Page 168 - True to Character

30th Aug 2012, 6:00 AM
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True to Character
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 30th Aug 2012, 6:00 AM edit delete
Balancing in-character and out-of-character knowledge is one thing. Balancing your character's emotions, habits, reactions, and mannerisms against yourself is quite another.

I discovered this while I was roleplaying as Applejack at Everfree Northwest - my Applejack was NOTHING like canon Applejack, taking the lead in the party and being generally more snarky and savvy. My portrayal of her was essentially me with a southern accent.

(Although, in hindsight, I played her rather closely to Friendship is Dragons Applejack. Huh.)


Raxon 30th Aug 2012, 6:01 AM edit delete reply
There's an article in GITP with some advice about this exact situation. You can read about it here.

For those of you too lazy to read, it gives some ideas on how to avoid the whole "My character would never do that" problem, especially when that line of thinking is holding up the game.
MirrorImage 30th Aug 2012, 9:36 AM edit delete reply
Of course, the other option is to have a character stupid enough to do just about anything.

In a Dark Sun campaign I played in, I was a Barbarian (dump stats INT/WIS of course) with a rather pointed dislike for our local "King's Wizard" character (another PC). At some point, we encounter some Eladrin specializing in mind-control and gives my Barbarian the suggestion to "Attack the Wizard." DM asks me to make a saving throw against the effect and my response is a flat "Why? It's a great idea!"
Ponyfodder 30th Aug 2012, 9:45 AM edit delete reply
Meanwhile, our dark sun campaign started a trend of one of our players attempting to find excuses to kill off another, specific player, through no direct means of his own.

In this campaign in particular, our dm got trigger-happy with monsters that had dominate, and always made these 2 players attack each other.
Digo 30th Aug 2012, 1:33 PM edit delete reply
Sounds less "Dark Sun" and more... kill. :)
Zuche 30th Aug 2012, 1:47 PM edit delete reply
Winnie the Mul thought a moment.

"It's the same thing," he decided.
Raxon 31st Aug 2012, 5:25 AM edit delete reply
As much as I've said about, and in fact, in favor of derailing the GM, generally speaking, the gm is not the enemy.

The GM is doing you a favor by building a world for you to enjoy. So throw him a bone and help out if he's in a jam. Even killer GMs can respond well to kindness and being appreciated.

All of that being said, I recommend you help out in most amusing way possible. When your party is ambushed in the forest by drow, reveal that your ranger has severe arachnophobia. Have him can run off in a panic into the woods, and that can set the stage for character development and a rescue mission if they get captured.

You can have lots of fun with this kind of thing.
Zuche 31st Aug 2012, 10:57 AM edit delete reply
That reminds me of something a Ravenloft player once told me. She said that all of the rules for fear and madness checks and such were there to help enable people who weren't good at simulating thematic rea