Page 41 - Intermission Review

10th Nov 2011, 6:00 AM
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Intermission Review
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Author Notes:

Newbiespud 10th Nov 2011, 6:00 AM edit delete
Newbiespud
We're not launching into the next episode just yet. First some palate cleansing.

40 Comments:

Alyxxdash 10th Nov 2011, 6:08 AM edit delete reply
Gah damn you but it has RD with her halo sso sall good waiting to see how the forest changes and more importantly if pinkie still does giggle at the ghosties or if it morphs into a more dnd style song
PikalaxALT 10th Nov 2011, 6:20 AM edit delete reply
Or no song at all. The bard doesn't have to sing, does she?
McBehrer 10th Nov 2011, 11:15 PM edit delete reply
... It does if it's Pinkie.
Your Obedient Serpent 10th Nov 2011, 6:32 AM edit delete reply
My gaming group ALWAYS ends sessions with a "Debriefing", where everyone talks about what they did and didn't like about the session. It's expressly written into the IRONCLAW rules as part of the Handing Out Experience Phase ("participating in the debrief - +1XP), and it worked so well we imported it to our other games.

Nice to see we aren't the only ones -- and nice to see something that's become an integral part of the RPG Experience in the last few years showing up in a Campaign Comic.
Vegetalss4 10th Nov 2011, 8:34 AM edit delete reply
I have tried that a few times.
Every time it ended up feeling forced and like a waste of time.
Still to each, his own.
rancti 10th Nov 2011, 11:47 AM edit delete reply
Wow this is genius, I hope I remember this next time I find a group.
Eli Morris-Heft 11th Nov 2011, 5:07 AM edit delete reply
I don't make XP conditional on commenting but I always just ask for "any feedback on today's session?" I almost always get something useful, even if it took a couple months to get my players to feel confident commenting.
AstroTrain 10th Nov 2011, 6:40 AM edit delete reply
After every adventure, my group talks about their favorite parts and what characters they are planning to use in the next one. It's really cool to remember all the awesome stuff we did.
Jacob Duchaine 10th Nov 2011, 8:28 AM edit delete reply
Just finished reading the archives. Awesome Awesome. ^_^

*Subscribes*
banjo2E 10th Nov 2011, 9:09 AM edit delete reply
So, what, is the Sonic Rainboom episode's plot going to be "Dash's player goes paranoid, which translates into Dash going crazy, because he's utterly convinced that the DM won't let him do the awesome thing that's obviously coming up"?
Chris 10th Nov 2011, 9:34 AM edit delete reply
I figured it would be that pulling off the SRB requires her to roll a dozen nat. 20s in a row, and her in-game freaking out mirrors her increasingly desperate out-of-game attempts to manipulate fate ("Okay, as long as I hold the die in my right hand, shake three times, then throw it so that it hits the DM's screen on the second bounce, we know it can't roll lower than a 14!" (that was an example taken straight from real life, by the way)).

The only thing is, I don't know whether it'd be funnier for her to somehow make all the rolls at the end an pull of the SRB, or for the DM to give her some sort of massive circumstance bonus because she's saving her friend.
Guest 10th Nov 2011, 10:17 AM edit delete reply
I think it would work better as a complexity 3 or so skill challenge where the difficulty of all the checks is hard so she has to roll higher than a 12 on eight out of nine rolls.
NEKOLLX 10th Nov 2011, 10:49 AM edit delete reply
in our game we're using some custom rules (and dash is a unicorn) so our rule is this

