Page 240 - The Rest is Alchemy

31st Jan 2013, 6:00 AM
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The Rest is Alchemy
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 31st Jan 2013, 6:00 AM edit delete
We're officially in the home stretch of Bridle Gossip!

Out of all the bonus-length comics I've done so far, this one probably took the longest in total time to write and arrange.


Gaston 31st Jan 2013, 6:09 AM edit delete reply
Imagine all the chaos upon their return
Digo 31st Jan 2013, 6:18 AM edit delete reply
But is it panick due to Zecora or the Mane6? :D
Sometimes the PCs get interesting reputations...
Grey Pen 31st Jan 2013, 6:28 AM edit delete reply
CJT 31st Jan 2013, 1:15 PM edit delete reply
The "Duel Nature" fanfic lampshaded the "hero reputation" effect.

Lyra and Bon-Bon are on vacation trying to escape the ponyville craziness. The first thing they see when reaching their resort is Luna, Twilight, and a guard captain running around on-mission.

They immediately turn around and get back on the train. This turns out to have been a very wise move.

Gaming-wise, my character's reputation in the Pathfinder campaign has actually grown to the point where it's hampering his ability to do certain things. He's having to delegate the "give medals to all the people who served in my strike force" task to a trusted lieutenant, as nobles would see it as a snub if he did that in person rather than talk to _them_. The rumour mill has also been busy: Corin has been pouring money into the propaganda machine to spread tales of how everyone involved did grand deeds in the war, but the public seems to find it a better story to claim he did everything (which will bite him in the tail both politically and on the battlefield if people believe it).

Our characters have survived for about twice as long as players or the DM expected, and the DM is having fun exploring the consequences.
Dragonflight 1st Feb 2013, 10:47 AM edit delete reply
The game I just finished running a few weeks ago had a reputation system I shoehorned in. It was a bonus stat in 3.5 D&D that I added to their characters. It defaulted to Charisma, so an attractive appearance could boost it.

They didn't put points into it though. As the game went on, I awarded a few points to people based on their contributions *as other people saw them.* Which is why the paladin had the highest Reputation stat, while the adorable-but-emo klepto elven thief had a lower stat. She was much more photogenic, but people saw the paladin save the day often, and rarely saw much of her.

To get even with the paladin, the thief started to refer to him by all his titles he'd acquired over the game, including a bunch she made up to make his latest deed sound even more epic. By the time the game ended, he was "God-King-Emperor Mehir, Master of the Elder Dragons, Smiter of the Undead Horde, General of the Imperial Armies, Bearer of the Legendary Armor of Chaos, Hero of the Elven Realms, and Lord of the Southern Desert." And I think that was just the short version.

Needless to say, the paladin was often irritated with the thief character. But it also meant the party had zero stealth ability the moment the thief drew attention to the party. most of their reputation stats were so high near the end that random passerby's were getting +20 on their chance to recognize a party member for who they were. :)
Akouma 31st Jan 2013, 10:37 PM edit delete reply
I actually wish more tabletop games had mechanics for reputation. The only one where your reputation does ANYTHING that I can think of i