Page 1479 - Mare in the Mirror

7th Jan 2021, 6:00 AM in A Canterlot Wedding, Part 2
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Mare in the Mirror
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Newbiespud 7th Jan 2021, 6:00 AM edit delete
Newbiespud
The problem with setting up the ol' "But can you fight... YOURSELVES?!" twist on everyone is that eventually the answer you'll receive is "FINALLY!!"
(Pop-out)

11 Comments:

Digo 7th Jan 2021, 6:17 AM edit delete reply
I think the Teen Titans cartoon (the early 00s one, not Go) did this really well when the Titans had to fight shadow versions of themselves. Blow for blow, they couldn't beat themselves, and then Cyborg realized they could win if they fought a shadow other than their own opposite. The fight then turned for the heroes.
emmerlaus 7th Jan 2021, 7:15 AM edit delete reply
emmerlaus
Oh I loved that show!

I never had to roleplay that, except maybe once in D&D 3.5 with that mirror that summoned a shadow of ourself, with all spell and everything.

I was a raptoran cleric + summoner of Air Elemental. Turns out, I beated it with two spells... Plane Shift and another version of Plane Shift but more focused to teleport whenever you want.

So now, their is a nemesis of my character, searching high and low in another plane for my character. The GM was so impressed with that solution that he didnt bother resummoning the clone next to us and he let me have a bonus on my intimidation check against our foe who thought this would delay us greatly LOL
albedoequals1 7th Jan 2021, 5:57 PM edit delete reply
albedoequals1
I was in a game where the party had to fight clones of the party arcanist equal in number to the party. She specialized in evocation, so all the clones immediately started spamming fireball and magic missile. It was a pretty tough fight, and we all gained a bit more respect for our caster. Humorously, she was able to defeat one of her clones by bluffing that if a clone defeated the original, it would create a paradox.
CharginChuck 7th Jan 2021, 7:58 PM edit delete reply
CharginChuck
Now now, perfectly symmetrical violence never solved anything!
Kittoradra 8th Jan 2021, 10:10 AM edit delete reply
I'm pretty sure most of this is asymmetrical, so we're good
Eroraf 7th Jan 2021, 11:27 AM edit delete reply
Can I conquer myself? Depends. Does the other me know Din's Fire?
Ghost_Writer 7th Jan 2021, 4:53 PM edit delete reply
Or can it spam the hammer?
TheHittite 9th Jan 2021, 4:00 AM edit delete reply
Eat broken Giant's Knife and stop being cooler than me!
Steeevee 7th Jan 2021, 4:33 PM edit delete reply
https://www.giantitp.com/comics/oots0064.html

Urge to Kill.. rising!
Cliff_Robotnik 11th Jan 2021, 4:04 AM edit delete reply
The Firebrand solo campaign(does that word really fit for a solo game?) I was in before was a extremely narratively driven thing that my uber-friend Dave ran, was practically built around my character doing random shit and triggering a darksouls-esque invasion of our reality by an alternate, "Failed" version of her from some other timeline...

For some Context, Firebrand was a level 10 monk right out of the box, being blursed with intense, fiery power... starting with the Open Hand archetype, she was raised in some pacifist island temple off the coast of the main landmass, after having been left there as a infant, and set off to see if she can't find her true origin, make some friend... And most imprtantly, learn all the OTHER monk archetypes as she goes...

Also she had to sleep on a stone box full of sand cuz she kept setting her bedding on fire in her sleep... Outside of normal class stuff, she also did gradually increasing bonus fire damage on attacks, starting at 1d4+wis...

But yeah, as she journeyed around, she would accidentally trigger encounters with alternate Hers that were left somewhere else as a infant, resulting in some ultimately tragic fate... Whom the DM gave fitting two-part names... But I always just called them X-brand.... Like the Warrior version of me, Ironheart, I called Ironbrand... And the Wizard version was just Wizardbrand...

They all had SOme unique variation on her fire powers... Like Ninjabrand was a right bastard with blinding clouds if ash and soot...

Every time I beat them, I would gain a small piece of their class features that defined them, and a weird ashen flower... That I could later "Gild" turning it golden, by fighting "The theoretical most perfect form" of that alternate me... Which tied into the true overarching narrative of the game...


Not quite as important as the campaigns main Antagonist... "Aether-Eyes", or as I called her, Death-Brand... Turns out all the other me's were invading worlds looking for a version of themselves that could defeat this monstrous cunt, whom is a insane, omnicidal psychopath who invades other worlds in order to destroy that worlds "Source of life", bringing it to an end...(cont.)
Cliff_Robotnik 11th Jan 2021, 4:23 AM edit delete reply
As as a "Invader" can not truly be killed, only driven off, even if someone WAS able to defeat her, she would just come back any nearly any place or time after that...

Does not help she wielded a strange red shortsword that was functionally the physical manifestation of death(called an Icon in setting) which made fighting her a real risky business if your will save was not really damn high...

Eventually I would be strong enough to invade HER dead-ass world, which is covered in ash and flower petals from infinite other me's invading to try and stop her once and for all... Being a monk with MOST of the subclasses/archtypes by now, even when she Za-Warudo'd me to go heal and level grind a bit before ensuing the fight, I bullshat my way through he tricks and phantom versions of all my friends she enslaved, and shattered the Icon of Death(which was functionally her phylactery), and stopped her, finally...

Tho due to the nature of her invasions, she would come back from time to time to be a cunt in other campaigns(realities in the DMs greater cosmos), but her threat to all of causality was removed...

(Tho her appearance in one reality resulted in his main WoD setting which was effected heavily, if indirectly, by Deathbrand, which features prominently the fanbook "Princess:The Hopeful", a magical girl game... Yes, he had just finished Madoka Magika at the time.)

There were actually a few more major villains after this point... None quite of the same scope, but many more... Personal, real threats... But the topic was "Fighting yourself", so I won't get into it right now...

Y'know you never realize how ANIME a game is, until you try to write it out... Firebrand was easily my most powerful PC ever, both mechanically and narratively... Sadly we've not had another game like that, as the DM had taken a huge break, before running his new game, which is low-power, low-magic, with more players... Still good, but I admittantly miss the power fantasy...

Call me a unimaginative twat all you want, but I really dislike playing "The Underdog", and that's all my Friends ever seem to wanna DM these days... Maybe that's a big part of WHY actually...