Rainbow Carona - Due to the difficulty this is a magic Mind check with a target
of 20, which pretty much means it only happens with a natural crit or a lot of
energy/courage/harmony points spent on it.
MirrorImage 10th Nov 2011, 11:43 AM edit delete reply
So in other words, the attempt at the beginning of the episode was a Nat. 1 to explain how the sound barrier suddenly solidified into a trampoline, right?
terrycloth 10th Nov 2011, 1:25 PM edit delete reply
Or maybe the sort of skill challenge where you can keep trying after a failure or two but the consequences get worse and worse, so she can't actually succeed until she's willing to risk serious consequences.
Jeez 10th Nov 2011, 3:15 PM edit delete reply
Or she doesn't even intend to to a rainboom and just wants to save Rarity (and in the beginning just wants to break the sound barrier at all). Then she rolls insanely well and the GM has to pull some special effects out of thin air to explain why a pegasus is suddenly going Mach 10.
Ranubis 12th Nov 2011, 5:42 AM edit delete reply
How about Dash wants to do the move, but the dice check is practically impossible. Then, when she tries to save Rarity and the Wonderbolts, the DM gives her a situational modifier, boosting her roll just enough to clear it. Something along those lines to get Rainbow's player to realize that roleplaying comes with rewards.
Lyntermas 10th Nov 2011, 11:44 AM edit delete reply
Speaking of Rainbow Dash, I wonder how she will actually respond to the Shadowbolts. I mean, I don't know how they can actually tempt her with the opportunity to join them. If she's not invested in her backstory, then a choice between helping her frie...party members and "joining a flying team" would be a no-brainer, even for her.
Derpmind 10th Nov 2011, 11:53 AM edit delete reply
Never sure about these kinds of things, but it might be cool to see the Sonic Rainboom come out of nowhere. Like, there's a bunch of bonuses and stuff, then RD gets a natural 20 and the math shows that she breaks the sound barrier. *Shrug*
Derpmind 10th Nov 2011, 2:06 PM edit delete reply
Heh, reply fail. I meant to reply to another comment, sorry.
Guest 10th Nov 2011, 11:45 AM edit delete reply
Think there's going to be another intermission comic just so we do end up having a week between the episodes?
terrycloth 10th Nov 2011, 1:27 PM edit delete reply
Or maybe one intermission comic per character, so another two weeks of them? n.n
Newbiespud 10th Nov 2011, 1:57 PM edit delete reply
Newbiespud
There will be just one more intermission comic.
DB 10th Nov 2011, 4:52 PM edit delete reply
This Saturday will be the second session of an actual pony RPG game I’ve been dragooned into running. Write a set of rules and, jeez, people start making demands!
Baxil 11th Nov 2011, 3:33 PM edit delete reply
Fellow pony game GM! *brohoof* I'm running a forum-based D&D 4th Edition game set in Equestria. It's been pretty amazing so far.
DB 11th Nov 2011, 4:07 PM edit delete reply
Mine’s based rather loosely on Open D6; the game in question, Pony Tales, is posted to my DeviantArt gallery, for those interested.
DB 11th Nov 2011, 4:07 PM edit delete reply
(*&^(&*%*&%$%*^&%*&(^( BBCode . . .
Random_person 11th Nov 2011, 7:48 PM edit delete reply
And I'll be starting mine in a month or so, a play by post ponyxalted game. Pony gaming is magic!
Limey Lassen 10th Nov 2011, 8:37 PM edit delete reply
Limey Lassen
I LIKE world-building. ;_;
Torg 11th Nov 2011, 5:18 AM edit delete reply
But barbarians do not.
Akoum 11th Nov 2011, 1:24 PM edit delete reply
I was going to say "sure they do, just depends on the player" but then I realized I've seen exactly one person playing a barbarian who honestly cared about the game world, and she was more concerned with how hysterical it was that mermaids are very well suited to being a barbarian, and that her total move speed when on land was 10 feet or something and she was constantly spending feats and other stuff for bonuses to movement.

So yeah, game world is usually a very low priority for people playing barbarians.
HopeFox 11th Nov 2011, 1:17 AM edit delete reply
I hope Dash's player has fun when Winter Wrap-Up comes around. Finally a chance to flex all those flying skills she so carefully min-maxed.

Also, I can't help but see both the Wonderbolts and the Shadowbolts as some kind of hardcore feats or prestige classes that Dash's player will want to get her hands on. Turning down an IC temptation becomes much harder when you can see mechanical rewards to them.
Guest 11th Nov 2011, 8:52 AM edit delete reply
Another interjection from Ticket Master? It seems like you won't cover that episode at all.
I'm ok with that, I can't see that working.
Mrmantacos 11th Nov 2011, 2:28 PM edit delete reply
same difference? FFFFFFUUUUUUUUUUUUUUU same difference is an OXYMORON, rage over. Nice
TheDoomBug 11th Nov 2011, 3:09 PM edit delete reply
If it makes you feel better, the one saying it is the barbarian.
Trey 12th Nov 2011, 6:00 AM edit delete reply
Okay, annd? Oxymorons are used to alter a preconceived notion to convey a more specific context.

"Same difference" implies that the two different states of opinion suggested by the DM aren't so different after all, given the RD players belligerence.
Kayosiv 11th Nov 2011, 3:31 PM edit delete reply
I first checked out this comic when it had something like 3 pages, assuming that it wouldn't go anywhere fast enough to keep my interest or would just be canceled. I was proven wrong on both accounts. I am enjoying it quite a bit thus far. More so than Rainbow Dash's player it seems.
leafia6 11th Nov 2011, 6:47 PM edit delete reply
So are all the players the same genders as the characters?
Azureink 11th Nov 2011, 10:38 PM edit delete reply
Azureink
Yes, the Cast page refers to all the players being female, though the gender of the DM is questionable.
kriss1989 12th Nov 2011, 6:56 PM edit delete reply
When I make a world, I make the world, and then they can learn about what they're interested in.