Page 274 - Snakes and Ladders

20th Apr 2013, 6:00 AM
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Snakes and Ladders
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Author Notes:

Newbiespud 20th Apr 2013, 6:00 AM edit delete
You know, as I write this particular arc surrounding Rarity, it strikes me that the DM and the players really need to be on the same wavelength when it comes to Rogue activities. I've been in groups with many a thief, all of them lamenting the lack of opportunities to pickpocket and con people without divine (and party) retribution. But I imagine that's the result of a group (including the DM) expecting to play a band of heroes whose actions ultimately serve the greater good. A Rogue's usual motivations tend to get drowned out in that kind of environment.

If a thief's gonna be thief-y in a roleplaying game, the DM's gotta be in on it too and be supportive of that. (Other than just saying, "Uh, sure, roll a single skill check.") And, to a certain extent, so do the players - though it can make for interesting character conflict otherwise, if your group is into that sort of thing. My main point is, though, the DM's gotta be willing to go the full nine yards to make being a Rogue just as interesting an experience as being a hero.

Actually, I'm worried this is all just conjecture on my part. To you readers with far more roleplaying experience than I: Is any of what I'm saying making sense, or am I just blowing hot air?


Guest 20th Apr 2013, 6:04 AM edit delete reply
In the words of Bender Bending Rodriguez:

"Guess what you're all accessories to?"
WhoWhatWhere 21st Apr 2013, 1:25 PM edit delete