DM: You pull the torch sconce and hear a loud thunk. The stone wall across from you pulls apart... and light floods into the remains of a dark, forgotten crystal mine. It is too massive to search in the time you have left.
Rainbow Dash: Congraaaaaatulations. And it only took four of my freaking healing surges! How am I supposed to deal with the upcoming boss fight now, genius?
Rarity: Oh, like you're any stranger to burning through HP. The important thing is that we opened the way for Twilight and Cadance. Let's go back to the surface through that grate we found. Maybe leave a trail for Twilight along the way.
DM: As you come back up to the street, you find out the guards have definitely noticed the hole in the brick wall. It's being patched, and the guard is being fired.
Zephyr Breeze: To be *fair*, it was never made specifically clear to me what "guarding" actually means. So this is on you.
Fluttershy: Yeah... I've got a brother like that in real life.
DM: Oh! Do you want to make Zephyr–?
Fluttershy: No.
Spud, the last panel is possibly the greatest joke you have told in recent memory. I have to add 'recent' because your comic has been going on for years and never got stale. So that's two accomplishments! Yay!
Technically, any game with pregenerated characters where at least one is not taken - especially if two or more players take copies of another character (say, male/female fraternal twins where a given character has one name if played male and another name if played female).
That reminds me that I want to play this Starfinder campaign by the name of Skitter Shot. It’s got pre-generated characters, one of whom I want to play... But, alas, no GM, and no other players...
Probably not what you meant, BUT we used to have a DM of... Notably poor skill with a bad habit so dealing in both favors and favoritism in tabletop, and a habit of starting a game, running it two or three times, then scrapping it for another,or running multiple games for MOSTLY the same people...
He had a habit of making... Decisions for the PCs, usually in the form of forcing a familiar or the like no one wanted into the party... For example, killing off my wizards parrot Familiar(I like birds, only reason) and giving him a plot-critical Imp familiar instead to act like a guide cuz we got Railroaded into hell... Which I honestly feel like he stole from something...
And should we actually refuse this sort of shit, he tends to, out of spite. Kill said critter and make us feel bad for not wanting it... And generally end the game a week later out of the blue.
On the note of the campaign above, he had a idea where all the PCs would die and then have to work their way out of hell... Disregarding everyone's actual alignments or Religous leanings for any divine casters... And absalutely everyone passed on it as it frankly did not sound fun.
So, a few days later he supposedly had a new idea, more generally fantasy, and we all jumped aboard... Only for us to all "totally not die and just get teleported to hell ambiguously"... Which for me had my throat basically get torn out by a hellhound... Or "grabbed and dragged there" by it.
He basically tricked us into playing a game we all passed on. Via absalutely blatant lies.
There was never a second session... And how the first session went, honestly felt like he had nothing prepared for after we actually get TO hell.... Which was another issue he had in both tabletop and the old Forum RPS "Well, do stuff!" With minimal or no information to work off of...
As a reactive DM myself, I can tell that's sort of what he was going for, but you need to provide hooks and seeds still...
He also had a issue of trying to, persistently, get you to play class/race/personality combinations he would as a aPC, with those that do getting immense favoritism, which loops back into the Proposed Storytime a bit...
Have not heard hide nor hair of this jackass in literally years, and I am not eager to remedy that... One of like, two friends I've intentionally left behind over the years...
Still not as bad as the Typo-elemental whoms definition of friend was "people I benefit from being associated with", who insisted every game abandon the DMs plot and become a Civilization Builder game, and ruined the phrase "a slice of the pie" for me forever... But that's a completely separate story about Megaman, Megamind, DMPCs, and a guy who completely did not see the issue with the PCs traveling with a level 20 DMPC who was explicitly the leader, in a "I will end the game if I don't get my way" manner.
...why do all my Storytime entries end up about either these two or Dave, whom is the cosmic balance for the other two...
Haha, that last panel hits a little close to home. As a GM I'm always tempted to try to make everyone and everything be connected to the players somehow, but sometimes it's better to have things be just what they seem and nothing more.
Yeah, that's the best way to go about it. If the PCs want to adopt an NPC, let them do the work for it. That way they have a cast of characters following who aren't going to antagonize them in bad ways.
Makes sense, wouldn't want constant reminders of real-life drama within the game. Especially since, unlike Twilight's player, this is all it would be, only an annoying reminder, not "a chance to reconnect with her estranged family".
Head canon if Zephyr was actually brought into the game: Flutters Brother comes along to play, annoys the DM enough to just be given Zephyr as a character, and plays the role painfully "well."
I haven't seen Pinkie or Applejack in these past few pages. I presume that this is due to limitations of the screencaps, but, in-game, are they present but "offscreen", or are they holding the fort back at the palace?