Page 230 - Entering and Breaking

8th Jan 2013, 6:00 AM
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Entering and Breaking
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 8th Jan 2013, 6:00 AM edit delete
Newbiespud
PCs tend to take the law into their own hands. This means they don't tend to get along with officials and police because - let's face it - adventurers don't make very good police officers.

Challenge Mode: In this page's comments, tell a story that defies what I just said in this author's note - where PCs work with local law enforcement to solve problems.

107 Comments:

DracoS 8th Jan 2013, 6:07 AM edit delete reply
Does working with the Dwarven Mafia to solve a wave of beard scalpings count as working with law enforcement?
Torgamous 8th Jan 2013, 6:57 AM edit delete reply
Torgamous
"Beard scalpings"? Like, shaving with malice aforethought?
Raxon 8th Jan 2013, 8:32 AM edit delete reply
Raxon
Dwarves are the only race that grow seven beards. You're gonna have to be more specific.
Carnacki 12th Jan 2013, 12:31 PM edit delete reply
Well, it becomes an issue about the time that the person starts taking the chin *with*...

Okay, fair enough, it's always an issue for dwarves. But that's what came to mind.
Bootleg 8th Jan 2013, 6:07 AM edit delete reply
Bootleg
In fact, all of my players, when confronted with an authority figure, turn into massive arseholes. It can be something as simple as a guard telling them that the mayor wishes to speak with them, but suddenly, they go from good-natured adventurer to anarchist.
Digo 8th Jan 2013, 6:10 AM edit delete reply
"Vigilante" I think is the classical term. "Wandering Murder-Hobos" I think is the accurate term XD

Example:
Shadowrun 4e campaign. The party of runners (A Wiccan, a melee adept, & a sniper) are hired to protect a crowd of protestors in front of a bank. We're just there to ensure a peaceful protest and that no one gets hurt.

Easy? Never.

The adept and sniper overhear that the bank being protested hired thugs to "convince" the crowd to disperse. The thugs are arriving at the airport. This made cause for the adept and sniper to go into the city subway, hijack the subway car that the thugs were riding, and then procceed to kill the lot of them before they could even make it to their stop.

Meanwhile, the Wiccan is at the protest rally and notices the bank hired their own mage to use a spell that will trick the crowd into going home (Like a Geas spell).
The Wiccan counterspells the mage. The mage responds by throwing a lightning bolt at the Wiccan. The Wiccan gets hit and retaliates by shoving the mage through the bank front glass doors with a force spell.

Channel 9 news gets the whole thing on tape.
Guest 8th Jan 2013, 8:35 AM edit delete reply
I love you.
Solario the Visored 8th Jan 2013, 8:58 AM edit delete reply
I can already hear J. Jonah Jameson yelling about how he wants "pictures! Pictures of those three wandering murder-hobos!!"

At least they have it coming.
nekollx 8th Jan 2013, 9:35 AM edit delete reply
nekollx
Especially if they wear masks!

And now i have a image of a hand cranked Daily Bugal an Dark Ages Spider-man
Digo 8th Jan 2013, 11:26 AM edit delete reply
Sadly no one on this team wears masks. Of the three, the Wiccan is the only one who keeps changing her looks (makeup, hair dye, contacts, clothing, etc.) and alias periodically.
The Random NPC 8th Jan 2013, 5:44 PM edit delete reply
You need to make that bite them in the rear, and soon.
kriss1989 8th Jan 2013, 11:47 PM edit delete reply
kriss1989
Hey he got lightning blasted! Totally justifiable self defense!
Digo 9th Jan 2013, 6:43 AM edit delete reply
Thanks!
(I'm playing the Wiccan btw)

As for NPC's comment about things biting the other players in the rear, I know my GM and I'm quite sure the teeth will be chomping down very soon. :)
Grey Pen 8th Jan 2013, 6:13 AM edit delete reply
My players know better than to defy the guards. All it takes is a sufficiently high danger rating...

That being said, they were recently at Canterlot Castle, which ended up being under attack. They quite willingly allowed the friendly guard to escort them out... and then a friendly NPC gave him a literal slip that got him to leave.
Digo 8th Jan 2013, 6:31 AM edit delete reply
Challenge Mode:

My group once played a short X-Files style campaign and we were all FBI agents (My character was a hired consultant for Arcane investigations ) and we often worked with the local police of whatever case we were on.
Since we were federal agents, the temptation to walk over the local police was pretty good, but we managed not to do such. At worst, we would keep some miscommunication between us and local law enforcement so that they don't end up in the fights against the paranormal that we often found.

We nearly lost two well armed and highly skilled combat PCs to a Jersey Devil. I can imagine against the NPC police we'd of had a few fatalities to explain...
ANW 8th Jan 2013, 6:34 AM edit delete reply
For this Poll time,
All your answers must rhyme.
The princesses are just like common folk.
They too, shall be victims of posion joke.
Tia, I think,
Would have her coat turn pink.
And Luna of the night,
Becomes an earth pony in her starlight.
If extra points is what you need,
Then just like Zecroa, you should rhyme indeed.
Double Cross 8th Jan 2013, 8:40 AM edit delete reply
You misspelt poor Zecora's name
A foreign tongue is not a game!

