Page 138 - Complications Ensue

21st Jun 2012, 6:00 AM
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Complications Ensue
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 21st Jun 2012, 6:00 AM edit delete
As a DM, you do what you can to make individual encounters or sessions interesting. Body-swapping. Icy floors. A little bit of mind control. Or just an ambush while the party's sleeping. Making up new mechanics on the fly is just part of the job of running an RPG.


darkwulf23 21st Jun 2012, 6:02 AM edit delete reply
So what would happen, they have to roll a save every time the dragon snores? That would get annoying after a while.
MirrorImage 21st Jun 2012, 6:10 AM edit delete reply
Like he said, new mechanics. In one encounter I ran, the party was invading the makeshift lair of Torog worshipers - Torog is known as the "King that Crawls," so not only are they fighting a group of Halflings standing all of 4 feet tall, but the shack is sized to halflings as well, so most of the party is bent over to fit under the low roof.

On top of that, these halflings are torturers. The torches they have lit are burning a weed that provides a similar effect to pepper spray. This was a second level encounter, so the players had 2 options with regards to it - breathe it in and take 5 damage, or make an ever-increasing Constitution Save each round you hold your breath to keep holding it, taking penalties as you go to other skills due to the lack of oxygen.
Bronymous 21st Jun 2012, 6:23 AM edit delete reply
So, the choices were either suffocate or asphyxiate? Cool. The way my dice work, I would have been dead in under 2 rounds.
Zuche 21st Jun 2012, 7:59 AM edit delete reply
Not in 4E, Bronymous, which I'm assuming based on reference to Torog. The penalty to skill checks isn't standard in any edition, but fair enough. I wouldn't use it because I like to encourage people to use more skills, but it can be fun.

I'd also use Endurance checks, because that's the point of the skill. Really, though, the mechanic is such that you'll eventually prefer to just take the damage in 4th, and may as well take it from the start in any earlier edition.

That's the armchair critic's view. I'm pretty sure the players were satisfied with its execution.
Innisa 21st Jun 2012, 6:29 AM edit delete reply
My goodness, what kind of sadist of a GM do you have? I can't imagine sending players into that sort of environment, especially at level 2.
Digo 21st Jun 2012, 6:55 AM edit delete reply
My group would have tried setting the lair on fire and smoke the baddies out.
MirrorImage 21st Jun 2012, 9:48 AM edit delete reply
For 1, the "lair" was this 20'x20' (4x4 square) shack the kind of which you'd find in the Favelas of South America - that is, ma