Page 308 - Expository Banter

9th Jul 2013, 6:00 AM
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Expository Banter
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 9th Jul 2013, 6:00 AM edit delete
On Saturday morning, I told you about my Everfree Northwest Friday experience. The rest of the weekend was even more enjoyable.

I probably spent a total of five hours roleplaying in the board gaming room on Saturday, between two sessions and two systems: A pre-alpha playtest of Roleplaying is Magic Season 4, and a pony-modded version of FATE. If only I'd gotten in on the Savage World of MLP game on Sunday, I would've had the complete RPG set of Everfree Northwest! But as it is, I think I've cemented myself as a connoisseur of homebrew pony RPGs.

And I've decided - next year, for Everfree Northwest 2014, I'm going to try setting up an official "Celebrity D&D" event. You heard it here first.


Wasen 9th Jul 2013, 6:02 AM edit delete reply
Really love this comic you've made spud. They are awesome :)

And now, today's challenge: Tell us a story about you've been getting in trouble because of a certain spell you have used!
Raxon 9th Jul 2013, 6:08 AM edit delete reply
Does fireball count?
Digo 9th Jul 2013, 6:50 AM edit delete reply
Eh, too easy.
Daeron 9th Jul 2013, 6:51 AM edit delete reply
Depends on how humongous a backfire it was.
Rokas 9th Jul 2013, 2:18 PM edit delete reply
Is it an excessively overpowered fireball? I think there's a reaper for that.
Breakfateschain 9th Jul 2013, 6:42 AM edit delete reply
I was DM a Dark Heresy game and one of my players literally almost destroyed the planet they were on with their first sentence.

After the group landed and the officer sent to meet them welcomed them, of the players, who was psychic, decided he wanted him to repeat himself, so he decided to use a power which causes people to repeat a single action.

Since whenever a psychic power is used in Dark Heresy, their's a 1 in 10 chance something bad will happen, of course something bad happened. I rolled, and then rolled again to see what that bad thing was, and it ended up being demonic possession, which is the worst thing possible, as possessed psychics are so powerful the only way to stop one is to destroy the planet it's on.

I told him to roll to resist, he failed. He had a power which let him resist demonic possession, so I had him roll it and he failed again. Luckily, he had a fate point he decided to burn, which got him one final roll to resist, which he passed.

Still, I kinda wish he had failed, because then I could have said the I was in a game that destroyed a planet in the first sentence
Digo 9th Jul 2013, 7:00 AM edit delete reply
When I played as "The Great and Powerful Trixie" in the human world, one of my spells was essentially magical fireworks. It did decent burn damage against enemies, but it also set off the fire alaerm system in the building we were fighting in. Trixie didn't know what a fire alarm was so the first time it went off was a real shock.

Speaking of such, this led to her attempt in using a "lightning ball" spell to channel it through the water and toward some opponents standing in the puddle farther down the hall.
Trixie didn't take into account that electronics were so suseptible to surges that she ended up starting an electrical fire that wasn't easily stopped by the fire sprinkler system.

It was difficult trying to escape a burning flooded building. :D
Raxon 9th Jul 2013, 7:03 AM edit