Celestia's greatest pride would be
Her power and security
So now her horn no longer serves
to locks, open, and towns, preserve.

Luna finds great shame in being
Nightmare Moon the least agreeing.
A curse the poison could enforce
Once more makes her the evil horse.
ANW 8th Jan 2013, 1:41 PM edit delete reply
The ryming tounge is my way,
for saying Zecora is my favor support today.
If this upsets you, let be done
This will only happen just this one.
(or if GM decides on a poem comic)
Raxon 8th Jan 2013, 8:45 AM edit delete reply
Raxon
I will rhyme, with luck,
So I will be quick.
A pink coat would suck,
Look, I have a stick.
Be careful to duck,
Or you will be sick.
I just want to buck,
I'll show you my kick.
I wear just a huck,
You expect the word d-
Hemi-PoweredDrone 8th Jan 2013, 9:43 AM edit delete reply
Hemi-PoweredDrone
Though it seems you can rhyme,
You lack rhythm and time!
You must flow with your word,
For a poem to be heard.
Raxon 8th Jan 2013, 10:05 AM edit delete reply
Raxon
There once was a Raxon from Dunwich,
Who nicked from a bum his last sandwich.
He was nuts off his meds,
Yes, even in bed.
Shut up, rhymes are a last effort ditch.

Tatsurou 8th Jan 2013, 12:10 PM edit delete reply
For Celestia a joke must be well thought,
As she has ruled the land from times old.
For the sun princess what happened ought
To be turning to statue of gold.

For dear Luna who reigns over the night,
It's easy to make her quite silly,
Let me help you picture the sight
Of her as a helpless filly.

http://fav.me/d4mgxnl

If I knew how to insert a link,
Here I would surely save face,
But it's not as hard as you think,
It's up to you to use Copy-Paste.
Siccarus 8th Jan 2013, 6:46 AM edit delete reply
While not Technically Law enforcement, My first Adventure had us working as Animal Control. First job Remove the Dire squirrel Infestation at the local damn overlooking the town... 3 guesses to how that turned out.
Digo 8th Jan 2013, 6:51 AM edit delete reply
1. All washed up.
2. Dire consequences were faced.
3. Damn, that was nut a good opening case.
Siccarus 8th Jan 2013, 7:44 AM edit delete reply
Eyyup all are correct.
Akouma 8th Jan 2013, 6:58 AM edit delete reply
Akouma
Well, in my homebrew game, the PCs work for a legitimate organization whose job it is to collect the souls of the recently deceased for reconstitution. They actually have legal authority to make arrests (they aren't cops, but in this world a citizen's arrest is a privilege based on your job, not a right), and have on multiple occasions caught a bad guy then just turned him over to the cops. Most recent example:

The highest-ranked mage in the local magic college passed away earlier, and the first team sent in to recover his soul died of someone fireballing them to a crisp. The PCs, being a second-response team whose job it is to come in when the first response dies or otherwise fails, are sent in to investigate and recover the original team, too. When they find a plot by the head battlemage to just let the guy stay dead so the head battlemage can take his job, the battlemage accidentally expose one of the students in the tower as being complicit in the crime. They find the kid in question, and stop his immediate teleport attempt, then just subdue him and turf him over to the mages and the police for disciplinary action.

There was also the time they had to reclaim the soul of a mob boss, "accidentally" found evidence of his activities, then handed that over to the police so they could arrest him immediately upon resurrection. Given that it's possible to serve multiple life sentences... he's going to suddenly regret signing up for Immortality Protocol insurance.
Lyntermas 8th Jan 2013, 12:34 PM edit delete reply
Lyntermas
Immortality Protocol Insurance...wow, that must change a LOT of things in your world. How does inheritance work? Is there a time limit regarding whether or not a soul can be reconstituted? Is there a method of death (old age, etc) where the soul can't be reconstituted? If multiple life sentences are possible, are souls reconstituted to the age that they died, or a predefined age (all souls get young adult bodies)? Not to mention the concept of kings essentially living forever, keeping their societies in stasis and essentially depriving their children of any hope of actually succeeding them.
Guest 8th Jan 2013, 7:15 PM edit delete reply
And imagine the counter market that springs up, the black market selling scrolls of soul bind and possessive mirrors and all that crazy stuff. You could make a killing if you can just follow through on a promise to keep the dead dead.
Double Cross 8th Jan 2013, 7:09 AM edit delete reply
I clicked onto this while listening to a Pony Thread Simulator.

NEVER AGAIN.
Raxon 8th Jan 2013, 8:36 AM edit delete reply
Raxon
Oh, cool! Then you saw the results of my pony post generator!

It automatically generates a random string of horrible things concerning ponies. I barely ever read them. I seem to remember it really liking crystal ponies splitting other ponies in half.
Zuche 8th Jan 2013, 8:43 AM edit delete reply
So you're the reason my ex-wife gets traumatized every time she does a random pony search?
Digo 8th Jan 2013, 9:26 AM edit delete reply
Add my daughter to the list of victims.
Raxon 8th Jan 2013, 4:11 PM edit delete reply
Raxon
I have no idea. I do know that the generator is basically a RNG with different tables assigned, so it's really not very complex. Also, it's not obscene. It's just insanely creepy and squicky.

