Page 317 - Colossal Cave

30th Jul 2013, 6:00 AM
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Colossal Cave
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 30th Jul 2013, 6:00 AM edit delete
Newbiespud
One of this comic's inspirations is Darths and Droids, naturally, but one of my personal inspirations is Irregular Webcomic!. And while I'm way too young to have played the original adventure games that coined "twisty little passages, all alike," I was first exposed to the phrase via IWC. For whatever reason, I guess it stuck with me.

37 Comments:

Zuche 30th Jul 2013, 6:02 AM edit delete reply
Creak...? Oh, it's the door opening.

Irregular Webcomic has been one of my favourites, too, especially when it came with commentary.
Guest 30th Jul 2013, 3:24 PM edit delete reply
Try the internet webcomic "Internet Webcomic"
Really that's what it's called
Digo 30th Jul 2013, 6:05 AM edit delete reply
The best subversion of a "Twisty Little Passages, All Alike" sitch was when we were in a huge mansion fighting our way out.

The team combined our available explosives on hand and we blasted holes in a straight line through the walls until we got out. XD
Messy, but it worked.


Also, I finally got my idea for a guest comic! Yay!
Zuche 30th Jul 2013, 6:31 AM edit delete reply
I swear you're like a Muppet sometimes, Digo, where the conclusion to ever sketch and problem involves an explosion. ;)
Digo 30th Jul 2013, 6:58 AM edit delete reply
Well, I did watch a LOT of Muppets when I was younger, so my ideas may be skewed in their style. ;)
Kinrah 30th Jul 2013, 6:15 AM edit delete reply
"It is dark. You are likely to be eaten by a Grue."
Zuche 30th Jul 2013, 6:34 AM edit delete reply
If some Grue grew some, would some Grue be more gruesome?
Blyndir 30th Jul 2013, 9:26 AM edit delete reply
No! Bad commentator! No Biscuit!

Unless you have an aversion to biscuits, in which case you will have naught but biscuits for the remainder of the day.
swenson 30th Jul 2013, 6:10 PM edit delete reply
> touch table
> take grue repellent
> spray repellent on me
Dave_the_Librarian 30th Jul 2013, 6:15 AM edit delete reply
Yeah, our DM is always saying things like that. His dungeons make the Labyrinth look like a maze in a colouring book.
Zuche 30th Jul 2013, 6:33 AM edit delete reply
Does he work in tesseracts? Nothing complicates a maze like a tesseract.
Digo 30th Jul 2013, 7:03 AM edit delete reply
I had an actual mapped out Tesseract dungeon to use on my players. The rooms were laid out like a lavish manson and some of the doors were hidden.

The campaign halted before I implimented it though, which is too bad because the encounters were inspired by castles found in Disney films. :3
(Nothing says "WTF" like a Challenge Rating 13 dinning room mini-boss).
Zuche 30th Jul 2013, 9:44 AM edit delete reply
Please tell me you'd planned to play "Be Our Guest" as background music for that mini-boss fight.
Digo 30th Jul 2013, 10:22 AM edit delete reply
I even have the Animaniacs parody "Be Our Pest" song too!
terrycloth 30th Jul 2013, 10:54 AM edit delete reply
I had one GM run us through a tower where the doors were all one-way, so the only way to keep track of where we were was by mapping it out as a directed graph.

Oh, and all the doors had three states based on some... buttons or something? Something you could do to the doors. And most of the rooms had three to five doors. It was completely insane.
NOTDilbert 31st Jul 2013, 4:05 PM edit delete reply
Open Closed and "Shhh, you'll wake Schdroedinger's cat....."
Masterofgames 30th Jul 2013, 7:50 PM edit delete reply
What!? Oh come on man, take it to the next level! I one pulled THIS little beauty on my gaming group!

http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1336/95/1336956250060.jpg
Digo 31st Jul 2013, 3:50 AM edit delete reply
How difficult was it to keep track of which room they were in?
Masterofgames 31st Jul 2013, 12:40 PM edit delete reply
Oh god you have no idea...
Philadelphus 30th Jul 2013, 10:18 AM edit delete reply
Philadelphus
You know, I just noticed for the first time: where are Rainbow Dash and Fluttershy in this scene?
Tatsurou 30th Jul 2013, 11:00 PM edit delete reply
My guess? Flying.
DoubleCross 31st Jul 2013, 8:01 AM edit delete reply
It's the iTunes version, most likely.
The Hero Hartmut 30th Jul 2013, 12:18 PM edit delete reply
Heh, a 'KHAAAAN!' gag could've been made from the last few panels here, given that they're all buried alive, buried alive...
Raxon 30th Jul 2013, 12:50 PM edit delete reply
Raxon
I believe the only way to respond is to post this link.

