Page 185 - Elements of Smarmony, Part 3

5th Oct 2012, 6:00 AM
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Elements of Smarmony, Part 3
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 5th Oct 2012, 6:00 AM edit delete
Author: Digo

Guest Author's Note:
"Sometimes the players come to the wrong conclusion with the plot, but still bring about a good victory over the villain through luck, good rolls, or a forgiving Game Master. Comment on a time (either as the GM or a player) where the heroes didn't quite connect the dots in the adventure, but somehow still managed to succeed in the end."


Ted Ursus 5th Oct 2012, 6:13 AM edit delete reply
So, I was in this Shadowrun game, specifically a 4e scenario based on Romeo and Juliet. You know the story: He was the right hand man in a gang, she was the daughter of the Vory (Russian Mob Boss)...Boy meets girl, boy wants to steal girl away to Brighton Beach to live happily ever after, girl misunderstands and kills his best friend so Tony can now be the head of the gang, her father wants to absorb said gang...So, naturally, we set up a meeting between the Three Kings and the Vory...And our weapons specialist pulls out his grenade launcher and blows up the three armored vans full of the Vory and his bodyguards...needless to say, we technically won. There was no pressure for Maria to run off with Tony now that her father had died...Hell, we even got the just wasn't supposed to be the way that shit went down.
(Scenario available here:
Digo 5th Oct 2012, 7:52 AM edit delete reply
LOL, wow I rarely see the application of explosives win so smoothly like that!
gindranis 5th Oct 2012, 8:40 AM edit delete reply
Then you clearly aren't using enough explosives.
Digo 5th Oct 2012, 10:04 AM edit delete reply
hariman 5th Oct 2012, 10:08 AM edit delete reply
Dammit, you got a nice victory from explosives. All I got from grenade launchers in shadowrun was media attention and an exploded scooter.

Damn jerk. He could have just had me sell the scooter instead of exploding it.
Ramsus 5th Oct 2012, 4:23 PM edit delete reply
I was part of a Shadowrun (also 4th ed) party that were an Aztechnology specialists squad. Just about everything we did resulted in things exploding.

All of our ammo was exploding ammo. All of our spells caused collateral damage (whether we intended them to or not). Our guy whose special skill was punching things very hard tended to cause things to explode by punching them.

We had a shootout in a parking structure that resulted in exploding every car anywhere near our opponents and doing a lot of damage to the structure itself.

We snuck into a guy's house and when he left we chased his car and our punch guy punched his car, once, and it crashed into a pole....then exploded.

We killed a chupacabra by buying a goat, cutting it open, sticking c4 inside, sowing it back shut and detonating it when the chupacabra showed up.

I (one of our two mages) killed a bunch of zombies with an uzi firing exploding ammo and then we leveled the building to take out the big toxic spirit residing there.

Our campaign never finished but, the last mission we were on was to prevent a plague spreading. We discovered they were going to put it in the water. Our plan? Well, I'm sure you can guess.
Bronymous 5th Oct 2012, 5:29 PM edit delete reply