I do know that I once wrote the star wars equivalent of 'my immortal' and made a star wars board shut down from the result. It had Han murdering Greedo because the two were lovers until han caught greedo doing the hutt lumberjack.

No, I never explained what this sexual act was, I only mentioned that it is taboo, because Tattooine used to be a lush forest planet until this maneuver was invented by certain daredevil young adult hutts. Now, there is only sand. I like to name vague and unspecified lewd acts the same way Xiaolin Showdown names martial moves: By assigning the most random crap that pops into my head, and maybe writing some nonsensical tidbits. Like the deforestation thing.

Han, being human, took a few hours to comprehend what he had seen. Also, he had never seen such a horribly inappropriate use of firewood in all his life.
Calypso 8th Jan 2013, 7:50 PM edit delete reply
Calypso
*hearty clapping*
Rokas 8th Jan 2013, 8:51 PM edit delete reply
Please, for the love of all that is righteous and holy, make a website to store and index all of your stories for me to direct people to. The Internet needs your mind-destroying insanity to spread far and wide so that we may use it to weed out the weak and stupid.

Also, if you're secretly Tzeentch you have to tell us. That's totally a rule.
kriss1989 8th Jan 2013, 11:50 PM edit delete reply
kriss1989
That was YOU!?....*slow clap*
Page-Mistress 9th Jan 2013, 5:34 AM edit delete reply
You know Raxon, sometimes I wonder if your avatar is actually a picture of yourself and you really ARE Deadpool.
Raxon 9th Jan 2013, 9:28 AM edit delete reply
Raxon
To be fair, that forum's activity was dwindling. I think I just scared everyone else away. This was at least ten years ago, when the internet was much smaller. Sadly, I no longer have that terrible trollfic. It was lost with a hard drive corruption, or something like that.

And yes, before you ask, Jabba was involved in the hutt lumberjack. You can't perform a the hutt lumberjack without a hutt. I do have some stories, but they're bad as in bad writing. Though I think I still may have a poem from a few years ago...
Giggle Tail 8th Jan 2013, 7:25 AM edit delete reply
Giggle Tail
Let's see.....a case where we worked with the law....

Well, in our first campaign we did work with a king for a lot of the campaign, especially since his brother was the big bad guy in the end....

Aside from that, we really don't work too closely with authority, usually. In fact, our group name in our current campaign is "The Resistance" (I even forged a legal document making us officially "The Resistance").

No clue what we resist....we're just "The Resistance."
Destrustor 8th Jan 2013, 2:15 PM edit delete reply
Destrustor
We are...
The Resisty!

... Yes we're keeping that name!
Giggle Tail 8th Jan 2013, 3:06 PM edit delete reply
Giggle Tail
Our name came from a similar instance. I can't remember all the details, but basically the plot started off with us having to rescue some dwarves who were captured into slavery, so while we were being told about it, I amde a quip in character saying "Don't worry, we're The Resistance!"

After a good laugh from everyone, I forged the document to make it official :P
Guest 8th Jan 2013, 5:16 PM edit delete reply
What do you resist? electric current ./rimshot
Leo 8th Jan 2013, 7:37 AM edit delete reply
I can't think of an occasion when my group has ever worked with law enforcement. I guess we did work with an organization dedicated to destroying evil to wipe out a drow encampment on the surface (yea didn't fully get that one), also does owning our own kingdom count?

Besides when players wind up not working with law enforcement you get some of the best things ever. Like when the PCs are trying to kill a cult in a town and succeed, but they had just been in the town 2 days and the cultists were very important outstanding citizens. The guards didn't like what they saw when they found them. So the party obviously had to kill the guards, but one ran to inform the rest of them, so they chased. They finally caught up and killed the guy on the street, but by then the other citizens had seen them so they destroyed the entire town to ensure no one heard about it.
Aegis Steadfast 8th Jan 2013, 7:59 AM edit delete reply
Aegis Steadfast
Well, in our pony campaign I'm actually a member of the royal guard so... yeah.
Sharkun0 8th Jan 2013, 8:29 AM edit delete reply
It is never stated that Twilight can't use magic while affected by the curse, and in the show she was able to levitate her brush, so she could still use magic.
Aegis Steadfast 8th Jan 2013, 8:43 AM edit delete reply
Aegis Steadfast
Um, think your aim's a bit off there.
WhirlWindIsAnAlicorn 8th Jan 2013, 8:01 AM edit delete reply
how do pages 6, 7 and 8 work, i mean isn't twilight under a curse?
Vallumartu 8th Jan 2013, 8:01 AM edit delete reply
While, playing a 3.5 campaign. My lawfull ranger, with a wov against killing, decided to join the city guard.
My fellow players were not amused, but we ended up with some adventure hooks, and a frightengly high count of kobolds filling the jailhouse
Kiana 8th Jan 2013, 8:01 AM edit delete reply
Kiana
...My entire MLP campaign. The party leader was a member of the guard, essentially acting as a cop the entire campaign. The entire -rest- of the party got deputized shortly into the game.

So yeah. The fact they captured the majority of the cult they were after, including convincing a few to change sides and provide valuable information, makes them pretty darn good cops...
Kadakism 8th Jan 2013, 8:05 AM edit delete reply
Well, the REST of the party worked with local law enforcement. We had retrieved a very powerful artifact from a warlord who had planned on enslaving the surrounding cities with it. We had the options of handing it over to the proper authorities where its power could be used to benefit everyone in the area, or handing it over to a possibly evil entrepreneur for a vast sum of cash. Needless to say, my neutral mercenary character took the latter route.

