Page 375 - Getting Dangerous

12th Dec 2013, 6:00 AM
<<First Latest>>
Getting Dangerous
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 12th Dec 2013, 6:00 AM edit delete
Newbiespud
While AJ's not quite there yet in this session, an exceptionally clever player can take control of the game and get the DM to do what they want from time to time, rather than the reverse. It manifests in several ways, but the most common I've seen (and used) is when an opportunity arises and the player blurts out, "Oh man, wouldn't it be awesome if X happened?" or "He rolled that on THAT check? I'll bet that means X." It's like DMing from the opposite side of the table, but phrased as a silly suggestion.

Sometimes that's just the banter of the game, and sometimes it's deliberate. I'll let you decide which it is the next time you hear it in your own games.

52 Comments:

Jannard 12th Dec 2013, 6:09 AM edit delete reply
An interesting reflection. Sometimes the DM will see his/her hand forced by that kind of "silly suggstions", maybe because they generate certain expectations that are to be met unless you wanna kill the players' modd. Other times, the suggestions are cool/funny/outlandish enough that you just HAVE to rol with them.
And then of course you, as a DM, can shove the suggestion up their mouths and still go in an unexpected direction... Without them noticing.
Jannard 12th Dec 2013, 6:10 AM edit delete reply
That should read "mood", not "modd". Proofread, damn me!
BBkat 12th Dec 2013, 11:24 PM edit delete reply
You do know there is an edit button right? So you can just, fix the typo rather than correcting it in another post. That's what it's for.
Jannard 14th Dec 2013, 7:49 AM edit delete reply
BBkat, that requires you to be a registered user. I wasn't a registered user. Now I am (mainly so that somebody else doesn't take away my nickname once I've posted this, heh)
Anon 12th Dec 2013, 7:22 AM edit delete reply
I've learned to stop trying to do this, even accidentally. The results were never pretty. (Mind you, it was never out of GM malice, just that of the random number gods.)

First example: GURPS Supers campaign, we're operating in a brushfire war where both sides are getting some very unpleasant help from outside. Our team lead had the trait Murder Addiction. (Yes, that kind of player.) He meets his quota one night by ambushing a trio of people in an alley next to a local restaurant. I remark, "Knowing our luck, that was the UN negotiator's party". Guess what?

Second example: space campaign. One of our players was running this one, giving our forever-GM a chance to relax and play. Don't remember much of the plot, which should tell you something about how well it was run; the one thing I do remember was commenting after a particularly nasty hit in space combat if we should roll the crit table to see what just happened.

Result: Power core breach. All hands lost. That was the last time I ever suggested checking a random table.
Digo 12th Dec 2013, 7:47 AM edit delete reply
I've had players guess at what I'm about to throw at them by joking about it. Luckily, even if they're right I can still throw them a curve.

One sich fight was in a long abandoned wizard's tower. One room was filled with statues made from various materials and there was lots of magical auras foating around. The sorcerer joked "Yeah, pretty sure one of these is a golem and my head is getting pounded."

He was right, but the thing was they didn't know which one was the golem. Turned out there were three of them and all were not the classical models the PCs are used to fighting. They tangled with a glass golem, a wood golem, and a calzone golem. :D
Guest 12th Dec 2013, 11:27 AM edit delete reply
a calzone golem?
probably adds a bit of fire damage
Digo 12th Dec 2013, 1:20 PM