This movie is a favorite of mine. It has Ricardo Montalban in it. He also played the role of another villain that I adore.
Digo 30th Jul 2013, 1:37 PM edit delete reply
Between Shatner and Montalban, I'm surprised the movie sets survived the scenery chewing. That was some epic ham-to-ham combat.
JohnBobMead 30th Jul 2013, 1:39 PM edit delete reply
Ricardo Montalban is great. I really enjoyed his performance in Spy Kids 3D.
Raxon 30th Jul 2013, 1:56 PM edit delete reply
Raxon
YOU ARE DUD TO ME!
Indalecio 30th Jul 2013, 7:31 PM edit delete reply
"Because he tasks me, he tasks me. Round the moons of Snivia, I chuckle at thee. Beyond the corpulent clouds I chuckle more at thee. Revenge is a dish with pinto beans and muffins. Kirk o friend of mine...oh sorry. Goodbye."

Great lines there.
Raxon 30th Jul 2013, 9:02 PM edit delete reply
Raxon
There's also the episode where Guitierrez returns.
Digo 31st Jul 2013, 3:51 AM edit delete reply
Freakazoid was a great show.
Josh 30th Jul 2013, 4:07 PM edit delete reply
Looks like it's a series of tubes.
Anvildude 30th Jul 2013, 6:00 PM edit delete reply
I once did "Little twisty passages, all alike"- but they were literally all alike. It was just walls layed out in a repeating grid pattern- as soon as the players started mapping it out, they had no trouble getting where they wanted to go. Makes sense, as it _was_ supposed to be a city's sewer system. Don't want your plumbers getting lost, after all.
Digo 31st Jul 2013, 3:53 AM edit delete reply
I once ran my players through an abandoned research facility for a modern game. My players started collecting the evacuation maps from each building because they made decent maps to follow.

Except the maps didn't show secret rooms, of course. So there was still some work to be done.
Azzie 30th Jul 2013, 6:09 PM edit delete reply
Ia anyone here old enough to have played Zork?
Robin Bobcat 30th Jul 2013, 9:36 PM edit delete reply
Yo!

And the original game from whence 'Twisty Little Passages' comes from.

See, there's actually TWO mazes. The first is the Maze of Twisty Little Passages, All Different. This one has rooms described "You are in a maze of little twisting passages, all different" or, "You are in a twisting maze of little different passages." you get the idea. The OTHER maze, the room descriptions were all identical...
Raxon 31st Jul 2013, 2:31 AM edit delete reply
Raxon
Not quite old enough to have played zork as a child, but I loved our Tandy Color Computer. Dungeons of Daggorath, Rogue, Sokoban(hate it now), and a few others.
Zucca 31st Jul 2013, 12:53 PM edit delete reply
During one particularly drawn out game session, my party and I were trying to infiltrate a keep owned by a cult of the god of undeath.

We didn't have a rogue, so the 'rogue duties' were distributed between the characters. The sorcerer handled all the charming and bluffing, the dragon born bard handled trap checks and my character handled everything else.

My character, a lawful neutral ranger, was a true master of stealth and she filled the role of sneaker, outdoor survivalist and sniper.

My ranger had snuck into the keep and was going to unlock the gate for the rest of the party to get in. She had a total bonus of 15 to stealth checks. Easy enough, right?

She decided however, to mitigate the number of guards we would have to deal with. I had her prep to slit a few throats since, being lawful neutral, she had judged these evil cultists to be guilty of murder (Since she'd witnessed them killing innocent people in the street anyway) and got her knife out.

The DM had me roll a stealth check... Our DM has a house rule though, of keeping a natural 1 on skill checks being a disastrous failure, even though natural 20s had no such benefit.

So what else do I roll then, at this critical moment, but a 1?

Our DM tends to embellish when it comes to critical failures, describing just what went wrong.

'You step in a mop bucket and slip, falling over and causing a large amount of noise!'

I asked if the sleeping guards heard me.

The DM rolled a one and sighed 'They're all heavy sleepers.'

So I rolled my stealth check again in order to stay quiet while I prepare coup de graces against these cultists...

Another 1.

'Guess what? There's ANOTHER mop bucket you step in!'

This next time, he rolls sufficiently to wake the guards.

My ranger ran for the corridor outside the barracks only to slip on the soapy water spilled by all the mop buckets turned over.

The irony was that in so slipping, she slid all the way down the corridor, out the window and landed safely in the mud outside, albeit screaming all the way.

The moral is twofold...

Never trust your greatest skill to carry you all the way and NEVER trust mop buckets...