Long story short, while most of the party is negotiating the release of the artifact into the church's hands, I knock out the other character charged with guarding it, then quietly slip over to the merchant's house. My character got a jeweled eye patch, and the enmity of the entire party.
WhirlWindIsAnAlicorn 8th Jan 2013, 8:18 AM edit delete reply
"adventurers dont make very good police officers." I reprimand that! here let me explain. the previous campaign that i played lucan (that was me) got a job as a police officer and in my oppinion he was very good at it.
p.s. he only had to warn when someone attempted to escape jail.
Vegetalss4 8th Jan 2013, 8:20 AM edit delete reply
While the barbarian method of trap-finding is a commonly accepted way of saving time, it is utterly unnecessary here.
Rarity could just have used telekinesis to open the door and throw in a pony sized wooden log to trigger the traps.
Still who among us haven't forgotten one or more of our characters powers when they would have been really useful before?
Zuche 8th Jan 2013, 8:47 AM edit delete reply
Every time that would lead to boring results. Bring on the Earth-shattering kabooms!
Digo 8th Jan 2013, 2:24 PM edit delete reply
It is an advantage of having crazy PCs on your side. You can ask them to do the dangerous work and usually they don't question it. :D
Oblivious 8th Jan 2013, 9:13 AM edit delete reply
Oblivious
That's easy, Spud. We did that numerous times in our AoH campaign. Granted, we also broke the law as many times times as we helped the local authorities, but we helped as local and royal investigators in that campaign. Heck, we avoided our very first planned combat session because we worked with the police rather than fighting them. Shocking, ain't it? :P
Guest 8th Jan 2013, 7:37 PM edit delete reply
AoH? Ages of Hepatitis? o.o
Oblivious 8th Jan 2013, 11:47 PM edit delete reply
Oblivious
HAHAHAHAHA!!!

No, try again...
Zuche 9th Jan 2013, 7:25 AM edit delete reply
Ascent of Horses?
Raxon 9th Jan 2013, 4:05 PM edit delete reply
Raxon
Adepts of herpes?

Is this a game about pimping?

Oh lord, it's like FATAL all over again!
Austinator 8th Jan 2013, 9:20 AM edit delete reply
Well, there was that one FMA-themed game where we WERE the law. We were all State Alchemists, so being the national 'Alchemy Police', as it were, we kind of HAD to work well with authority. Of course, me being a special little snowflake, built a character who didn't use alchemy at all. He was just so badass, and actually capable against alchemists even without alchemy, that the State had decided to let my character in anyway because not doing so would've been a stupid idea. After all, if he can do the 'hunt down and arrest or kill rogue alchemists' bit of the job better than some of the actual alchemists, why not, yeah?
Guest 9th Jan 2013, 2:16 PM edit delete reply
How did you manage to beat alchemists without alchemy? I'm very interested.
Austinator 10th Jan 2013, 6:49 AM edit delete reply
Simple. My character was secretly a chimera, one who'd retained his mind. He'd literally been created as an assassin for alchemists, but he turned on his creator rather than being a good little monster and killing State Alchemists as per the plan.

That, and Alchemists are still human. When they don't have Gate-given 'clap for alchemy' powers, they tend to devolve into one-trick-ponies, if you will. Once you figure out their trick and how to beat it, it's a simple manner of stabbing them in the face with a big sword.
Calypso 9th Jan 2013, 8:17 PM edit delete reply
Calypso
HOLY SHIT. A FMA-themed game? *turns into a puddle of happiness* that sounds beautiful. I need more information!
The characters in FMA who could not use alchemy were all such badasses, crazy good snipers, engineers, close combat people. Badasses, all.
AttentionDeficitGuy 8th Jan 2013, 9:49 AM edit delete reply
AttentionDeficitGuy
Well, in one campaign the party was an elite military group with a relative respect for the chain of command (or at least as much as you can get when your party leader is a Chaotic Neutral trickster who also happens to be the leader of his own secret spy network). Does that count?
Gaston 8th Jan 2013, 9:49 AM edit delete reply
Playing a bit of Pathfinder Society. I'm still relatively new and this happened a few weeks ago. The team and I (Gnome Gunslinger) have just saved the town from a swarm of goblins and saved a festival. Then we're called to a house where odd noises are heard. We manage to find a goblin, beat him up and tie him up (all thanks to me, for some reasons my teammates like sending the smallest ones first). Then the sheriff of the town appears. He behaves rather rudely but seems to kind of hold himself back since we're the heroes that saved the town. We then disregard his obvious dislike for us and hand over the goblin, suggest to interrogate the little bigot about the large festival heist and also manage to get the info from the sheriff about a person who studies nearby goblin gangs.
jokergirl 8th Jan 2013, 10:52 AM edit delete reply
In my current campaign, one of our PCs has a tendency to grab official approval from the lord of whatever city he's in, and then hire NPCs to solve any problems for him. (We usually leave town before any payments have to be dealt out, luckily.)
The sherriff's a drunkard? Get hired as deputy, then hire the other PC as replacement sherriff! Quickly need some muscle? Hire whoever's standing around that looks like they have good stats. Mob attacking the castle? Hire some of the front line hayfork-bearers as castle guards!

