I can remember when we'd have a player like that in the group... whomever was DMing would come up with some really stupid way for them to die fairly quickly.
Some would eventually learn their lesson, those we kept, the rest were invited to try playing something else, usually by Sam, who had the well-earned nickname "Hill Giant".
A new healing mechanic introduced in 4e, healing surges automatically heal you up to 1/4 of your total health. As far as the surges themselves go, you have a limited amount per day. If you run out, healing will be extremely hard since most healing spells require you to spend surges.
Ordinarily, you can't spend those surges in combat. Healing spells trigger a natural healing cycle in the body which can cause the body to repair itself. Surges represent the amount of times that your body can be made to heal itself before there isn't enough left in you to heal yourself with.
As an aside, healing magic restores an extrabit of HP along with your surge value. Usually something like 1d6+WIS mmodifier. So, while you CAN use the surge on your own, it's still preferable to have a healer in your party.
A proper DM rolls the die whenever he makes any decision. Let the players think that there's a table for everything, and he's not just making it up on the fly.
Honestly, an argument and a debate are the same thing in my book, and that's "a good one." As long as all involved parties are reasonable and argue intelligently, I'm ok with it.
Yeah, it probably would, but doing it in storyteller would mean we'd be in Wangsty White Wolf World, and I don't think anypony wants to go there with MLP:FiM.
Some would eventually learn their lesson, those we kept, the rest were invited to try playing something else, usually by Sam, who had the well-earned nickname "Hill Giant".
Rainbow Dash just ticked one off. Now, he's getting involved.