Page 411 - Fast Lane Ending

6th Mar 2014, 6:00 AM
<<First Latest>>
Fast Lane Ending
Average Rating: 4.67 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 6th Mar 2014, 6:00 AM edit delete
Newbiespud
There comes a point where the biggest challenges laid forth as a DM have been cleared, and you have little energy left to perform the players' encounters with the world. Details get simpler, and the last few remaining loose ends get resolved quickly because that takes the least energy.

In stories, this is known as the denouement, and the fact that written stories and tabletop narratives have this natural similarity is something I find very interesting.

53 Comments:

FanOfMostEverything 6th Mar 2014, 6:17 AM edit delete reply
Big Pink, you got some splainin to do!
Zuche 6th Mar 2014, 6:20 AM edit delete reply
Ah, the denouement, sometimes known among players as the perfect time to start haggling with the DM. Still not the best time to push your luck too far.
T 6th Mar 2014, 6:08 PM edit delete reply
So... We can capture the Taraxipus?
Yep!
And bring it back to Tartarus?
Yep!
And get a cap of invisibility as reward?
Eyep! What!?!?!?
Plynic 8th Mar 2014, 12:20 AM edit delete reply
Me: "Okay, so, end of adventure points? Standard two for the session, and the adventure arc?"
GM (my girlfriend): "Mmm, eight."
Me: *wheedling* "And any bonus for a flawless victory?"
GM: "No, because I like round numbers."
Me: "But if I get ten total, I'll have twelve on my character sheet."
GM: *twitch* "Have three more then."
Me: "...I didn't actually expect that to work."
Blyndir 6th Mar 2014, 6:21 AM edit delete reply
Anyone got a story about a really memorable session wrap up?
Digo 6th Mar 2014, 6:37 AM edit delete reply
d20 Modern X-Files campaign--

We finished up a case of a ghost haunting at a mall. We arrested the ghost's killer, the spirit was laid to rest by the team priest, and all was back to mundane satisfaction.

So of course two of the agents, Napoleon and Ronnie, took my character (16 years old) out shopping for cigs and beer. And had me go pay for it.

And then bust the cashier for selling such goods to a minor.

But let him off with a stern warning.

And they kept the cigs and beer as 'evidence'.

Without paying for it.

Yes, this is your tax dollars at work. XD We were normally good federal agents, but on rare occasions we could be jerks just because. Ah, with great power comes great ideas to abuse the system.
Disloyal Subject 6th Mar 2014, 8:08 AM edit delete reply
The elf druid's rampage through town (he somehow managed to break out of jail while the less psychotic members of the party were off actually doing the quest) got out of hand when he Wildshaped into a monitor lizard and tried to eat a baby. The mom managed to grab her kid and escape while he repeatedly tried to smash in through the window, so I figured it was reasonable that she'd gather a mob.
Even a monitor lizard with divine magic is easily overwhelmed by torches' pitchforks, especially since I homebrewed "angry mob" on the spot as a monster using the Swarm rules (anything within it's space gets hit automatically). It's his own fault, really; aside from being a total freaking psychopath, he gave me the idea by summoning an insect swarm that absolutely decimated the second guard patrol he ran into.