No, I don't think our GM does any plotting any more.
Metool 8th Jan 2013, 11:10 AM edit delete reply
A friend of mine played a game of d20 modern, Urban Arcana. The party were para-military and ended up attempting to clean up a troll. Turned out the troll was a fake and it was a cover for a sex slavery ring and the party turned them over to the authorities.
Rokas 8th Jan 2013, 11:38 AM edit delete reply
This campaign in a friend's homegrown system we've been running for years, we try to work with the local authorities as often as possible. Just recently we tried to stop a coronation, thinking that someone was trying to usurp the throne. Turns out we were duped by a mole surgically modified to look like one of our PC's long-lost twin brother, who then played us to get himself and some of his assassin buddies on planet to try and take over the world by claiming to be the next in line (our guy's character was technically second in line). Then we had some rather interesting conversations with the local police, who wanted to throw us in a dark hole, then the Feds came and took us out because our guy's character was now technically the new royal, and we ended up working with them to get a message out to the populace to counter the Fake's propaganda, joined in with loyalist troops to blow a hole in the side of the royal palace with hand-held weapons that could technically do ship-scale damage (my character loves the big guns, what can I say?) and then go in and kill the SOB pretender.

Then it turns out the original royal wasn't killed, and it was all part of the plan of the brother of another one of our PCs, because he's a freakin' Kwisatch Haderach who can see the gorram future and keeps manipulating us. Really starting to get annoying, that.

And that doesn't even mention the time we teamed up with a Battleship crew to stop a cult of androids and brainwashed clones from igniting a series of doomsday weapons that would kill all organic life in the galaxy.
Anvildude 8th Jan 2013, 6:14 PM edit delete reply
Who the heck is your DM, Raxxon?
Rokas 8th Jan 2013, 8:42 PM edit delete reply
No, Raxon is Chaotic Neutral, possibly Chaotic Evil. My friend/GM is more Neutral Good.
terrycloth 8th Jan 2013, 12:07 PM edit delete reply
I gave my players legal enforcement powers and a license to kill, and they *still* ended up as wanted terrorists, because that's what happens when you start fireballing crowds of innocent people that you think you saw a pickpocket duck into, not to mention hacking apart random shoppers with an axe at the marketplace because they looked at you funny and 'smell like ham'.
Nezumi 8th Jan 2013, 7:44 PM edit delete reply
I'm not sure whether I want to be in your games, or toss all your players into a dark hole with angry centipedes.
Zuche 9th Jan 2013, 7:32 AM edit delete reply
The player-tossing option becomes more feasible if you join terrycloth's game.
CJT 8th Jan 2013, 12:09 PM edit delete reply
This tends to vary from campaign to campaign, for the group I'm with.

Most of the time, we're typical fantasy adventurers, with a lawful-ish good-ish party, who try to work with the authorities when reasonably possible.

In the Pathfinder campaign, we graduated from "working with the authorities" to "being the people the authorities call when there's trouble" to "being part of the authorities" (my character is a knight now, with "baron" on the horizon if he can't think of a good way to duck it).

The Mekton campaign avoided this, though. It turns out that running what amounts to guerilla raids against the presumed alien robots doing shady things isn't exactly legal itself, so there were quite a few occasions where we ended up having to choose our words very carefully when answering questions from very-not-amused police officers. Thankfully this was a comedy campaign.
gamergeek007 8th Jan 2013, 12:29 PM edit delete reply
gamergeek007
I'm in an MLP game now and my private investigator pony just investigated a kidnapping (foalnapping?) because the police were too busy because of visiting dignitaries.
Haledrake 8th Jan 2013, 12:44 PM edit delete reply
Challenge mode too hard... as a matter of fact in my first Everybody is John game TWO people had goals that were basically "FUCK the police".
Blake Black 8th Jan 2013, 1:02 PM edit delete reply
Well, one time with a group we had to ensure that the town we just arrived in stayed nice and quiet so the wedding of the prince and princess the next day goes off without a hitch. The Ranger, Priest and Mage set up shop at the castle, while the Thief and myself take a patrol of guards and do a sweep of the city. We got three muggers, two pick pockets, one slighty weird attempt to enchant a roast boar to come back to life and breath fire during the banquest tomorrow, and the Theif picked up a case of the clap. But the next morning the prince was dead, our mage had left her polymorph gear where anyone could find it and she got her kicks turning us and other people into girls. And the prince....well....He at least died with a smile on his face.
ShadowDragon8685 9th Jan 2013, 4:50 AM edit delete reply
ShadowDragon8685
Please tell me the Thief's case of the clap and the Prince's died-with-his-boots-off deathgrin are related to the same event.
Blake Black 10th Jan 2013, 3:19 AM edit delete reply
No. I guess I should have been more specific. The Theif picked up the clap from a seedy prostitiute we had to deal with to break up an illeagel ring. The Prince got turned into a girl and over enjoyed himself to death. Apparently you can do that, who knew. And because he died because of our mage we got stiffed on the bill.
Moonrush 8th Jan 2013, 1:41 PM edit delete reply
It's very disorienting when the Lawful Good mage in your party keeps killing guards 'just to be on the safe side' (that's OOC dialog from the player) and the Chaotic Evil has to yell at her about it (only because he's in-universe dating the Lawful Neutral who's very up on the 'lawful' part, mind you)
Belmor 8th Jan 2013, 1:46 PM edit delete reply
Well, I was playing Rogue Trader and my character being the captain of a small fleet gets told by the local authorities that I wasn't allowed back on there mining asteroid, for quote; 'trying to fuck with shit.' Me being quite angry at the lost capital of this mining enterprise sabotage the only ground to orbit batteries they have on the station. I then go into low orbit with four sword class frigates and raise the whole place to the ground with macro batteries.
Moral of the story, don't get between a Rogue Trader and his money.
Sparky 8th Jan 2013, 2:47 PM edit delete reply
We're playing Kingmaker, which sort of makes our party in charge of law enforcement...
Dragonflight 8th Jan 2013, 3:34 PM edit delete reply
I'm currently running a Star Wars SAGA v2 game. There's three Jedi, and the rest are playing a range of other characters. They were tracking down a rogue military operation on Coruscant, creating a prototype military combat drug by testing the preliminary versions on the populace in the "down-below" section of the planet-city.

