and the answer to the storytime prompt is: yes.
A Quiet Reader 15th Feb 2020, 7:44 PM edit delete reply
Personally, I think it's the hugeness of the eyes combined with the tiny noses. You can see it on Twilight too.
GD 15th Feb 2020, 8:10 PM edit delete reply
Even in motion, I think Celestia looks weird. It's definitely the eyes for me.
Matiekay_13 15th Feb 2020, 11:42 PM edit delete reply
The hugeness of the pupils & iris are out of proportion to the rest of her eye - they're about 1.5-2x as big as they should be. In the first Celestia panel with her eyes half-closed, you can't see the whites at all, and her eyes look kinda bloodshot instead.
Wulfraed 17th Feb 2020, 9:38 AM edit delete reply
It just reinforces my view that the characters in MLP and EQ are brainless <G>

After all, eyes are spheres. If one fits spheres compatible with the shown curvature there is no room left in the head for more than a crustacean brain. Heck, even the eyes are squishing against each other.
BackSet 16th Feb 2020, 7:37 AM edit delete reply
I think they just kind of manipulated and transposed pony eyes onto the human bodies and while that works fine for some (normal pony eyes don't look all that different from normal Anime eyes, if you ask me) Celestia's eyes are... different.
Cliff Snowpeak 15th Feb 2020, 10:13 PM edit delete reply
While I was in college, the gaming group I primarily GMed for was comprised mostly of people who GMed in other groups, so there was a lot of sharing, theory-crafting, and bouncing of ideas between us. And I would occasionally let my players in on what was happening behind the curtain.

For instance, I once created an encounter that had two monsters with complimentary abilities. One would lace the floor of the room with lava, while the other tried to knock the party off whatever they would climb onto, so they would fall onto the lava. However, when the party arrived, the fighter won initiative, rushed in, and one-shot one of the creatures. In that moment, I decided to double its HP, so that the encounter could play out as I'd intended.

When the fight was over, I explained what I'd done, and thankfully, everyone laughed in response. They were also pleased when I gave them XP for three creatures, instead of just two.
Digo Dragon 16th Feb 2020, 8:03 AM edit delete reply
Digo Dragon
Whenever a campaign ends, either by design or a shortcoming from some outside context issue, I often like to poke the GM to let me see their notes on their campaign plans. I like to talk about loose ends and things that we didn't get around to. It's a nice way to see if they took my character background seriously enough to add plot points from it into the adventure or not.

When I GM I like to willingly share my notes. There was a pony Castlevania campaign I ran for a short time that could have been grand. I had set it up where Dracula was actually a dragon and one PC was related to her (said PC was a sorcerer with dragon blood background) and three other PCs had ties to NPCs that led back to the dragon. So about 80% of the party could have a "Six Degrees of Kevin Bacon" thing going to this BBEG dragon. Who was a vampire. An who the PCs each had their own reason to slay her. The question was where to find a stake big enough...
Red Earth 17th Feb 2020, 7:52 AM edit delete reply
In a pirate campaign we lost a scouting party to a group of auatic goblin-like creatures. so the player party was ent to rescue them or confirm death. we had 3 days time. my cleric died early on day 1. my next character was a catfolk druid who was raised by her lion animal companion and the pride. in order to get me back to party, DM decided I was a local of the island. He gave me a large amount of info on the island,, including where the "Sea-demons" lair was. problem is no one told the little druid what they were looking for or thought to ask the native directions for 3 sessions.