Page 1444 - Prenuptial Takeover

17th Oct 2020, 6:00 AM in A Canterlot Wedding, Part 2
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Prenuptial Takeover
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Newbiespud 17th Oct 2020, 6:00 AM edit delete
Newbiespud
This is probably the straightest shot I've ever taken at the classic "Bond villain smugly revealing their schemes to the captive hero" monologue trope. It's surprisingly fun.
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24 Comments:

Guest 17th Oct 2020, 6:22 AM edit delete reply
Twi clearly has her priorities straight.
Digo Dragon 17th Oct 2020, 9:39 AM edit delete reply
Digo Dragon
My Shadowtrot crew torched a bathroom purely because it was all teal-colored. Priorities are a strange, but entertaining thing. XD
Robin Bobcat 17th Oct 2020, 5:44 PM edit delete reply
Ooh.. yeah.. I was at a party and someone had done their kitchen up in retro teal. Just... no. It was a very nice party, though. Some very good booze.
Guest 18th Oct 2020, 1:53 AM edit delete reply
Meanwhile my Hell's Rebels party deliberately painted their hideout teal. Mind you, it was definitely an improvement on the "arcane graffiti that looks like it's attempting to open a portal to the nine hells" decor the place had when we first got hold of it.
Space Jawa 17th Oct 2020, 7:13 AM edit delete reply
"This is probably the straightest shot I've ever taken at the classic "Bond villain smugly revealing their schemes to the captive hero" monologue trope. It's surprisingly fun."

Which is probably the real reason why it always happens - because for all the drawbacks that come with it, evil gloating is incredibly self-satisfyingly entertaining.

And what good is it being an evil villain if you can't have fun doing it?
Borg 17th Oct 2020, 9:14 AM edit delete reply
Can you even imagine coming up with a beautiful plan for world domination and having to keep your amazing cleverness a secret? It sounds like torture.
Toric 17th Oct 2020, 9:17 AM edit delete reply
I present to you, The Watchmen, both the movie and the series.
The Old One 18th Oct 2020, 10:39 AM edit delete reply
There's an ancient SNL skit where Bond villains talk about why things went wrong. "Discussing your plan" came up in conversation. Something like "Its a good plan, and you're really proud of it, but don't tell him about it, just kill him"
ChosenChaos 20th Oct 2020, 4:53 AM edit delete reply
"I did it thirty-five minutes ago."
Chakat Firepaw 17th Oct 2020, 12:44 PM edit delete reply
There's a reason Vimes points out why you want to be at the mercy of an evil man.

An evil man will want to draw the moment out, to savour it and enjoy your terror.
A good man will simply do what he feels needs to be done and end you then and there.
Robin Bobcat 17th Oct 2020, 5:47 PM edit delete reply
I recall someone accusing my friend of wanting to kill their character.
"Kill you? No no no.. he's not going to KILL you. If you're dead, you're not FUN anymore."
"See? He gets it! He understands!"
Ishidan 26th Oct 2020, 6:42 PM edit delete reply
"Kill you? I don't want to kill you, what would I ever do without you? Go back to ripping off mob bosses? No. You...complete me!"
Joe the Rat 19th Oct 2020, 6:40 PM edit delete reply
DM's are prone to it to.
I am going to reveal exactly how deeply I managed to take your backstories and motives and weave it into the greater world so you know *exactly* how bad it would be if you screw it up, *then* we roll initiative.