The PC's find out what's going on, then get a Jedi to come with them while they browbeat a local crime lord to let them have free rein on their turf while taking out their base. So far so good (more or less.)

But once they stop most of the bad guys, the remaining handful flee up to the surface, and onto a private, rich-man's "gated community" on a skyhook. (A structure in Star Wars which floats on one of their antigrav platforms.)

Anyway, they try to invoke Jedi authority to force their way past the community security, who have no idea what's going on. When the PC's are being obstinate, the military people flee again, heading down to a nearby ski resort. The Jedi and friends smash past the private guards, tear across the skyhook, launch down onto the ski resort, and engage the fleeing military in a skiing lightfight down the side of a mountain with people of all ages and races scattering for dear life.

Needles to say, considering three of the enemies still got away, and how horribly off the rails the operation ended, the Jedi were NOT AMUSED with the PC's at their next appearance in the council room...
ShadowDragon8685 9th Jan 2013, 4:48 AM edit delete reply
ShadowDragon8685
Did they get chewed out by Mace Windu? Please tell me they got chewed out by Mace Windu.
Malbutorius 8th Jan 2013, 3:50 PM edit delete reply
My players are Rediculasly easy to Railroad, all I have to do is say that someone is in a posistion of auhtority and they think hes automaticly good and that they should do whatever he wants *Sigh*. For example, there was this one session were the party had to stay at a manor to avoid a rainstorm, just so you know I have an adventuring party of 8, yes, 8 people, and I made the Manor owner as suspicious as possible by having him look like a dracula Expy and tell the party to not go into the basement, they never went into the basement and the next day the rainstorm stopped and they never returened to the manor again, too bad they never discoverd the fact that he was a Vampire Lord that had plans to permanetly block out the sun and conqure the world with an Army of shadows, a couple sessions later the Sun went out and the Party was constently attacked by shadows, they quit because they thought I was pulling things out of my ass.
Malroth 8th Jan 2013, 5:24 PM edit delete reply
Orc warblade with Iron Heart Surge I'm receiving a combat penalty from the Sun? I Activate Iron Heart Surge to End the Sun.
Rentok 8th Jan 2013, 6:09 PM edit delete reply
Well, the group I play with has no trouble whatsoever working with authority figures in our campaigns.

Though maybe we should.

We were hired (well, I was hired but told I could bring people I trust, which was an easy way to hire us all without requiring us all to be at the same location at once beforehand, as we tend to split up completely whenever not currently pressed for time. We hardly ever make any progress in any direction.) to escort a shipment of potentially dangerous magical things-of-unknown-description through the city, so that it wouldn't fall into the wrong hands.

We escorted it successfully, and indeed without us, the guards would have been decimated by the surprisingly organized and powerful, and seemingly infinitely numerous, criminals who sought to stop us.

Only to find out two days later that we had successfully ensured that the things we were escorting were not only the vast supply of multiverse-destroying artifacts (a bunch of magical anomalies in the form of glass balls, each of which would randomly cause any one of 400 effects to take place across all of magic (thus effecting the entire multiverse because holy crap DnD is casters and commoners) when broken. Oh, and the least harmful of these effects were things like "Everything in existence gains the property of a random magical item" or "Every sentient creature is now a housecat".

Yeah, so we delivered the ENTIRE COLLECTION of these things, every single one of them in existence, directly to the guy who was plotting to use them to destroy the world (Just to fuck with our Paladin.). And that's not the worst of it. The other thing in the crate? THE VILLAIN'S SPARE BODY. So not only did we deliver the multiverse-destroying artifacts to him, we also gave him an extra life.

Of course, we only found out what we'd inadvertently done AFTER he started his plan. A plan that we knew about, and counteracted- though it's a good thing we had like 4 backup plans because the DM just ignored out first 2 countermeasures, probably because if he hadn't, then we would have stopped the villain's plan through clever preparation, and we wouldn't have been frustrated by the villain's- well I think that's actually a separate story.
Kirby 8th Jan 2013, 7:52 PM edit delete reply
One of my favorite characters was an interrogator before she set out out on her own.

