Page 375 - Getting Dangerous

12th Dec 2013, 6:00 AM
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Getting Dangerous
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 12th Dec 2013, 6:00 AM edit delete
While AJ's not quite there yet in this session, an exceptionally clever player can take control of the game and get the DM to do what they want from time to time, rather than the reverse. It manifests in several ways, but the most common I've seen (and used) is when an opportunity arises and the player blurts out, "Oh man, wouldn't it be awesome if X happened?" or "He rolled that on THAT check? I'll bet that means X." It's like DMing from the opposite side of the table, but phrased as a silly suggestion.

Sometimes that's just the banter of the game, and sometimes it's deliberate. I'll let you decide which it is the next time you hear it in your own games.


Jannard 12th Dec 2013, 6:09 AM edit delete reply
An interesting reflection. Sometimes the DM will see his/her hand forced by that kind of "silly suggstions", maybe because they generate certain expectations that are to be met unless you wanna kill the players' modd. Other times, the suggestions are cool/funny/outlandish enough that you just HAVE to rol with them.
And then of course you, as a DM, can shove the suggestion up their mouths and still go in an unexpected direction... Without them noticing.
Jannard 12th Dec 2013, 6:10 AM