Page 207 - The Walking Dread

15th Nov 2012, 6:00 AM
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The Walking Dread
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Newbiespud 15th Nov 2012, 6:00 AM edit delete
Newbiespud
Recently, the Brony Bookclub podcast mentioned the comic (for the second time, in fact), and even brought up a few D&D stories of their own! I try not to revel in this stuff too much, but I think the storytelling makes it worth it this time around.

You can watch the whole episode here (it's kinda interesting, covering a lot of alternative media in the fandom), or just watch the Friendship is Dragons and D&D storytelling part here.

62 Comments:

Digo 15th Nov 2012, 6:02 AM edit delete reply
By a "couple of kids" I assume that's including Spike. Of course, a badass adventuring group only gets scarier when they have a bunch of kids with them. :D

True fact.
darkwulf23 15th Nov 2012, 7:43 AM edit delete reply
darkwulf23
Damn straight, check out the stories of the 5 fathers on here. All you need to do is give your players a kid to protect and watch them cut through armies.
Valron 15th Nov 2012, 8:58 AM edit delete reply
I can confirm this as well, at least for my character. In my L5R game I keep mentioning, we recently took in a 12-year-old Crab girl named Inishi who is a blacksmithing genius, after another player and I ended up getting her grandfather tortured and killed in front of her. No, we didn't send a hit on him so we could get a free blacksmith, he was killed so the ninjas following us could tamper with the new armor they were making for us and to set up a trap for when we came to get it. So yeah, it took some convincing to get her to stay with us and not just jump off our boat.

This all happened around a week ago in game, so she's still getting used to us, but she's already making plans to build a small forge in the hull of our ship, so she's probably here to stay. My character, Moto Ganbaatar, would like to adopt her and raise her as his own, as he feels responsible for her situation and has a kind, nurturing nature when it comes to children (he bred and raised warhorses for the Utaku before the game began). Unfortunately, she associates what happened to her with Gan, and rightly so, so I may have to just find her someplace else to live, possibly under a new teacher.

Wow, that really got away from me... Anyway, since she joined us, Gan has become much more concerned with the safety and well being of the other members of the crew, especially Inishi, and has become more willing to take on the biggest, toughest enemies himself, so the others are in less danger.

tl,dr: We pick up a little girl we accidentally orphaned, my character wants to adopter her, and her presence has changed the way my character acts.
Digo 15th Nov 2012, 11:26 AM edit delete reply
I once ran an X-Files game where the PCs found a near-literal "Cabbage Patch Kid" in a mad scientist's lab. Basically the kid was grown in a genetically modified watermelon and was raised by the mad scientist's robot servants.

Then come along the PCs who smash the 'bots and get the scientist killed by accidently BSODing his teleporter.
They took the kid in and named her Rufus (They're worse than I am with names). She about 8-years old and was of average intelligence, but sorely lacked social skills.

Poor girl. Her social role models for the game were a tom-boy firefighter, a perpetually drunk physicist, a PTSD soldier, and an alien archeologist who had a thing for cats (delicious).
Raxon 15th Nov 2012, 12:51 PM edit delete reply
Raxon
Never underestimate the danger presented by the kind of perverts that always have a cabin boy or two around.

You are now thinking about Rarity and Twilight's relationship with Spike. I'm a horrible, horrible person, and I'm okay with that.
shineyorkboy 16th Nov 2012, 12:19 AM edit delete reply
@Valron I'm just going to point out what a bad idea it is to have a forge, which requires fire, on a boat, which is made of wood.

@Raxon We're all horrible people. Some of us are just willing to admit it.
Ramsus 16th Nov 2012, 2:33 AM edit delete