Page 1347 - Wizard, Do It

5th Mar 2020, 5:00 AM in Guest Arc: Equestria Girls
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Wizard, Do It
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Author Notes:

Newbiespud 5th Mar 2020, 5:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note: "Emotional and social consequences and baggage are something that most games and media don't really get a chance to mess around with, but RPGs can use to create some truly memorable moments. Or some incredibly painful experiences. It's one of those things that should be used warily and sparingly, mind, but if the players agree to have that sort of thing, it can lead to some intriguing moments and decisions in character. Do we do what's just right at this moment, and tarnish our reputation with X group, or do we let this one slide, and build up support that we can use to right greater wrongs later? How does this affect inter-party dynamics as well as outer-party dynamics?

How is the group itself perceived, versus the individuals inside it? That's another question that can occur, that I'm not sure gets asked as often as it should.

Story Time: What times did Social Consequences affect your group's choices?"

14 Comments:

ANW 5th Mar 2020, 8:22 AM edit delete reply
"Social Consequences?
What is that?", said most players.
Zorro362 5th Mar 2020, 9:15 AM edit delete reply
Is it tasty?
Balrighty 5th Mar 2020, 10:43 AM edit delete reply
Does it have stat block?
andreas002 5th Mar 2020, 10:58 AM edit delete reply
andreas002
Doesn't even matter. Fireball!
hankroyd 5th Mar 2020, 11:21 AM edit delete reply
And I don't feel alone anymore
Thor 6th Mar 2020, 7:56 AM edit delete reply
"As the size of the explosion increases the number of social situations it fails to resolve approaches 0."

-Vaarsuvius from the Order of the Stick
Digo 5th Mar 2020, 9:57 AM edit delete reply
So like, do you mean a situation such as when the party defeats the BBEG, and then argues whether they go the Punisher route and murder them (in a public place with winesses), or the Batman route and turn them in to the authorities (which is partly corrupt by the BBEG)?

Cause there are social consequences in both options and you have to decide which one the party can live with. And that kind of decision will get hotly debated.
Malroth 6th Mar 2020, 2:38 AM edit delete reply
Malroth
Turn him in then "grieve" when he has a "heart attack" before standing trial.
Digo 6th Mar 2020, 5:57 AM edit delete reply
Guard: "Sir, that's the third prisoner this month that suffered a fatal heart attack. Do you think there's a conspiracy?"

Jailor: *sees the PCs outside just... standing there* "Uh... no. No conspiracy."
you know that guy 6th Mar 2020, 6:56 PM edit delete reply
#RiddlerDidn'tKillHimself
albedoequals1 5th Mar 2020, 2:44 PM edit delete reply
albedoequals1
GreatDinn: "Tell a story about your players thinking ahead."

Comments: *tumbleweed rolls by*



This is one of those stereotypes that has a basis in reality. A lot of people roleplay specifically to get away from responsibility, and all the other aspects of being an adult that make real life suck. I've known people that intentionally play only as characters who never plan ahead, or don't care about consequences of any kind.
The Froggy Ninja 5th Mar 2020, 5:14 PM edit delete reply
I can tell you when social consequences utterly *failed* to affect our behavior: Whenever the pyromancer Caro Gnatus was paying enough attention to understand what was going on. But not for the reasons you might expect. While Caro wasn’t a pyromaniac, he was still about as off kilter as most fire mages. For context, neither his player nor the DM bothered to double check the Genasi lore until several sessions after his backstory was cemented. This is relevant due to the fact that said backstory was centered around his “fire mommy” (an actual Elder Fire Elemental) and how he was raised on the Plane of Fire. Being raised among the Fire Elementals instilled him with many useful traits such as amiable acquaintanceship with a surprising variety of elemental natives (mostly cousins), fluency in most dialects of Primordial, a small portal to the Elemental Plane of Fire where his heart should be that fuels his powers and a deep-seated fascination with the Prime Material Plane. What it did not instill him with was even the slightest fear of death, the concept of volume control or any knowledge of social conventions that couldn't be found in his handy dandy Hitchhiker's Guide to the Prime Material. This led a a friendly, flame haired man whose voice never went below booming and was always at least somewhat confused. Luckily, the player was fairly distractible and would often zone out after prolonged periods where Caro wasn't present. Caro would begin (or interrupt upon noticing) every conversation by shouting "Hi! Caro Gnatus! *What* is *going on?*" at any new (and a fair few recurring) NPCs we ran across. One arc featured a vampire lord as our primary antagonist. Throughout the entire campaign, Caro consistently called vampires "draculas" often with some modifier like "common woodland dracula" or "craven city draculas". This eventually came to a head when we were at the vampire lord's castle. About ten minutes into the classic, dracula-ass "you're my enemies but I'm turning my back to you to play the organ and giving you hospitality hohoho" schtick, Caro (who IC had been bored since one of his class features removed his need to eat or drink which we interpreted as being unable to) just looked up and shouted "Why are you being so extra?" It went downhill from there.
you know that guy 6th Mar 2020, 6:58 PM edit delete reply
The name "dracula" probably has different connotations if dragons really exist.
terrycloth 5th Mar 2020, 5:56 PM edit delete reply
Hmm. When we played Victoriana we had a couple of people who cared about social consequences. They had us doing bizarre things for incomprehensible reasons, but we went along with it because they seemed to know what they were talking about.