I'm not exactly who she was an interrogator for... but she's rather good at it....
kriss1989 8th Jan 2013, 11:53 PM edit delete reply
kriss1989
Superhero campaign. The four color turn the bad guys over to the police no problem officer variety. Working with law enforcement is so typical it's not worth mentioning.
Raxon 9th Jan 2013, 4:08 PM edit delete reply
Raxon
The best part of working with law enforcement is picking their pockets and using their handcuffs.

My favorite part is where they bind your hands.
Guest 9th Jan 2013, 12:20 AM edit delete reply
My pc's don't really trust guards anymore. They did once, but then i made the guards corrupt and had them attack the pc's. the entire party is currently wanted for the murder of at least 5 guards.
HopeFox 9th Jan 2013, 12:56 AM edit delete reply
My party has been pretty good about working with the law. The game is set in 19th century England, so law enforcement is actually pretty efficient. They've done a bit of what technically counts as vigilantism, but the first time was against someone attempting to introduce a plague of typhoid fever into the population of Bath, so the militia's response was basically, "Yeah, don't leave town while we're investigating this, but we're pretty sure that you just saved thousands of lives." It helps that one of the party members is a naval officer, and another is a clergyman, so they're pretty well invested in The System. Even the thief doesn't want to bring the system down - it's full of stuff to steal.
Sjosten 9th Jan 2013, 1:15 AM edit delete reply
There are times when PCs get along with the law? That's crazy. They're like gunslingers, once they roll into town, everyone closes the doors behind them and sends the sheriff out to make sure there "Won't be no trouble."
shineyorkboy 9th Jan 2013, 1:21 AM edit delete reply
In my Legend of the Five Rings game the players work for the Shogun so they technically are cops. Of course that didn't stop them from butting heads with another group of investigators. Still that was mostly the NPC's fault.
DCHorror 9th Jan 2013, 2:56 AM edit delete reply
In one game, a priest hired the group to investigate a string of grave robberies and one of the cops "lost" some confiscated weapons to help out the party.

They proceeded to steal from the church, commit to drunk and disorderly conduct, and destroy one of the graveyards.
Meagen 9th Jan 2013, 3:16 AM edit delete reply
Oh man. Have I got a story for you.

Our 4e party was six people, split into three groups. On the Lawful Good side: Dragonborn paladin raised in Bahamut's School for Wayvard Children. Very Lawful, very reasonable. Human Cleric of Pelor out from the boonies. Very Good, very soft-hearted. On the evil/chaotic side, a Tiefling social Rogue chiefly driven by long-term self-interest, and a Gnome with a mechanical crossbow chiefly driven by the idea of mass-producing new weapons and selling them for a big profit. In the middle a couple of neutrals, Half-Elf Rogue scholar and Drow wizard.

The tone for the campaign was set in the first encounter with a bunch of goblins, where the Paladin walked in first, being *very* tall and shiny, and said "this would be much easier if you all surrendered". The goblins surrendered.

The campaign that followed involved the Paladin and Cleric always trying to reason things out and giving people the chance to surrender, the Tiefling not finding wanton murder to be a very good long-term option, and the Gnome being easily persuaded to let the enemies live to make potential future customers. This led to a *lot* of peaceful or semi-peaceful resolutions to encounters. (The Wizard ended up creating a pamphlet to speed up the process. The cover featured an angry man brandishing a weapon and the line: " 'Surrender? To the likes of you?' It's more likely than you think!")

Which brings me to the law enforcement. An NPC from the town guard - a lieutenant, with his own office - happened to be one of our early contacts, and thus became our default drop-off point for anyone we thought was definitely guilty of *something* and probably wouldn't honor a promise to stop doing that. This started with a bunch of bandits who'd been raiding caravans, went on to creepy cultists, and eventually led to a succubus (bound from using her powers) and a vampire (in Mist Form. in a jar.) The poor man ended up viewing our every appearance in his office with increasing dread.
CJT 9th Jan 2013, 10:44 AM edit delete reply
You realize they're going to have to start their equivalent of the SCP Foundation just to store the entities you keep bringing in, right? With a healthy dose of Men in Black (of whom you're the founding members)?
Raxon 9th Jan 2013, 4:26 PM edit delete reply
Raxon
Totally! And to make things more interesting, the whole system should be run by a computer, probably of the friendly variety!
Hennith95 11th Jan 2013, 4:41 PM edit delete reply
I've actually been in a campaign where the PCs were the SCP foundation, or rather Warehouse 13. In our first mission, we raided something from a museum, in the middle of the day, while there were people looking at the exhibit. Somehow we managed to keep that out of sight of our less in-the-know fellow government officials.
ShadowDragon8685 9th Jan 2013, 4:41 AM edit delete reply
ShadowDragon8685
My players and Law Enforcement, huh?

Well, once, in an all-Jedi game set during the era of Luke Skywalker's New Jedi Praxeum, after that Bothan jerk whose name escapes me at the moment came to power, he had the Jedi Order stripped of their authority to act in the Republic's name.