Oh, and the rogue is essentially a minor chaos deity, he just forgot. Have fun!
ANW 17th Oct 2020, 7:14 AM edit delete reply
I'm guessing she (the impostor) hasn't heard of Discord.
Or maybe she does, and have a plan. One that won't work, of course.
Kereea 17th Oct 2020, 7:40 AM edit delete reply
I feel SOMEONE'S having fun all right! Reminds me of last weekend, my DM got to spring a twist (well we'd been planning it for weeks in notes I had to contribute to, but still got caught a tad off guard) about my character's "old friend". See, my character's parents (relatively well off mine owners) were mysteriously murdered and she was told by an old family retainer it might be best to leave the city, for her own safety. She was training to get stronger and that's when she met the party and got dragged into the plot.
She returns to the city with the party to find out that her relatives, while still having the family home, are near-destitute because after her parents' deaths "mysterious disappearances" happened in their mine and they were forced to sell due to losing workers...to the "old friend" who had somehow come into enough money to buy and "generously" let them keep a 2% cut. The "old friend's" parents have also "mysteriously" given her total control of THEIR family mine, so now she has two and is possibly the wealthiest person in the city.
We don't play with video, only voice, but the other players were impressed with the amount of "suppressed wish to murder" my character was clearly barely containing in her tone when the old friend told her the news, while still keeping a veneer of politeness (hey, I'm a bard). Been mulling all week how my character will react to that combined with other, more plot-related revelations that complicate the situation and her potential vengeance quite a bit and THINK I've worked it out for tomorrow.
But MAN did my DM have fun playing that evil belle of a halfling to the hilt.
albedoequals1 17th Oct 2020, 12:09 PM Smart Filly edit delete reply
albedoequals1
"You're a smart filly. I'm sure you can figure it out."

That sums up what made Twilight so great in the early seasons. She was smart, and she could figure it out. It was always very cathartic to see her win the day with her brain.
zimmerwald1915 18th Oct 2020, 3:27 PM edit delete reply
I'm not sure that was ever true, they just put more effort into hiding her imbecility and free-riderism before their audience demonstrated that they no longer had to try.
redwings1340 17th Oct 2020, 12:58 PM edit delete reply
redwings1340
Its interesting here that in the discord arc, everyone was separated out of character. Here, Cadence is giving Twi her plan in character with the other players still in the room, judging by the shot of AJ last strip. That's something discord never would have done, as discordGM was playing to win, while Cadence is playing to create an interesting story. So, the person playing the villain is still collaborating with the people playing the heroes, even as their characters are on different sides. The players here are encouraged not to metagame now as a result, because even though they could, they have confidence that the GM and Cadence are both playing with the intent of giving them a fair shot.

PvP conflict often means out of character conflict, but it doesn't need to, and Cadence is doing a great job making sure that this session is remaining collaborative.
NoGentleman 18th Oct 2020, 8:19 PM edit delete reply
Huh, did we read the same comic? I agree that the communication between the players and the dm are leagues better in this group, but i don't remember DiscordGM being in it for the win or intentionally withholding information or anything else you're implying.
Sure he did introduce that character shift spell on them, which I agree they probably should have discussed more beforehand, but he always respected the players decision and gave them plenty of opportunity to back out if they felt they didn't like the way things were progressing. I remember one scene in particular, once they returned back to the treehouse after the maze, where he gave everyone the freedom to self-determine how their curse is going to process. if any of them felt they didn't like what was happening, they could have easily just called it quits right then and there. instead they all decided on their own to continue with the ooc curse.
Yeah, that game ended not too well, but not because of some PvP/PvDM conflict bs or something, but simply because both sides failed to communicate their thoughts and expectations properly, unlike here.
Honestly, I just don't see what you are talking about.
StrykerC 19th Oct 2020, 9:26 PM edit delete reply
My guess would be they're referring to discordgm using meta/ooc tactics with the character shift spell iirc. The main one being AJ having to not use any ooc knowledge, but each one was targeted not at a weakness or function of the character but instead the player behind them. When you start targeting your players it tends to feel like the gm is "playing to win" because it's no longer about the characters in the game, or the story it's now focused on the real life people sitting at the table. No player I know sits down at the table to be themselves or to have the story be about their real self, they want things to be about the game and kept in there for the most part.
Jennifer 17th Oct 2020, 5:02 PM edit delete reply
But why DID she send a warning? Without it, there would be no barrier?
Robin Bobcat 17th Oct 2020, 5:52 PM edit delete reply
Easy: She'd infiltrated, but wasn't sure what the defensive measures were. Oh hey look, they're depending upon ONE unicorn for a protective shell? Easy peasy.
Guest 17th Oct 2020, 10:07 PM edit delete reply
This. Attacking an opponent with unknown defensive capabilities is very risky. Maybe your surprise attack would crush them, or maybe they could pull out all manner of tricks to counter your assault. You've no way of knowing for sure. By goading them into putting up their best security beforehand, you have time to check out said security and plan for it it.
referee 18th Oct 2020, 4:18 AM edit delete reply
Yes, you gotta admit that that wordplay was quite... mean.