Page 1452 - Hooves Tied

5th Nov 2020, 6:00 AM in A Canterlot Wedding, Part 2
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Hooves Tied
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Author Notes:

Newbiespud 5th Nov 2020, 6:00 AM edit delete
Newbiespud
It would be too easy if the PCs could call down an army to fix their problems. And then the opposition would also have to be military-sized to keep it fair. And then you're just playing a wargame - which can be its own kind of fun, but sometimes incompatible with the fantasy that tabletop heroism tries to provide.

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11 Comments:

ANW 5th Nov 2020, 6:10 AM edit delete reply
Too bad you can't use the screenshot of the sun made of fireworks that Pinkie bought from Starlight and Trixie in the alleyway.

One of the better random humor scenes.
The Old One 5th Nov 2020, 10:42 AM edit delete reply
In contrast, though, most mid-to high level parties possess the equivalent firepower of entire companies of regular troops, while maintaining the size and mobility of a spec ops strike team.

Parties dispatched to quell an invasion, when asked if there's anybody else coming, probably respond with "How many other invasions are there?"
MechaDitz 7th Nov 2020, 6:03 AM edit delete reply
Heck in Pathfinder 2e a PC can wade through an actual army unscathed if the level difference is high enough. Granted, it'd be kind of odd to even have a chance to fight things that still miss you on a nat 20, but it's possible at the tail end of the level curve
redwings1340 5th Nov 2020, 1:43 PM edit delete reply
redwings1340
Does Celestia know that Fluttershy isn't compromised here? Sure, she can suspect, but this is sure one convenient way for Fluttershy to clear her name and cast suspicion on Cadence... :p
Cliff robotnik 6th Nov 2020, 3:08 AM edit delete reply
Pretty sure it's cuz of Fluttershy's paper bag dependency.
MythicFox 6th Nov 2020, 3:37 AM edit delete reply
Well, Fluttershy's obviously so nervous that either she's a terrible infiltrator or she's so good there's no stopping her anyhow, so may as well go with it and hope for the best.
keybounce 7th Nov 2020, 1:32 AM Double Agents edit delete reply
How do we know that Celestia is really who she pretends to be?
Digo 6th Nov 2020, 6:17 AM edit delete reply
Massive army battles do play very differently. I've run a few systems and I feel that the best one was a fairly simple mass battle system at the back of the GURPS 3rd edition Wild West setting book. It was basically both sides roll 3d6 and then add bonuses/penalties as appropriate.
RuBoo 6th Nov 2020, 6:36 AM edit delete reply
I feel like I’ve mentioned this before, but... Have the allied army “hold back” most of the slightly-superior enemy army, then have enemies “leak” through as the allied army, while giving as good as they get, slowly start to fall (or retreat, if you don’t want the pawns to die). Then again, I’ve never played, let alone GMed...
Draxynnic 7th Nov 2020, 1:25 AM edit delete reply
The 3.5 supplement Heroes of Battle, while being incredibly condescending to the military histories of countries that aren't America, presents what is a reasonably decent approach: have the mass battle be a backdrop while the PCs have a set of tasks they're looking to perform. The GM can then have a predetermined idea of what the outcome of the battle will be if the PCs succeed or fail, and be ready to adjust on the fly due to PC actions through having pre-planned how the battle would play out if the PCs did nothing.

Now, if the PCs are actually the overall commanders of the army, this approach starts being a little more difficult.
albedoequals1 6th Nov 2020, 2:58 PM Good Luck, We're All Counting On You edit delete reply
albedoequals1
It's tricky managing a monarch so that they need the players without being clearly incompetent. Even trickier to make them the right amount of grateful afterwards.