My player-group actually tracked down a criminal who had, through legal wrangling, managed to get himself made Senator of a planet by default (by being the only inhabitant of a planet which had been depopulated by the Yevetha and had been officially kept in the Republic with an officially-empty seat and an order not to accept any settlement there, an order which was revoked as well,) so when they tracked him down, instead of fighting or fleeing, he immediately threw down his weapons, surrendered, and ordered his droid to make a cryptic call.

The players didn't understand what the call was (it was a "Senator in distress, sent the SWAT team" call,) and they walked him out of the building at lightsaber point... Whereupon they found a gaggle of Coruscant cops surrounding them and aiming weapons at them. They attempted to hand the crook over (a nasty, child-slaving piece of work,) to the cops, thinking they were there to pick him up.

One of the players then got the bright idea to use the Force to compel the crook to confess to (many of) his crimes right in front of them, and by doing so (on record, of course,) got him immunized from them as he had been compelled by the Force to give evidence against himself.

That's when they realized the cops weren't there to ARREST the guy, they were there to RESCUE him.

They surrendered their lightsabers and let the cops throw them in jail whilst awaiting Leia Organa-Solo to come bail them out. That's cooperation, right?


Earlier than that, they tracked down a serial killer on Tatooine and killed him as he was attempting to hijack a ship, having killed its owners of records in the process. Since the ship was grounded because the owners were behind on their docking fees, the Mos Espan authorities just gave them the ship in lieu of the bounty. That satisfied everybody. Cooperation, right?
bobmortar 9th Jan 2013, 2:18 PM edit delete reply
Does having a necromancer animating the local militia leader's corpse to tell his troops our orders? I guess not...
Seanpony Renaud 9th Jan 2013, 4:21 PM edit delete reply
Decidedly not. On that subject though does telling the cops where the local thieves den is if your real goal is to have the cops preoccupied while you do something illegal across town qualify?
Seanpony Renaud 9th Jan 2013, 4:14 PM edit delete reply
Granted this is less a case of WANTED to work with law enforcement than had no viable options.

Currently our heroes are camped out in the city of Irongate as they gear up to try and defeat a Lich who's so far killed the families of two of our main characters. In the interim we defeated a second lich and since we couldn't find the phylactery we took him with us and locked him in our basement making sure he never had enough time to regain spells since we weren't 100% sure he was a wizard not a sorceror. Well a local lord found out about it launched an attack on our home took our lich to his house in the hopes of finding out how to be a lich. Currently we're working with the local law enforcement to get proof that he's keeping a lich and trying to become one himself. Attacking him is simply out of the question since he lives inside the city proper we live just outside so no collateral damage and we're regular joes. He's one of the twelve lords who run the city. Though we did breifly consider screaming fuck it all and storming the place.
Uziel 10th Jan 2013, 12:44 AM edit delete reply
I thought really hard of my PC's doing something like that, but I can't think of one. They tried to! They really did! But local authorities REALLY don't like it when you seduce another tourist, nearly trick him into gay sex, find out he's cool with the whole gay sex thing, punch him, and throw the guy out a fourth story window.

And then when the police come to arrest the assailant, it doesn't work in their favor when the guy hides under a bed, then breaks one police officer's nose, knocks another out with a concussion, then taser the other two.

At that point, cooperating with the authorities isn't so much helpful, as it is expected, if they want to avoid the death penalty. Which in my universe was pretty commonplace. As in 'summary and immediate.'
Belze 10th Jan 2013, 3:32 AM edit delete reply
Well i can remember 1 situation where my group where the law of the country trying to be all bossy in a village.

The game starts with us being assigned an mission to find out whats going on in this city that keeps being attack by undeads(or goblins i forgot) at night.
after a few "random encounters" we arrive at the city to hear the story of whats going on and we spend some time investigating the graveyard(or goblin camps, this is really escaping me).

we come to the conclusion that theres an necromancer in the village trying to distract from some bigger plan. so as the people with the highest ranked paladin we put the village under our law and starts questioning everybody on what they have been doing and so on, and the officers of the city are happy to help until we decide that its everybody's favorite ranger, who is the bad guy because we have a hunch and we are tolled to not bother him anymore something we of course couldn't do and after i am caught sneaking into his house, the village as that little village it is decides that they do in fact not need our help and we are asked to leave when the sun rises.

But as "luck" has it the village is attacked by a hoard of undead's(that i know happened) and our paladin nicely goes over to the towns leader and sits down on a chair and looks at him smiling.

"so since you don't need our help i guess you have a pretty good plan on how to handle this"
"b-b-b-but"
"no buts, I'm sure you have this all under control, but just in case you might need our help anyway I'm sure you would be so kind as to lock up the ranger for us, right?"

in the end the mayor gives in when the first couple of undead gets over the "walls" and it turn out we where right all along as the ranger tries to flee out to his undead army.
Sus 10th Jan 2013, 3:34 AM edit delete reply
Unfortunately, from most of my RPG experience, the definition of "hero" seems to be "somebody who kills things arguably slightly worse than him/herself".
Seeing as law enforcement tends to put the kibosh on the "stab it until it is no longer a problem" school of problem solving... yeah.

Come to think of it, maybe having a group consisting solely of Loonies and Munchkins is not conductive to in-depth role playing...

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLoonie

http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin
TechUnadept 29th Jun 2014, 8:39 PM edit delete reply
"The PC with the greatest HP is not the official trap checker"